From 1c3d649735e61a65087d9c281729912831f95fce Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 24 Nov 2020 10:55:11 +0800
Subject: [PATCH] 修改技能为右侧充能释放

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |  180 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 175 insertions(+), 5 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index 5a88bb1..b2188c3 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -51,11 +51,36 @@
 
     public GameObject darkGroundImg;
 
+    private TextMeshProUGUI energyText;//显示能量的TEXT
+    private Image fireEnergyImg, bombEnergyImg;
+    private Image fireEnergyBgImg, bombEnergyBgImg;
+
+    public Sprite energyNormal, energyDisplay;//能量够买,能量不够
+
+    /// <summary>
+    /// Awake is called when the script instance is being loaded.
+    /// </summary>
+    protected override void Awake()
+    {
+        base.Awake();
+        GameObject root = GameObject.Find("ManagerRoot");
+
+        if (root == null)
+        {
+            root = new GameObject("ManagerRoot");
+            root.AddComponent<DoNotDestory>();
+            root.AddComponent<MasterSocket>();
+            root.AddComponent<TDAA_SDKManager>();
+            root.AddComponent<AudioSourceManager>();
+            root.AddComponent<JsonDataReader>();
+            root.AddComponent<JsonDataInit>();
+        }
+        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone);
+    }
     // Start is called before the first frame update
     void Start()
     {
         InitSDK();
-
         bGameStart = false;
         bFirstLoaded = false;
 
@@ -80,15 +105,15 @@
         transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
         transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
 
-        transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f;
-        transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f;
-        transform.Find("Panel/TimeInfo").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f;
+        transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
+        transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
+        transform.Find("Panel/TimeInfo").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
         //transform.Find("Panel/Boss").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f;
 
 
         //darkGroundImg = transform.Find("Image_DarkGround").gameObject;
         darkGroundImg.GetComponent<RectTransform>().offsetMin += tmpOffect;
-        darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect*0.5f;
+        darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f;
 
         darkGroundImg.SetActive(false);
         //查询是否已经做过了新手引导
@@ -115,7 +140,42 @@
 
         AudioSourceManager.Ins.Play(AudioEnum.BGM2);
 
+        energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>();
+        fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>();
+        bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>();
+        fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>();
+        bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>();
+        fireEnergyImg.sprite = energyDisplay;
+        bombEnergyImg.sprite = energyDisplay;
+        transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
+        transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn);
 
+        transform.Find("Panel/Energy").gameObject.SetActive(false);
+
+        GameConfig.EnergyCount = 0;
+        GameConfig.SkillLevel = 1;
+
+        energyText.text = GameConfig.EnergyCount.ToString();
+
+        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
+
+
+    }
+
+    /// <summary>
+    /// 所有数据读取完毕
+    /// </summary>
+    private void JsonDataReadDone()
+    {
+        transform.Find("Panel/Energy").gameObject.SetActive(true);
+        fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
+        bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
+
+        transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
+        transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
+
+        EnergyUp(0);
     }
 
     /// <summary>
@@ -319,6 +379,115 @@
         }
     }
 
+    #region 点击右侧技能按钮释放技能
+
+    private int fireSkillCost, bombSkillCost;//两个技能花费
+    private int fireSkillID = 99902;
+    private int bombSkillID = 99901;
+    private int energyMax = 200;//能量最大值,目前写死
+    private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
+    private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f);
+
+    /// <summary>
+    /// 点击火技能
+    /// </summary>
+    private void OnClickFireSkillBtn()
+    {
+        //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + "  fireSkillCost:" + fireSkillCost);
+        if (GameConfig.EnergyCount >= fireSkillCost)
+        {
+            EnergyUp(-fireSkillCost);
+            Debug.Log("释放了火技能" + GameConfig.SkillLevel);
+            // 播放特效,并处理伤害.
+            EndlessWaveLineManager.instance.PlayAllWaveLineEffect();
+            AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
+            ++GameConfig.EndlessPortUseSkillTowerCount;
+        }
+    }
+
+    /// <summary>
+    /// 点击释放电击技能
+    /// </summary>
+    private void OnClickBombSkillBtn()
+    {
+        return;
+        Debug.Log("释放了电技能:" + GameConfig.EnergyCount + "  bombSkillCost:" + bombSkillCost);
+
+        if (GameConfig.EnergyCount >= bombSkillCost)
+        {
+            EnergyUp(-bombSkillCost);
+
+            Debug.Log("释放了电技能");
+        }
+    }
+
+    /// <summary>
+    /// 击杀小怪能量(释放技能使用)
+    /// </summary>
+    private void EnergyUp(int upCount)
+    {
+        GameConfig.EnergyCount += upCount;
+        if (GameConfig.EnergyCount > energyMax)
+        {
+            GameConfig.EnergyCount = energyMax;
+        }
+        energyText.text = GameConfig.EnergyCount.ToString();
+        if (GameConfig.EnergyCount >= fireSkillCost)
+        {
+            if (fireEnergyBgImg.color != normalColor)
+            {
+                fireEnergyImg.sprite = energyNormal;
+                fireEnergyBgImg.color = normalColor;
+            }
+        }
+        else
+        {
+            if (fireEnergyBgImg.color != disColor)
+            {
+                fireEnergyImg.sprite = energyDisplay;
+                fireEnergyBgImg.color = disColor;
+            }
+        }
+
+        if (GameConfig.EnergyCount >= bombSkillCost)
+        {
+            if (bombEnergyBgImg.color != normalColor)
+            {
+                bombEnergyImg.sprite = energyNormal;
+                bombEnergyBgImg.color = normalColor;
+            }
+        }
+        else
+        {
+            if (bombEnergyBgImg.color != disColor)
+            {
+                bombEnergyImg.sprite = energyDisplay;
+                bombEnergyBgImg.color = disColor;
+            }
+        }
+    }
+
+
+
+    /// <summary>
+    /// 增加技能等级的事件监听
+    /// </summary>
+    private void SkillLevelUpBuff()
+    {
+        if (GameConfig.SkillLevel <= 5)
+        {
+            GameConfig.SkillLevel++;
+            Debug.Log("技能最高5级,当前技能等级:" + GameConfig.SkillLevel);
+            fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
+            bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
+        }
+    }
+
+
+
+
+    #endregion
+
     public void Pause()
     {
         isPause = true;
@@ -403,6 +572,7 @@
                     EndlessLevelManager.instance.StartLevel();
                     timeTextNew.gameObject.SetActive(true);
 
+                    JsonDataReadDone();
                     // 开始播放背景音乐.
                     if (bgMusic != null)
                         bgMusic.Play();

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