From 1c3d649735e61a65087d9c281729912831f95fce Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 24 Nov 2020 10:55:11 +0800
Subject: [PATCH] 修改技能为右侧充能释放

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs |   18 +++++++++---------
 1 files changed, 9 insertions(+), 9 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
index 554cd95..86d47f4 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -14,7 +14,7 @@
     // 当前类所在的Btn.
     public Button randomBtn;
 
-    public Button skillBtn;
+    //public Button skillBtn;
 
     /// <summary>
     /// 购买二级宝石的按钮贴图.
@@ -80,7 +80,7 @@
         bSetBuyLvlUp = false;
         bCdTimeStart = false;
         randomBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.NULL); });
-        skillBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.Skill_Bomb); });
+        //skillBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.Skill_Bomb); });
         UpdateDescDisplay();
     }
 
@@ -95,22 +95,22 @@
     public void ChangeBtnClickNormal()
     {
         randomBtn.onClick.RemoveAllListeners();
-        skillBtn.onClick.RemoveAllListeners();
+        //skillBtn.onClick.RemoveAllListeners();
         randomBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.NULL); });
-        skillBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.Skill_Bomb); });
+        //skillBtn.onClick.AddListener(delegate () { onClick(EFeatureTower.Skill_Bomb); });
     }
     public void ChangeBtnClick()
     {
         randomBtn.onClick.RemoveAllListeners();
-        skillBtn.onClick.RemoveAllListeners();
+        //skillBtn.onClick.RemoveAllListeners();
         randomBtn.onClick.AddListener(() =>
         {
             AudioSourceManager.Ins.Play(AudioEnum.UIDisable);
         });
-        skillBtn.onClick.AddListener(() =>
-        {
-            AudioSourceManager.Ins.Play(AudioEnum.UIDisable);
-        });
+        // skillBtn.onClick.AddListener(() =>
+        // {
+        //     AudioSourceManager.Ins.Play(AudioEnum.UIDisable);
+        // });
     }
 
     /// <summary>

--
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