From 243d65af53aae9e3084f20ea9c5815f5b29df09e Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Thu, 26 Nov 2020 18:26:58 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 287 ++++++++++++++++++++++++++++++++++++++++++++------------- 1 files changed, 221 insertions(+), 66 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index d435e9e..9a025aa 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -131,7 +131,7 @@ /// </summary> protected TextMeshProUGUI towerPriceText; - protected TextMeshProUGUI towerPriceText1; + //protected TextMeshProUGUI towerPriceText1; protected bool tdBuyDisable = false; @@ -351,7 +351,7 @@ { foreach (Tower tower in m_listTower) { - tower.bInAttackMode = canAttack; + tower.CanAttack = canAttack; } } @@ -714,6 +714,29 @@ } /// <summary> + /// 判断是否有不同类型的Tower,可以发生置换,仅限于火木水之间发生 + /// </summary> + /// <param name="pinfo"></param> + /// <returns></returns> + protected bool IsSubstituteGuide(PointerInfo pinfo) + { + if (!m_CurrentTower || !IsGhostAtValidPosition()) + { + // 判断格子上的塔防: + UIPointer pointer = WrapPointer(pinfo); + Tower sTower = PickTowerInGrid(pointer); + + if (sTower && sTower != towerToMove) + { + if (towerToMove && sTower.towerFeature == EFeatureTower.NULL && towerToMove.towerFeature == EFeatureTower.NULL) + return true; + } + } + + return false; + } + + /// <summary> /// 获取目标格子上的塔防的名字数据 /// </summary> /// <param name="pinfo"></param> @@ -739,13 +762,13 @@ /// <param name="tower"></param> protected void growUpTower(Tower tower) { - Tower newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL, true); + Tower newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL); // 所有的Tower不能升级成为FeatureTower. int maxLoop = 20; while (newTower.towerFeature != EFeatureTower.NULL) { - newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL, true); + newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL); maxLoop--; if (maxLoop <= 0) { @@ -849,6 +872,7 @@ // 让所有兵线上已经生成的所有agent播放一个死亡动画然后销毁 WaveLineAgentInsMgr[] waveLineAgentIns = AgentInsManager.instance.GetWaveLineList(); + GameOver(); for (int i = 0; i < waveLineAgentIns.Length; ++i) { @@ -858,7 +882,6 @@ } } - GameOver(); overTimer = new Timer(1.2f, SafelyCallGameOverEvent); } @@ -882,6 +905,13 @@ { if (m_CurrentTower.controller.towerFeature == EFeatureTower.NULL) { + // if (m_CurrentArea != null && m_CurrentTower.controller.gridPosition.y >= 2) + // { + // //修改为只要开启格子都可以放 + // (m_CurrentArea as TowerPlacementGridEndless).CheckCanPlaceUpdate(m_CurrentTower.controller.gridPosition.x, m_CurrentTower.controller.gridPosition.y, false, ""); + // //(m_CurrentArea as TowerPlacementGridEndless).PlayPS(allPSTowerP); + // } + return; List<IntVector2> allTowerP = null;//排除不能合成的 // List<IntVector2> allPSTowerP = new List<IntVector2>();//需要播放升级动画的 @@ -944,6 +974,8 @@ } } + Tower checkTowerPlaceTower;//移动时候查看鼠标是否检测到有塔 + Tower bInAttackModeTower;//在合成区的塔 /// <summary> /// 检查符合条件的塔 /// </summary> @@ -953,37 +985,92 @@ //return; if (m_CurrentArea != null && m_CurrentArea is TowerPlacementGridEndless) { + checkTowerPlaceTower = isFreeAttackGridOnDrag(pointerInfo); //下面是为了设置一个虚拟的塔 - if (isFreeAttackGridOnDrag(pointerInfo) && m_CurrentTower.controller.towerFeature == EFeatureTower.NULL) + if (checkTowerPlaceTower != null) { - //Debug.Log("得到了一个空的塔位"); + if (m_CurrentTower.controller.towerFeature == EFeatureTower.NULL) + { + if (checkTowerPlaceTower.bInAttackMode) + { + //鼠标检测到了塔 + (m_CurrentArea as TowerPlacementGridEndless).CheckCanPlaceUpdate(m_GridPosition.x, m_GridPosition.y, false, ""); + } + else + { + if (!towerToMove.bInAttackMode) + { + //没有上阵 + if (bInAttackModeTower == null) + { + bInAttackModeTower = checkTowerPlaceTower; + bInAttackModeTower.currentTowerLevel.SetCanPlace(true); + } + else if (bInAttackModeTower != checkTowerPlaceTower) + { - (m_CurrentArea as TowerPlacementGridEndless).CheckCanPlaceUpdate(m_GridPosition.x, m_GridPosition.y, false, ""); - //if(temporaryMat) + bInAttackModeTower.currentTowerLevel.SetCanPlace(false); + bInAttackModeTower = checkTowerPlaceTower; + bInAttackModeTower.currentTowerLevel.SetCanPlace(true); + } + } + + } + } + else if (m_CurrentTower.controller.towerFeature == EFeatureTower.Skill_Fire || m_CurrentTower.controller.towerFeature == EFeatureTower.Skill_Bomb) + { + //技能宝石没有上阵 + if (bInAttackModeTower == null) + { + bInAttackModeTower = checkTowerPlaceTower; + bInAttackModeTower.currentTowerLevel.SetCanPlace(true); + } + else if (bInAttackModeTower != checkTowerPlaceTower) + { + + bInAttackModeTower.currentTowerLevel.SetCanPlace(false); + bInAttackModeTower = checkTowerPlaceTower; + bInAttackModeTower.currentTowerLevel.SetCanPlace(true); + } + } } else if ((m_GridPosition.x >= 0) && (m_GridPosition.y >= 0)) { + //查看是否是一个空格子 if (m_CurrentArea.isFreeAtackPos(m_GridPosition.x, m_GridPosition.y)) { - (m_CurrentArea as TowerPlacementGridEndless).CheckCanPlaceUpdate(m_GridPosition.x, m_GridPosition.y, true, towerToMove.towerName); + if (m_CurrentTower.controller.towerFeature == EFeatureTower.NULL) + { + //空格子 + (m_CurrentArea as TowerPlacementGridEndless).CheckCanPlaceUpdate(m_GridPosition.x, m_GridPosition.y, true, towerToMove.towerName); + } } else { - (m_CurrentArea as TowerPlacementGridEndless).CloseCanPlace(); + CloseCanPlace(); } } else { - (m_CurrentArea as TowerPlacementGridEndless).CloseCanPlace(); + CloseCanPlace(); } } else { - //Debug.Log("什么情况"); if (m_CurrentTower.controller.towerFeature == EFeatureTower.NULL) { dragTowerPlacement.CloseCanPlace(); } + } + } + + void CloseCanPlace() + { + dragTowerPlacement.CloseCanPlace(); + if (bInAttackModeTower != null) + { + bInAttackModeTower.currentTowerLevel.SetCanPlace(false); + bInAttackModeTower = null; } } @@ -994,24 +1081,45 @@ /// </summary> /// <param name="pinfo"></param> /// <returns></returns> - protected bool isFreeAttackGridOnDrag(PointerInfo pinfo) + protected Tower isFreeAttackGridOnDrag(PointerInfo pinfo) { // 判断格子上的塔防: UIPointer pointer = WrapPointer(pinfo); Tower sTower = PickTowerInGrid(pointer); if (sTower != null) { - if (sTower.bInAttackMode && towerToMove && sTower.currentLevel == dragTowerLevel && sTower.towerName == towerToMove.towerName) + + // if (towerToMove && sTower.currentLevel == dragTowerLevel && sTower.towerName == towerToMove.towerName) + // { + // //说明可以合成 + // return sTower; + // } + // else + // { + // return null; + // } + + if (towerToMove) { - //说明可以合成 - return true; + if (towerToMove.bInAttackMode) + { + return sTower; + } + else + { + if (sTower.currentLevel == dragTowerLevel && sTower.towerName == towerToMove.towerName) + { + //说明可以合成 + return sTower; + } + } } else { - return false; + return null; } } - return false; + return null; } #endregion @@ -1040,6 +1148,28 @@ if (m_CurrentTower.controller.towerFeature != EFeatureTower.NULL) bSkill = true; + if (GameConfig.IsNewbie) + { + bool isCanChange = false; + if (EndlessLevelManager.instanceExists && IsSubstituteGuide(pointerInfo)) + { + isCanChange = CheckCanChangePos(pointerInfo); + } + if (isCanChange) + { + GuideCtrl.Ins.DragDone(); + Debug.Log("交换了位置"); + } + else + { + GuideCtrl.Ins.EndDrag11_1(); + CancelPlaceTower(pointerInfo); + Debug.Log("没有放置在火塔上"); + } + + return; + } + // 判断目标位置是否有Tower且类型和等级一致,如果没有,则GhostTower删除,原Tower显示。 