From 18f96c9313bf24d2296e615f44fc0ca005f2e872 Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Thu, 12 Nov 2020 16:05:44 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs | 16 ++++++++++------ 1 files changed, 10 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs index af86bd2..f67a02f 100644 --- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs +++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs @@ -149,19 +149,23 @@ float currentTimeScale = 1.0f; protected virtual void OnStartDrag(PointerActionInfo pointer) { - EndlessUIStart.instance.SetDarkGround(true); // select towers m_GameUI.TrySelectTower(pointer); // River: 为了开始拖动后可以直接显示GhostTower m_GameUI.TryMoveGhost(pointer, false); - this.isInDragState = true; - AudioSourceManager.Ins.Play(AudioEnum.DragTower); - m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置 + if (m_GameUI.HasTower) + { + EndlessUIStart.instance.SetDarkGround(true); - currentTimeScale = Time.timeScale; - Time.timeScale = 0.5f; + Debug.Log("什么时候拖拽的"); + this.isInDragState = true; + AudioSourceManager.Ins.Play(AudioEnum.DragTower); + m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置 + currentTimeScale = Time.timeScale; + Time.timeScale = 0.5f; + } } protected override void OnDrag(PointerActionInfo pointer) -- Gitblit v1.9.1