From 1fe72e022dad01d87d64ba90d22db110029b8136 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Sat, 26 Dec 2020 15:37:51 +0800
Subject: [PATCH] 召唤分身UI出现会把技能特效遮盖

---
 Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs |   39 ++++++++++++++++++++++++---------------
 1 files changed, 24 insertions(+), 15 deletions(-)

diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
index 4d5a9a3..908f905 100644
--- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
+++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -15,8 +15,8 @@
     bool isLogining;
     private JsonData loginData;
 
-    private Button repairBtn;//修复
-    private Button noticeBtn;//公告
+    //private Button repairBtn;//修复
+    //private Button noticeBtn;//公告
     private Button startBtn;//开始游戏
     private Slider progressSlider;//进度条
 
@@ -33,6 +33,8 @@
     [SerializeField]
     private List<GameObject> other;
 
+    private GameObject MainUI;
+
     // Start is called before the first frame update
     void Start()
     {
@@ -40,10 +42,14 @@
 
         EventCenter.Ins.RemoveAllListener();
         TDAA_SDKManager.Ins.AddListener();
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.ChangeScene, ChangeScene);
 
         isLogining = false;
 
-        repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>();
+        MainUI = transform.Find("Panel/MainPanel").gameObject;
+        MainUI.SetActive(false);
+
+        //repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>();
         startBtn = transform.Find("Panel/StartBtn").GetComponent<Button>();
 
         versionTxt = transform.Find("Panel/Version").GetComponent<Text>();
@@ -55,10 +61,10 @@
         startBtn.onClick.AddListener(OnClickLoginBtn);
         startBtn.gameObject.SetActive(true);
 
-        repairBtn.onClick.AddListener(() =>
-        {
-            OnClickResetBtn();
-        });
+        // repairBtn.onClick.AddListener(() =>
+        // {
+        //     OnClickResetBtn();
+        // });
 
         //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn);
 
@@ -89,7 +95,7 @@
             TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
         }
 
-        SetStart();
+        //SetStart();
     }
 
     /// <summary>
@@ -119,14 +125,13 @@
     /// </summary>
     void loginNext()
     {
-        progressSlider.gameObject.SetActive(true);
         startBtn.gameObject.SetActive(false);
 
         AudioSourceManager.Ins.Play(AudioEnum.UI);
         TDAA_SDKManager.Ins.Statistics(2);//埋点
 
-        GameConfig.isFirstStart = false;
-        StartCoroutine(loginMy());
+        //GameConfig.isFirstStart = false;
+        MainUI.SetActive(true);
     }
 
     /// <summary>
@@ -134,11 +139,18 @@
     /// </summary>
     void SDKloginNext()
     {
-        Debug.Log("SDK登录,修改Imei");
         GameConfig.Imei = SDKManager.ins.sdk.uid;
+        Debug.Log("SDK登录,修改Imei:" + GameConfig.Imei);
         transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + GameConfig.Imei;
 
         loginNext();
+    }
+
+    private void ChangeScene()
+    {
+        progressSlider.gameObject.SetActive(true);
+
+        StartCoroutine(loginMy());
     }
 
 
@@ -210,10 +222,7 @@
             }
 
         }
-        else
-        {
 
-        }
     }
 
     IEnumerator loginMy()

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