From 17c6e8b6f2aee4ed9a15c886f54a73f0cb61b125 Mon Sep 17 00:00:00 2001
From: weixudong <weixudong4700@ktgame.com>
Date: Wed, 09 Dec 2020 17:14:59 +0800
Subject: [PATCH] Merge branch 'master' of ssh://172.16.1.52:8091/GemBattle into master

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs |   39 ++++++++++++++++++++++++++++++++++++++-
 1 files changed, 38 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
index d4374be..d1bb3d0 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -200,6 +200,7 @@
             }
         }
 
+
         // TowerList用于简单记录相关的数据
         protected List<Tower> m_listTower = new List<Tower>();
 
@@ -773,6 +774,27 @@
         }
 
         /// <summary>
+        /// 提升所有塔的等级,如果现在塔的等级 < level,设置等级为 level,如果 > level 不做改变
+        /// </summary>
+        /// <param name="level">从0开始</param>
+        public void UpgradeAllTowerMinLevel(int level)
+        {
+            if (level < 0 || level > ElfUpgradeData.MaxTowerLevel - 1) return;
+
+            for (int i = 0; i < m_listTower.Count; ++i)
+            {
+                if (m_listTower[i].currentLevel < level)
+                {
+                    m_listTower[i].currentLevel = level;
+                    m_listTower[i].CurrentTowerLevel.SetShowLevel(level + 1);
+                    m_listTower[i].CurrentTowerLevel.SetScale(level + 1);
+                    PlayUpgradeEffect(m_listTower[i]);
+                }
+            }
+            UpdateMinLevelArr();
+        }
+
+        /// <summary>
         /// 成长骰子升级为高一级别的随机骰子.
         /// </summary>
         /// <param name="tower"></param>
@@ -1081,7 +1103,7 @@
             }
         }
 
-        void CloseCanPlace()
+        public void CloseCanPlace()
         {
             dragTowerPlacement.CloseCanPlace();
             if (bInAttackModeTower != null)
@@ -1140,6 +1162,15 @@
         }
 
         #endregion
+
+        /// <summary>
+        /// 推拽结束,如果判断HasTower==true 就强行释放
+        /// </summary>
+        public void EndDragCancelPlaceTower()
+        {
+            Debug.Log("强行释放了m_CurrentTower");
+            CancelPlaceTower(null);
+        }
 
         /// <summary>
         /// 拖动一个Tower之后,松开鼠标或者EndDrag.
@@ -1216,6 +1247,8 @@
             else if (EndlessLevelManager.instanceExists && IsSubstitute(pointerInfo))
             {
                 CheckCanChangePos(pointerInfo);
+                if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME)
+                    UpgradeAllTowerMinLevel(1);
             }
             // 当前是Skill塔位的状态.
             else if (bSkill)
@@ -1287,6 +1320,9 @@
                     //强制交换塔的时候检查自身充能条
                     newTower1.CheckCtrl();
                     newTower2.CheckCtrl();
+                    //Debug.Log($"newTower1:{newTower1.towerName}  newTower2:{newTower2.towerName}");
+
+                    TowerPlacementGridEndless.instance.PlayPutPs(newTower2.gridPosition.x, newTower2.gridPosition.y);
                     return true;
                 }
             }
@@ -1697,6 +1733,7 @@
         public void PlayUpgradeEffect(Tower newTower)
         {
             newTower.CurrentTowerLevel.PlayUpGradeEffect();
+            AudioSourceManager.Ins.Play(AudioEnum.Upgrade);
         }
 
         /// <summary>

--
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