From 243d65af53aae9e3084f20ea9c5815f5b29df09e Mon Sep 17 00:00:00 2001
From: liuzhiwei <liuzhiwei@qq.com>
Date: Thu, 26 Nov 2020 18:26:58 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
index 122da8e..9a025aa 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -351,7 +351,7 @@
         {
             foreach (Tower tower in m_listTower)
             {
-                tower.bInAttackMode = canAttack;
+                tower.CanAttack = canAttack;
             }
         }
 
@@ -1552,7 +1552,8 @@
             // 直接随机升级,零成本。
             // 1:记录当前Tower的Level,删除当前的Tower. 2:从TowerLib中随机找一个高一级别的Tower.
             string towerName = currentSelectedTower.towerName;
-            if (currentSelectedTower.towerFeature == EFeatureTower.NULL)
+
+            if (currentSelectedTower.towerFeature == EFeatureTower.NULL && GameConfig.CreateRandomTower)
                 towerName = "";
             int towerLvl = currentSelectedTower.currentLevel + 1;
             int posx = currentSelectedTower.gridPosition.x;

--
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