From 18f96c9313bf24d2296e615f44fc0ca005f2e872 Mon Sep 17 00:00:00 2001
From: liuzhiwei <liuzhiwei@qq.com>
Date: Thu, 12 Nov 2020 16:05:44 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs |   61 ++++++++++++++++++++++++++----
 1 files changed, 53 insertions(+), 8 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs
index c74a737..e475034 100644
--- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs
+++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs
@@ -192,19 +192,35 @@
                 }
             }
         }
+        float currentTimeScale = 1.0f;
 
         /// <summary>
         /// Called on input release, for flicks
         /// </summary>
         protected override void OnRelease(PointerActionInfo pointer)
         {
+            // // EndDrag 只能放置相关的GhostTower.
+            // if (this.isInDragState)
+            //     m_GameUI.onEndTowerDrag(pointer);
+            // //m_GameUI.TryPlaceTower(pointer);
+
+            // this.isInDragState = false;
+            // return;
+
+            //按照鼠标键盘的修改
             // EndDrag 只能放置相关的GhostTower.
             if (this.isInDragState)
-                m_GameUI.onEndTowerDrag(pointer);
-            //m_GameUI.TryPlaceTower(pointer);
+            {
+                EndlessUIStart.instance.SetDarkGround(false);
 
-            this.isInDragState = false;
-            return;
+                AudioSourceManager.Ins.Play(AudioEnum.PutTower);
+                m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意
+                m_GameUI.onEndTowerDrag(pointer);
+
+                this.isInDragState = false;
+
+                Time.timeScale = currentTimeScale;
+            }
 
         }
 
@@ -223,13 +239,34 @@
         /// <param name="pointer"></param>
         protected virtual void OnStartDrag(PointerActionInfo pointer)
         {
-            //Debug.Log("TouchInput StartDraged.");
+            // //Debug.Log("TouchInput StartDraged.");
+            // // select towers
+            // m_GameUI.TrySelectTower(pointer);
+            // // River: 为了开始拖动后可以直接显示GhostTower
+            // m_GameUI.TryMoveGhost(pointer, false);
+
+            // this.isInDragState = true;
+
+            //按照鼠标键盘的修改
             // select towers
             m_GameUI.TrySelectTower(pointer);
             // River: 为了开始拖动后可以直接显示GhostTower
             m_GameUI.TryMoveGhost(pointer, false);
 
-            this.isInDragState = true;
+            Debug.LogError("OnStartDrag");
+            if (m_GameUI.HasTower)
+            {
+                Debug.LogError("m_GameUI.HasTower:" + m_GameUI.HasTower);
+
+                EndlessUIStart.instance.SetDarkGround(true);
+
+                this.isInDragState = true;
+                AudioSourceManager.Ins.Play(AudioEnum.DragTower);
+                m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
+
+                currentTimeScale = Time.timeScale;
+                Time.timeScale = 0.5f;
+            }
         }
 
         /// <summary>
@@ -237,12 +274,20 @@
         /// </summary>
         protected override void OnDrag(PointerActionInfo pointer)
         {
+            // if ((pointer != null) && (m_GameUI.isBuilding))
+            // {
+            //     m_GameUI.TryMoveGhost(pointer, false);
+            // }
+
+            // return;
+
+            //按照鼠标键盘的修改
             if ((pointer != null) && (m_GameUI.isBuilding))
             {
                 m_GameUI.TryMoveGhost(pointer, false);
-            }
 
-            return;
+                m_GameUI.CheckTowerPlace(pointer);
+            }
         }
 
         /// <summary>

--
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