From 1fe72e022dad01d87d64ba90d22db110029b8136 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Sat, 26 Dec 2020 15:37:51 +0800 Subject: [PATCH] 召唤分身UI出现会把技能特效遮盖 --- Assets/Scripts/TowerDefense/UI/EndlessBossSkill/EndlessBossSkillManager.cs | 44 ++++++++++++++++++++++++++------------------ 1 files changed, 26 insertions(+), 18 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBossSkill/EndlessBossSkillManager.cs b/Assets/Scripts/TowerDefense/UI/EndlessBossSkill/EndlessBossSkillManager.cs index 37b9e53..56090e5 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessBossSkill/EndlessBossSkillManager.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessBossSkill/EndlessBossSkillManager.cs @@ -1,4 +1,3 @@ -using System.Collections; using System.Collections.Generic; using UnityEngine; using Core.Utilities; @@ -69,7 +68,18 @@ // Update is called once per frame private void Update() { - if (isPaused || EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; + if (isPaused || EndlessGameUI.instance.state == EndlessGameUI.State.GameOver || !EndlessUIStart.instance.IsGameRunning) return; + + for (int i = 0; i < skillList.Count; ++i) + { + skillList[i].Update(Time.deltaTime); + } + + for (int i = 0; i < waitList.Count; ++i) + { + if (waitList[i].IsCDCompleted) + AddSkill(waitList[i]); + } switch (skillState) { @@ -114,21 +124,13 @@ private void HandleWait(float deltaTime) { - for (int i = 0; i < skillList.Count; ++i) - { - skillList[i].Update(Time.deltaTime); - - if (skillList[i].IsCDCompleted) - AddSkill(skillList[i]); - } - for (int i = 0; i < cdList.Count; ++i) { if (cdList[i].IsConditionOK) { currentSkill = cdList[i]; EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessBossSkillGlintTitleCompleted, OnGlintTitleCompleted); - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessBossSkillGlintTitle); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessBossSkillGlintTitle, (int)cdList[i].SkillType); isFloatWordCompleted = false; ChangeState(EndlessBossSkillState.FloatWord); break; @@ -136,6 +138,9 @@ } } + /// <summary> + /// 飘字闪烁完成 + /// </summary> private void OnGlintTitleCompleted() { EventCenter.Ins.Remove((int)KTGMGemClient.EventType.EndlessBossSkillGlintTitleCompleted, OnGlintTitleCompleted); @@ -155,7 +160,6 @@ /// <param name="idList"></param> public void Init(List<int> idList) { - Debug.Log("--------------------- 初始化boss技能列表 ---------------------"); skillIdList = idList; for (int i = 0; i < idList.Count; ++i) @@ -166,6 +170,7 @@ { skillList.Add(skill); skill.Init(); + waitList.Add(skill); } } @@ -178,7 +183,6 @@ /// </summary> public void ClearSkillList() { - Debug.Log("--------------------- 关卡结束,清空技能列表 ---------------------"); for (int i = 0; i < skillList.Count; ++i) { skillList[i].Clear(); @@ -198,14 +202,16 @@ public void Reset() { if (isPaused) return; - - for (int i = 0; i < skillList.Count; ++i) - { - skillList[i].Reset(); - } cdList.Clear(); waitList.Clear(); + + for (int i = 0; i < skillList.Count; ++i) + { + skillList[i].Reset(); + waitList.Add(skillList[i]); + } + isPaused = true; ChangeState(EndlessBossSkillState.Init); ClearEvent(); @@ -255,6 +261,8 @@ return new BossSkillBubbleBomb(data); case EndlessBossSkillType.WoodPile: return new BossSkillWoodPile(data); + case EndlessBossSkillType.BondageBubble: + return new BossSkillBondageBubble(data); } return null; -- Gitblit v1.9.1