From 17c6e8b6f2aee4ed9a15c886f54a73f0cb61b125 Mon Sep 17 00:00:00 2001
From: weixudong <weixudong4700@ktgame.com>
Date: Wed, 09 Dec 2020 17:14:59 +0800
Subject: [PATCH] Merge branch 'master' of ssh://172.16.1.52:8091/GemBattle into master

---
 Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
index 9856e5e..3e2b811 100644
--- a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
+++ b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
@@ -162,11 +162,13 @@
             m_Fired = true;
 
             m_CollidersIgnoring.Clear();
-            
+
             // 因为炮弹没有模型,本身就是一个带碰撞体的粒子特效
             ParticleSystem ps = GetComponent<ParticleSystem>();
             if (ps == null)
                 ps = transform.GetChild(0).GetComponent<ParticleSystem>();
+            if (ps == null)
+                ps = transform.GetChild(0).GetChild(0).GetComponent<ParticleSystem>();
             ps?.Play();
 
             if (fired != null)

--
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