From 19a298f7814e39e1a389ea908b6dc72a507e402f Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 25 Nov 2020 15:01:51 +0800
Subject: [PATCH] commit

---
 Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs |   78 +++++++++++++++++++++++++++++++++++----
 1 files changed, 70 insertions(+), 8 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs
index c74a737..6b6e9e4 100644
--- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs
+++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs
@@ -4,6 +4,7 @@
 using UnityEngine;
 using UnityInput = UnityEngine.Input;
 using State = TowerDefense.UI.HUD.EndlessGameUI.State;
+using KTGMGemClient;
 
 namespace TowerDefense.Input
 {
@@ -192,19 +193,36 @@
                 }
             }
         }
+        float currentTimeScale = 1.0f;
 
         /// <summary>
         /// Called on input release, for flicks
         /// </summary>
         protected override void OnRelease(PointerActionInfo pointer)
         {
+            // // EndDrag 只能放置相关的GhostTower.
+            // if (this.isInDragState)
+            //     m_GameUI.onEndTowerDrag(pointer);
+            // //m_GameUI.TryPlaceTower(pointer);
+
+            // this.isInDragState = false;
+            // return;
+
+            //按照鼠标键盘的修改
             // EndDrag 只能放置相关的GhostTower.
             if (this.isInDragState)
-                m_GameUI.onEndTowerDrag(pointer);
-            //m_GameUI.TryPlaceTower(pointer);
+            {
+                EndlessUIStart.instance.SetDarkGround(false);
 
-            this.isInDragState = false;
-            return;
+                AudioSourceManager.Ins.Play(AudioEnum.PutTower);
+                m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意
+                m_GameUI.onEndTowerDrag(pointer);
+
+                this.isInDragState = false;
+
+                if (!GameConfig.IsNewbie)
+                    Time.timeScale = currentTimeScale;
+            }
 
         }
 
@@ -223,13 +241,49 @@
         /// <param name="pointer"></param>
         protected virtual void OnStartDrag(PointerActionInfo pointer)
         {
-            //Debug.Log("TouchInput StartDraged.");
+            // //Debug.Log("TouchInput StartDraged.");
+            // // select towers
+            // m_GameUI.TrySelectTower(pointer);
+            // // River: 为了开始拖动后可以直接显示GhostTower
+            // m_GameUI.TryMoveGhost(pointer, false);
+
+            // this.isInDragState = true;
+            if (GameConfig.IsNewbie)
+            {
+                if (!GameConfig.CanDragTower)
+                {
+                    Debug.Log("新手不可以拖拽");
+                    return;
+                }
+                else
+                {
+                    GuideCtrl.Ins.BeginDrag11_1();
+                }
+            }
+            //按照鼠标键盘的修改
             // select towers
             m_GameUI.TrySelectTower(pointer);
             // River: 为了开始拖动后可以直接显示GhostTower
             m_GameUI.TryMoveGhost(pointer, false);
 
-            this.isInDragState = true;
+            CommonDebugHelper.Debug("OnStartDrag");
+            if (m_GameUI.HasTower)
+            {
+                CommonDebugHelper.Debug("m_GameUI.HasTower:" + m_GameUI.HasTower);
+
+                EndlessUIStart.instance.SetDarkGround(true);
+
+                this.isInDragState = true;
+                AudioSourceManager.Ins.Play(AudioEnum.DragTower);
+                m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
+
+                if (!GameConfig.IsNewbie)
+                {
+                    //新手引导这里会把引导的速度变慢
+                    currentTimeScale = Time.timeScale;
+                    Time.timeScale = 0.5f;
+                }
+            }
         }
 
         /// <summary>
@@ -237,12 +291,20 @@
         /// </summary>
         protected override void OnDrag(PointerActionInfo pointer)
         {
+            // if ((pointer != null) && (m_GameUI.isBuilding))
+            // {
+            //     m_GameUI.TryMoveGhost(pointer, false);
+            // }
+
+            // return;
+
+            //按照鼠标键盘的修改
             if ((pointer != null) && (m_GameUI.isBuilding))
             {
                 m_GameUI.TryMoveGhost(pointer, false);
-            }
 
-            return;
+                m_GameUI.CheckTowerPlace(pointer);
+            }
         }
 
         /// <summary>

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