From 243d65af53aae9e3084f20ea9c5815f5b29df09e Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Thu, 26 Nov 2020 18:26:58 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/Data/EndlessPortData.cs | 65 ++++++++++++++++++++++++++------ 1 files changed, 53 insertions(+), 12 deletions(-) diff --git a/Assets/Scripts/Data/EndlessPortData.cs b/Assets/Scripts/Data/EndlessPortData.cs index 6d45576..a347634 100644 --- a/Assets/Scripts/Data/EndlessPortData.cs +++ b/Assets/Scripts/Data/EndlessPortData.cs @@ -29,7 +29,7 @@ /// <summary> /// 掉落概率总权重,即:表中掉落概率那一项全部加起来 /// </summary> - public int DropTotalWeight; + public float DropTotalWeight; /// <summary> /// 关卡等级 @@ -80,7 +80,6 @@ portDic = new Dictionary<int, List<EndlessPortConfig>>(); InitPortList(); InitPortEnemiesTotalHP(); - int score = GetLevelScore(1); } /// <summary> @@ -125,7 +124,7 @@ totalWeight += data.drop_rate[i]; } - param.DropTotalWeight = totalWeight; + param.DropTotalWeight = (float)data.drop_rate[0] / (float)totalWeight; portConfigList.Add(param); if (!portDic.ContainsKey(param.PortLevel)) @@ -235,6 +234,48 @@ } /// <summary> + /// 根据关卡等级和波次获得该波次的掉落概率 + /// </summary> + /// <param name="level"></param> + /// <param name="wave"></param> + /// <returns></returns> + public static float GetDropRate(int level, int wave) + { + List<List<EndlessPortConfig>> list = GetLevelWaveData(level); + if (list.Count == 0) return 0; + Debug.Log($"level:{level} wave:{wave}"); + List<EndlessPortConfig> waveData = list[wave]; + + EndlessPortConfig tmpConfig = waveData[0]; + if (tmpConfig != null) + { + return tmpConfig.DropTotalWeight; + } + return 0; + } + + /// <summary> + /// 根据关卡等级和波次获得该波次的掉落BOX + /// </summary> + /// <param name="level"></param> + /// <param name="wave"></param> + /// <returns></returns> + public static reward GetDropReward(int level, int wave) + { + List<List<EndlessPortConfig>> list = GetLevelWaveData(level); + if (list.Count == 0) return null; + + List<EndlessPortConfig> waveData = list[wave]; + + EndlessPortConfig tmpConfig = waveData[0]; + if (tmpConfig != null) + { + return tmpConfig.Config.drop; + } + return null; + } + + /// <summary> /// 根据关卡等级和波次获得该波次的所有敌人数量 /// </summary> /// <param name="level"></param> @@ -312,17 +353,17 @@ { if (waveData[i].Config.tunel != tunel) continue; - for (int j = 0; j < waveData[i].Config.drop.Count; ++j) - { - // 概率为0 - if (waveData[i].Config.drop_rate[j] == 0) continue; + // for (int j = 0; j < waveData[i].Config.drop.Count; ++j) + // { + // // 概率为0 + // if (waveData[i].Config.drop_rate[j] == 0) continue; - int val = random.Next(waveData[i].DropTotalWeight); + // float val = UnityEngine.Random.Range(0, waveData[i].DropTotalWeight); - if (val <= waveData[i].Config.drop_rate[j]) - // 命中 - ret.Add(waveData[i].Config.drop[j]); - } + // if (val <= waveData[i].Config.drop_rate[j]) + // // 命中 + // ret.Add(waveData[i].Config.drop[j]); + // } } return ret; -- Gitblit v1.9.1