From 18f96c9313bf24d2296e615f44fc0ca005f2e872 Mon Sep 17 00:00:00 2001
From: liuzhiwei <liuzhiwei@qq.com>
Date: Thu, 12 Nov 2020 16:05:44 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs |   16 ++++++++++------
 1 files changed, 10 insertions(+), 6 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
index af86bd2..f67a02f 100644
--- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
+++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -149,19 +149,23 @@
         float currentTimeScale = 1.0f;
         protected virtual void OnStartDrag(PointerActionInfo pointer)
         {
-            EndlessUIStart.instance.SetDarkGround(true);
             // select towers
             m_GameUI.TrySelectTower(pointer);
             // River: 为了开始拖动后可以直接显示GhostTower
             m_GameUI.TryMoveGhost(pointer, false);
 
-            this.isInDragState = true;
-            AudioSourceManager.Ins.Play(AudioEnum.DragTower);
-            m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
+            if (m_GameUI.HasTower)
+            {
+                EndlessUIStart.instance.SetDarkGround(true);
 
-            currentTimeScale = Time.timeScale;
-            Time.timeScale = 0.5f;
+                Debug.Log("什么时候拖拽的");
+                this.isInDragState = true;
+                AudioSourceManager.Ins.Play(AudioEnum.DragTower);
+                m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
 
+                currentTimeScale = Time.timeScale;
+                Time.timeScale = 0.5f;
+            }
         }
 
         protected override void OnDrag(PointerActionInfo pointer)

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