From 199bb3d2e8acb62ec82076699cd8d98a02d0591d Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Thu, 24 Dec 2020 11:53:10 +0800 Subject: [PATCH] Loading场景只做登录,开始游戏后跳转到LoadingScene场景 LoadingScene场景做战斗场景的加载 --- Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | 9 +++------ 1 files changed, 3 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs index 523e847..dcb5521 100644 --- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs +++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs @@ -89,7 +89,7 @@ TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 } - SetStart(); + //SetStart(); } /// <summary> @@ -125,7 +125,7 @@ AudioSourceManager.Ins.Play(AudioEnum.UI); TDAA_SDKManager.Ins.Statistics(2);//埋点 - GameConfig.isFirstStart = false; + //GameConfig.isFirstStart = false; StartCoroutine(loginMy()); } @@ -210,10 +210,7 @@ } } - else - { - } } IEnumerator loginMy() @@ -225,7 +222,7 @@ yield return new WaitForSeconds(waitTime); int displayProgress = 0; int toProgress = 0; - AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D"); + AsyncOperation op = SceneManager.LoadSceneAsync("LoadingScene"); // AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName); op.allowSceneActivation = false; while (op.progress < 0.9f) //此处如果是 <= 0.9f 则会出现死循环所以必须小0.9 -- Gitblit v1.9.1