From 199bb3d2e8acb62ec82076699cd8d98a02d0591d Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Thu, 24 Dec 2020 11:53:10 +0800 Subject: [PATCH] Loading场景只做登录,开始游戏后跳转到LoadingScene场景 LoadingScene场景做战斗场景的加载 --- Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | 109 ++++++++++++++++++++++++++++++++++-------------------- 1 files changed, 69 insertions(+), 40 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs index 8e577d7..dcb5521 100644 --- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs +++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs @@ -15,8 +15,8 @@ bool isLogining; private JsonData loginData; - private Button repairBtn;//修复 - private Button noticeBtn;//公告 + //private Button repairBtn;//修复 + //private Button noticeBtn;//公告 private Button startBtn;//开始游戏 private Slider progressSlider;//进度条 @@ -37,11 +37,13 @@ void Start() { AudioSourceManager.Ins.Play(AudioEnum.BGM1); + EventCenter.Ins.RemoveAllListener(); + TDAA_SDKManager.Ins.AddListener(); isLogining = false; - repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>(); + //repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>(); startBtn = transform.Find("Panel/StartBtn").GetComponent<Button>(); versionTxt = transform.Find("Panel/Version").GetComponent<Text>(); @@ -53,43 +55,41 @@ startBtn.onClick.AddListener(OnClickLoginBtn); startBtn.gameObject.SetActive(true); - repairBtn.onClick.AddListener(() => - { - OnClickResetBtn(); - }); + // repairBtn.onClick.AddListener(() => + // { + // OnClickResetBtn(); + // }); //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn); - - if (Application.platform == RuntimePlatform.Android) + if (!GameConfig.useSDK) { - //GetetDeviceIMEI();//获取安卓手机IMEI - imei0 = TDAA_SDKManager.Ins.GetDeviceId();//使用设备ID - } - else if (Application.platform == RuntimePlatform.WindowsEditor) - { - imei0 = "MyTestGemBattle123"; - } + if (Application.platform == RuntimePlatform.Android) + { + //GetetDeviceIMEI();//获取安卓手机IMEI + imei0 = TDAA_SDKManager.Ins.GetDeviceId();//使用设备ID + } + else if (Application.platform == RuntimePlatform.WindowsEditor) + { + imei0 = "MyTestGemBattle123"; + } - GameConfig.PlayerName = imei0; + GameConfig.Imei = imei0; + } versionTxt.text = "版本号:" + Application.version; //resVersion.text 暂时没有使用 transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0; - if (GameConfig.isFirstStart) { waitTime = 0f; - //第一次启动,初始化并且埋点 - if (!GameConfig.useSDK) - { - TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); - TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 - } + Debug.Log("初始化TDAA_SDKManager"); + TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); + TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 } - SetStart(); + //SetStart(); } /// <summary> @@ -125,10 +125,21 @@ AudioSourceManager.Ins.Play(AudioEnum.UI); TDAA_SDKManager.Ins.Statistics(2);//埋点 - GameConfig.isFirstStart = false; + //GameConfig.isFirstStart = false; StartCoroutine(loginMy()); } + /// <summary> + /// 使用SDK登录 + /// </summary> + void SDKloginNext() + { + GameConfig.Imei = SDKManager.ins.sdk.uid; + Debug.Log("SDK登录,修改Imei:" + GameConfig.Imei); + transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + GameConfig.Imei; + + loginNext(); + } #region 获得安卓手机上的IMEI号 @@ -155,9 +166,12 @@ private void OnClickResetBtn() { - Debug.LogError("清空了所有数据"); - PlayerPrefs.DeleteAll(); - TDAA_SDKManager.Ins.Reset(); + if (!GameConfig.useSDK) + { + Debug.LogError("清空了所有数据"); + PlayerPrefs.DeleteAll(); + TDAA_SDKManager.Ins.Reset(); + } } @@ -165,23 +179,38 @@ { if (!isLogining) { - // CoderM: 在这里要使用SDK来进行登录了 - if (GameConfig.useSDK) + isLogining = true; + if (GameConfig.isFirstStart) { - //设置login的回调 - SDKCallBack.ins.setNextAction("login", loginNext); - SDKManager.ins.sdk.login(); + // CoderM: 在这里要使用SDK来进行登录了 + if (GameConfig.useSDK) + { + Debug.Log("使用SDK来进行登录了"); + //设置login的回调 + SDKCallBack.ins.setNextAction("login", SDKloginNext); + SDKManager.ins.sdk.login(); + } + else + { + Debug.Log("没有使用SDK"); + + //没有使用SDK + loginNext(); + } } else { - //没有使用SDK - loginNext(); + Debug.Log("重玩"); + progressSlider.gameObject.SetActive(true); + startBtn.gameObject.SetActive(false); + + AudioSourceManager.Ins.Play(AudioEnum.UI); + TDAA_SDKManager.Ins.OnClickRestartBtn();//重玩 + StartCoroutine(loginMy()); } - } - else - { } + } IEnumerator loginMy() @@ -193,7 +222,7 @@ yield return new WaitForSeconds(waitTime); int displayProgress = 0; int toProgress = 0; - AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D"); + AsyncOperation op = SceneManager.LoadSceneAsync("LoadingScene"); // AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName); op.allowSceneActivation = false; while (op.progress < 0.9f) //此处如果是 <= 0.9f 则会出现死循环所以必须小0.9 -- Gitblit v1.9.1