From 19a298f7814e39e1a389ea908b6dc72a507e402f Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 25 Nov 2020 15:01:51 +0800 Subject: [PATCH] commit --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 343 +++++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 files changed, 320 insertions(+), 23 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 4e3c949..223ba30 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -19,7 +19,7 @@ public TextMeshProUGUI timeTextNew = null; - public TextMeshProUGUI timeStatic = null; + //public TextMeshProUGUI timeStatic = null; /// <summary> /// 结算界面 @@ -47,42 +47,174 @@ private bool isPause; - public bool beginSkillStep = false; + public bool beginDragStep = false; + public bool guideThirdWaveStep = false; + public GameObject darkGroundImg; + + private TextMeshProUGUI energyText;//显示能量的TEXT + private Image fireEnergyImg, bombEnergyImg; + private Image fireEnergyBgImg, bombEnergyBgImg; + + public Sprite energyNormal, energyDisplay;//能量够买,能量不够 + + /// <summary> + /// Awake is called when the script instance is being loaded. + /// </summary> + protected override void Awake() + { + base.Awake(); + //这里为了方便直接使用Endless2D + GameObject root = GameObject.Find("ManagerRoot"); + + if (root == null) + { + root = new GameObject("ManagerRoot"); + root.AddComponent<DoNotDestory>(); + root.AddComponent<MasterSocket>(); + root.AddComponent<TDAA_SDKManager>(); + root.AddComponent<AudioSourceManager>(); + root.AddComponent<JsonDataReader>(); + root.AddComponent<JsonDataInit>(); + } + //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone); + } // Start is called before the first frame update void Start() { - GA_SDK_Manager.Ins.ArriveBattle();//埋点 - GA_SDK_Manager.Ins.Statistics(4);//埋点 + InitSDK(); + bGameStart = false; + bFirstLoaded = false; bVibrate = new bool[4]; bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false; - // 设置为顶层渲染: - countDownTextNew.transform.SetAsLastSibling(); - - if (timeStatic) - timeStatic.gameObject.SetActive(false); EndlessBuffSelect.instance.HideBuffUI(); - EndlessBossHPManager.instance.HideHP(); - EndlessSettlement settlement = SettlementUI.transform.GetChild(0).GetComponent<EndlessSettlement>(); + EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>(); settlement.Init(); SettlementUI.SetActive(false); + EndlessMaskUI.instance.Hide(); + EndlessBossHPManager.instance.HideHP(); + EndlessScoreManager.instance.HideScore(); + + float ratio = 0.06666667f; + RectTransform ts = GetComponent<RectTransform>(); + float tmpScale = ratio / ts.localScale.x - 1.0f; + float offect = tmpScale * (ts.sizeDelta.y * 0.5f); + //Debug.Log($"tmpScale:{tmpScale} offect:{offect}"); + Vector2 tmpOffect = new Vector2(0, offect); + transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect; + transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect; + transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect; + + transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; + transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; + transform.Find("Panel/TimeInfo").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; + //transform.Find("Panel/Boss").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f; + + + //darkGroundImg = transform.Find("Image_DarkGround").gameObject; + darkGroundImg.GetComponent<RectTransform>().offsetMin += tmpOffect; + darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f; + + darkGroundImg.SetActive(false); //查询是否已经做过了新手引导 int guide = PlayerPrefs.GetInt("GemBattleGuide"); GameConfig.IsNewbie = guide == 0; - if (GameConfig.IsNewbie) { + Debug.Log("开始新手引导"); + GameConfig.CanDragTower = false; Pause(); - uiStartMssk.gameObject.SetActive(false); + HideUIMask(); countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); - Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform); + + GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); + guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect; AddGuideEvent(); } + + GameConfig.EndlessOpenAttackTowerCount = 0; + GameConfig.EndlessBuyTowerCount = 0; + GameConfig.EndlessPortUseSkillTowerCount = 0; + + AudioSourceManager.Ins.Play(AudioEnum.BGM2); + + energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>(); + fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>(); + bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>(); + fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>(); + bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>(); + fireEnergyImg.sprite = energyDisplay; + bombEnergyImg.sprite = energyDisplay; + transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); + transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn); + + transform.Find("Panel/Energy").gameObject.SetActive(false); + + GameConfig.EnergyCount = 0; + GameConfig.SkillLevel = 1; + + energyText.text = GameConfig.EnergyCount.ToString(); + fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBtn/Level/Text").GetComponent<Text>(); + bombSkillLevelText = transform.Find("Panel/Energy/BombSkillBtn/Level/Text").GetComponent<Text>(); + + transform.Find("Panel/Energy/BombSkillBtn").gameObject.SetActive(false);//手动关闭了电按钮 + + EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); + + + } + + /// <summary> + /// 所有数据读取完毕 + /// </summary> + private void JsonDataReadDone() + { + transform.Find("Panel/Energy").gameObject.SetActive(true); + fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; + bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; + + energyMax = JsonDataCenter.GetById<battle>(22).value; + + transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString(); + transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString(); + + EnergyUp(0); + } + + /// <summary> + /// 拖拽时候黑色背景 + /// </summary> + /// <param name="isOn"></param> + public void SetDarkGround(bool isOn) + { + if (darkGroundImg.activeSelf != isOn) + darkGroundImg.SetActive(isOn); + } + private void InitSDK() + { + if (TDAA_SDKManager.Ins == null) + gameObject.AddComponent<TDAA_SDKManager>(); + TDAA_SDKManager.Ins.ArriveBattle();//埋点 + TDAA_SDKManager.Ins.Statistics(4);//埋点 + + if (AudioSourceManager.Ins == null) + gameObject.AddComponent<AudioSourceManager>(); + } + + public void ShowUIMask() + { + uiStartMssk.gameObject.SetActive(true); + } + + public void HideUIMask() + { + uiStartMssk.gameObject.SetActive(false); } /// <summary> @@ -96,8 +228,16 @@ EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone); + EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp); + + + //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd); + + EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect); + EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect); } /// <summary> @@ -148,11 +288,27 @@ } /// <summary> - /// 在攻击位置上创建一个1级的水塔 + /// 新手引导生成特效 + /// </summary> + private void GuidePlayAppearEffect(Vector3 worldPos) + { + EndlessGameUI.instance.PlayAppearEffectGuide(worldPos); + } + + /// <summary> + /// 新手引导合成特效 + /// </summary> + private void GuidePlayUpgradeEffect(Vector3 worldPos) + { + EndlessGameUI.instance.GuidePlayUpgradeEffect(worldPos); + } + + /// <summary> + /// 在攻击位置上创建一个1级的木塔 /// </summary> private void CreateWaterLv1() { - Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower"); + Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); } @@ -162,22 +318,43 @@ private void CreateSecondWave() { EndlessLevelManager.instance.NewbieUpdateLevel(); - beginSkillStep = true; + beginDragStep = true; } + + /// <summary> + /// 开始第三关 + /// </summary> + private void CreateThirdWave() + { + EndlessLevelManager.instance.NewbieUpdateLevel(); + beginDragStep = false; + guideThirdWaveStep = true; + } + + /// <summary> + /// 第三关出兵完毕,暂停出兵 + /// </summary> + private void CreateThirdWaveDone() + { + EndlessLevelManager.instance.PauseWave(); + } + + + /// <summary> /// 在第三条兵线释放技能宝石 /// </summary> private void