From 199bb3d2e8acb62ec82076699cd8d98a02d0591d Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Thu, 24 Dec 2020 11:53:10 +0800
Subject: [PATCH] Loading场景只做登录,开始游戏后跳转到LoadingScene场景 LoadingScene场景做战斗场景的加载

---
 Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs |    9 +++------
 1 files changed, 3 insertions(+), 6 deletions(-)

diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
index 523e847..dcb5521 100644
--- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
+++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -89,7 +89,7 @@
             TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
         }
 
-        SetStart();
+        //SetStart();
     }
 
     /// <summary>
@@ -125,7 +125,7 @@
         AudioSourceManager.Ins.Play(AudioEnum.UI);
         TDAA_SDKManager.Ins.Statistics(2);//埋点
 
-        GameConfig.isFirstStart = false;
+        //GameConfig.isFirstStart = false;
         StartCoroutine(loginMy());
     }
 
@@ -210,10 +210,7 @@
             }
 
         }
-        else
-        {
 
-        }
     }
 
     IEnumerator loginMy()
@@ -225,7 +222,7 @@
         yield return new WaitForSeconds(waitTime);
         int displayProgress = 0;
         int toProgress = 0;
-        AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D");
+        AsyncOperation op = SceneManager.LoadSceneAsync("LoadingScene");
         // AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName);
         op.allowSceneActivation = false;
         while (op.progress < 0.9f) //此处如果是 <= 0.9f 则会出现死循环所以必须小0.9

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