From 18f96c9313bf24d2296e615f44fc0ca005f2e872 Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Thu, 12 Nov 2020 16:05:44 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/TowerDefense/Level/EndlessWave.cs | 15 ++++++++++----- 1 files changed, 10 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWave.cs b/Assets/Scripts/TowerDefense/Level/EndlessWave.cs index 294f232..f566fd5 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWave.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWave.cs @@ -143,12 +143,16 @@ /// <returns>Agent</returns> protected virtual void SpawnAgent() { - int index = GetIndexByResId(waveData.EnemyData.resource); + endless_enemy enemyData = waveData.EnemyDataList[waveData.Config.enemy_id > 0 ? 0 : spawnedEnemies]; + + int index = GetIndexByResId(enemyData.resource); + // 木属性小怪需要同时生成两个,先这么写吧(WTF) - bool isDouble = waveData.EnemyData.resource == 103; + bool isDouble = enemyData.resource == 103; Poolable agentPoolable = Poolable.TryGetPoolable<Poolable>(AgentConfigurationList[index].agentPrefab.gameObject); Agent newAgent = agentPoolable.GetComponent<Agent>(); + newAgent.EnemyData = enemyData; newAgent.transform.position = StartingNode.transform.position; if (isDouble) @@ -164,9 +168,9 @@ newAgent.Initialize(); // 最终血量 = 基础血量 * 血量增幅,速度和金币都是一个公式 - float hp = waveData.Config.b_hp * waveData.EnemyData.hp_rate; - float speed = waveData.Config.b_speed * waveData.EnemyData.speed_rate; - int gold = waveData.Config.b_coin * waveData.EnemyData.coin_rate; + float hp = waveData.Config.b_hp * enemyData.hp_rate; + float speed = waveData.Config.b_speed * enemyData.speed_rate; + int gold = waveData.Config.b_coin * enemyData.coin_rate; newAgent.SetAgentData(hp, speed, gold); // todo 这里先填1级后面需要修改 @@ -178,6 +182,7 @@ { Poolable agentPoolable2 = Poolable.TryGetPoolable<Poolable>(AgentConfigurationList[index].agentPrefab.gameObject); Agent doubleAgent = agentPoolable2.GetComponent<Agent>(); + doubleAgent.EnemyData = enemyData; doubleAgent.transform.position = StartingNode.transform.position; Vector3 pos = doubleAgent.transform.position; -- Gitblit v1.9.1