SkillRelease() { - EndlessLevelManager.instance.RestartWave(); int attributeId = 99902; int level = 1; - int waveLineIndex = 2; + int waveLineIndex = 1; // 播放特效,并处理伤害. EndlessWaveLineManager.instance.PlayWaveLineEffect(waveLineIndex); AgentInsManager.instance.ExecWavelineAttack(waveLineIndex, attributeId, level, false); + ++GameConfig.EndlessPortUseSkillTowerCount; StartCoroutine(Delay1()); } @@ -185,8 +362,6 @@ { yield return new WaitForSeconds(1f); EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillReleaseDone); - GameConfig.IsNewbie = false; - EndlessLevelManager.instance.PauseWave(); } /// <summary> @@ -238,6 +413,125 @@ } } } + + #region 点击右侧技能按钮释放技能 + + private int fireSkillCost, bombSkillCost;//两个技能花费 + private int fireSkillID = 99902; + private int bombSkillID = 99901; + private int energyMax = 0;//能量最大值,目前写死 + private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f); + private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f); + + private Text fireSkillLevelText, bombSkillLevelText; + + /// <summary> + /// 点击火技能 + /// </summary> + private void OnClickFireSkillBtn() + { + //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + " fireSkillCost:" + fireSkillCost); + if (GameConfig.EnergyCount >= fireSkillCost) + { + EnergyUp(-fireSkillCost); + Debug.Log("释放了火技能" + GameConfig.SkillLevel); + // 播放特效,并处理伤害. + EndlessWaveLineManager.instance.PlayAllWaveLineEffect(); + AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false); + ++GameConfig.EndlessPortUseSkillTowerCount; + } + } + + /// <summary> + /// 点击释放电击技能 + /// </summary> + private void OnClickBombSkillBtn() + { + return; + Debug.Log("释放了电技能:" + GameConfig.EnergyCount + " bombSkillCost:" + bombSkillCost); + + if (GameConfig.EnergyCount >= bombSkillCost) + { + EnergyUp(-bombSkillCost); + + Debug.Log("释放了电技能"); + } + } + + public void GuideEnergyUp(int count) + { + GameConfig.EnergyCount = count; + EnergyUp(0); + } + + /// <summary> + /// 击杀小怪能量(释放技能使用) + /// </summary> + private void EnergyUp(int upCount) + { + GameConfig.EnergyCount += upCount; + if (GameConfig.EnergyCount > energyMax) + { + GameConfig.EnergyCount = energyMax; + } + energyText.text = GameConfig.EnergyCount.ToString(); + if (GameConfig.EnergyCount >= fireSkillCost) + { + if (fireEnergyBgImg.color != normalColor) + { + fireEnergyImg.sprite = energyNormal; + fireEnergyBgImg.color = normalColor; + } + } + else + { + if (fireEnergyBgImg.color != disColor) + { + fireEnergyImg.sprite = energyDisplay; + fireEnergyBgImg.color = disColor; + } + } + + if (GameConfig.EnergyCount >= bombSkillCost) + { + if (bombEnergyBgImg.color != normalColor) + { + bombEnergyImg.sprite = energyNormal; + bombEnergyBgImg.color = normalColor; + } + } + else + { + if (bombEnergyBgImg.color != disColor) + { + bombEnergyImg.sprite = energyDisplay; + bombEnergyBgImg.color = disColor; + } + } + } + + + + /// <summary> + /// 增加技能等级的事件监听 + /// </summary> + private void SkillLevelUpBuff() + { + if (GameConfig.SkillLevel <= 5) + { + GameConfig.SkillLevel++; + fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; + bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; + Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel} fireSkillCost:{fireSkillCost} "); + fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel; + bombSkillLevelText.text = "Lv." + GameConfig.SkillLevel; + } + } + + + + + #endregion public void Pause() { @@ -315,7 +609,7 @@ // 开启游戏,且隐藏中间的数字. if (secToDo <= 0) { - uiStartMssk.gameObject.SetActive(false); + HideUIMask(); countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); bGameStart = true; @@ -323,6 +617,7 @@ EndlessLevelManager.instance.StartLevel(); timeTextNew.gameObject.SetActive(true); + JsonDataReadDone(); // 开始播放背景音乐. if (bgMusic != null) bgMusic.Play(); @@ -341,6 +636,8 @@ EndlessLevelManager.instance.StartLevel(); timeTextNew.gameObject.SetActive(true); + JsonDataReadDone(); + if (bgMusic != null) bgMusic.Play(); } -- Gitblit v1.9.1