From 18f96c9313bf24d2296e615f44fc0ca005f2e872 Mon Sep 17 00:00:00 2001
From: liuzhiwei <liuzhiwei@qq.com>
Date: Thu, 12 Nov 2020 16:05:44 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |   16 ++++++++++++++--
 1 files changed, 14 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index 06fb925..7b65c0c 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -56,6 +56,8 @@
     {
         InitSDK();
 
+        bGameStart = false;
+        bFirstLoaded = false;
         darkGroundImg = transform.Find("Image_DarkGround").gameObject;
         darkGroundImg.SetActive(false);
         bVibrate = new bool[4];
@@ -69,6 +71,7 @@
         SettlementUI.SetActive(false);
         EndlessMaskUI.instance.Hide();
         EndlessBossHPManager.instance.HideHP();
+        EndlessScoreManager.instance.HideScore();
 
         //查询是否已经做过了新手引导
         int guide = PlayerPrefs.GetInt("GemBattleGuide");
@@ -78,7 +81,7 @@
         {
             Debug.Log("开始新手引导");
             Pause();
-            uiStartMssk.gameObject.SetActive(false);
+            HideUIMask();
             countDownTextNew.text = "";
             countDownTextNew.gameObject.SetActive(false);
 
@@ -111,7 +114,16 @@
 
         if (AudioSourceManager.Ins == null)
             gameObject.AddComponent<AudioSourceManager>();
+    }
 
+    public void ShowUIMask()
+    {
+        uiStartMssk.gameObject.SetActive(true);
+    }
+
+    public void HideUIMask()
+    {
+        uiStartMssk.gameObject.SetActive(false);
     }
 
     /// <summary>
@@ -361,7 +373,7 @@
                 // 开启游戏,且隐藏中间的数字.
                 if (secToDo <= 0)
                 {
-                    uiStartMssk.gameObject.SetActive(false);
+                    HideUIMask();
                     countDownTextNew.text = "";
                     countDownTextNew.gameObject.SetActive(false);
                     bGameStart = true;

--
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