From 199bb3d2e8acb62ec82076699cd8d98a02d0591d Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Thu, 24 Dec 2020 11:53:10 +0800
Subject: [PATCH] Loading场景只做登录,开始游戏后跳转到LoadingScene场景 LoadingScene场景做战斗场景的加载

---
 Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs |   25 +++++++++++--------------
 1 files changed, 11 insertions(+), 14 deletions(-)

diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
index 4d5a9a3..dcb5521 100644
--- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
+++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -15,8 +15,8 @@
     bool isLogining;
     private JsonData loginData;
 
-    private Button repairBtn;//修复
-    private Button noticeBtn;//公告
+    //private Button repairBtn;//修复
+    //private Button noticeBtn;//公告
     private Button startBtn;//开始游戏
     private Slider progressSlider;//进度条
 
@@ -43,7 +43,7 @@
 
         isLogining = false;
 
-        repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>();
+        //repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>();
         startBtn = transform.Find("Panel/StartBtn").GetComponent<Button>();
 
         versionTxt = transform.Find("Panel/Version").GetComponent<Text>();
@@ -55,10 +55,10 @@
         startBtn.onClick.AddListener(OnClickLoginBtn);
         startBtn.gameObject.SetActive(true);
 
-        repairBtn.onClick.AddListener(() =>
-        {
-            OnClickResetBtn();
-        });
+        // repairBtn.onClick.AddListener(() =>
+        // {
+        //     OnClickResetBtn();
+        // });
 
         //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn);
 
@@ -89,7 +89,7 @@
             TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
         }
 
-        SetStart();
+        //SetStart();
     }
 
     /// <summary>
@@ -125,7 +125,7 @@
         AudioSourceManager.Ins.Play(AudioEnum.UI);
         TDAA_SDKManager.Ins.Statistics(2);//埋点
 
-        GameConfig.isFirstStart = false;
+        //GameConfig.isFirstStart = false;
         StartCoroutine(loginMy());
     }
 
@@ -134,8 +134,8 @@
     /// </summary>
     void SDKloginNext()
     {
-        Debug.Log("SDK登录,修改Imei");
         GameConfig.Imei = SDKManager.ins.sdk.uid;
+        Debug.Log("SDK登录,修改Imei:" + GameConfig.Imei);
         transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + GameConfig.Imei;
 
         loginNext();
@@ -210,10 +210,7 @@
             }
 
         }
-        else
-        {
 
-        }
     }
 
     IEnumerator loginMy()
@@ -225,7 +222,7 @@
         yield return new WaitForSeconds(waitTime);
         int displayProgress = 0;
         int toProgress = 0;
-        AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D");
+        AsyncOperation op = SceneManager.LoadSceneAsync("LoadingScene");
         // AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName);
         op.allowSceneActivation = false;
         while (op.progress < 0.9f) //此处如果是 <= 0.9f 则会出现死循环所以必须小0.9

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