if (isValidateCombineTarget(pointerInfo)) { @@ -1051,7 +1181,6 @@ if (!TryPlaceTower(pointerInfo, false, true)) { CancelPlaceTower(pointerInfo); - Debug.Log("这里需要返回原位"); return; } @@ -1067,37 +1196,7 @@ } else if (EndlessLevelManager.instanceExists && IsSubstitute(pointerInfo)) { - // 可以发生置换 - UIPointer pointer = WrapPointer(pointerInfo); - // 格子上的塔 - Tower sTower = PickTowerInGrid(pointer); - - if (sTower.bInAttackMode == towerToMove.bInAttackMode) - { - IntVector2 v1 = new IntVector2(towerToMove.gridPosition.x, towerToMove.gridPosition.y); - IntVector2 v2 = new IntVector2(sTower.gridPosition.x, sTower.gridPosition.y); - - Tower newTower1 = PlaceTowerForce(EndlessRandomTower.instance.getTowerByName(sTower.towerName), v1, sTower.currentLevel + 1, false); - Tower newTower2 = PlaceTowerForce(m_CurrentTower.controller, v2, towerToMove.currentLevel + 1, false); - - if (towerToMove != null) - { - delTower(towerToMove); - towerToMove.showTower(true); - towerToMove.Sell(); - towerToMove = null; - } - - delTower(sTower); - sTower.showTower(true); - sTower.Sell(); - sTower = null; - - CancelGhostPlacement(); - - newTower1.placementArea.Occupy(newTower1.gridPosition, newTower1.dimensions); - newTower2.placementArea.Occupy(newTower2.gridPosition, newTower2.dimensions); - } + CheckCanChangePos(pointerInfo); } // 当前是Skill塔位的状态. else if (bSkill) @@ -1122,6 +1221,60 @@ else CancelPlaceTower(pointerInfo); } + + private bool CheckCanChangePos(PointerInfo pointerInfo) + { + // 可以发生置换 + UIPointer pointer = WrapPointer(pointerInfo); + // 格子上的塔 + Tower sTower = PickTowerInGrid(pointer); + if (sTower == null) + return false; + + if (sTower.bInAttackMode == towerToMove.bInAttackMode) + { + IntVector2 v1 = new IntVector2(towerToMove.gridPosition.x, towerToMove.gridPosition.y); + IntVector2 v2 = new IntVector2(sTower.gridPosition.x, sTower.gridPosition.y); + + if (m_CurrentArea == null) + { + CancelGhostPlacement(); + towerToMove.showTower(true); + return false; + } + else + { + Tower newTower1 = PlaceTowerForce(EndlessRandomTower.instance.getTowerByName(sTower.towerName), v1, sTower.currentLevel + 1, false); + Tower newTower2 = PlaceTowerForce(m_CurrentTower.controller, v2, towerToMove.currentLevel + 1, false); + + if (towerToMove != null) + { + delTower(towerToMove); + towerToMove.showTower(true); + towerToMove.Sell(); + towerToMove = null; + } + + delTower(sTower); + sTower.showTower(true); + sTower.Sell(); + sTower = null; + + CancelGhostPlacement(); + + newTower1.placementArea.Occupy(newTower1.gridPosition, newTower1.dimensions); + newTower2.placementArea.Occupy(newTower2.gridPosition, newTower2.dimensions); + + //强制交换塔的时候检查自身充能条 + newTower1.CheckCtrl(); + newTower2.CheckCtrl(); + return true; + } + } + return false; + + } + /// <summary> /// 强制放置塔,主要是用于新手 @@ -1209,6 +1362,7 @@ if (towerToMove) { towerToMove.showTower(true); + towerToMove.CheckCtrl(); // 处理复制骰子: if (towerToMove.towerFeature == EFeatureTower.CopyCat) @@ -1266,9 +1420,7 @@ return false; } - BuyTower(pointer, force, zeroCost); - - return true; + return BuyTower(pointer, force, zeroCost); } /// <summary> @@ -1400,7 +1552,8 @@ // 直接随机升级,零成本。 // 1:记录当前Tower的Level,删除当前的Tower. 2:从TowerLib中随机找一个高一级别的Tower. string towerName = currentSelectedTower.towerName; - if (currentSelectedTower.towerFeature == EFeatureTower.NULL) + + if (currentSelectedTower.towerFeature == EFeatureTower.NULL && GameConfig.CreateRandomTower) towerName = ""; int towerLvl = currentSelectedTower.currentLevel + 1; int posx = currentSelectedTower.gridPosition.x; @@ -1476,9 +1629,9 @@ /// Throws exception when not in a build mode or when tower is not a valid position /// </exception> /// </summary> - public void BuyTower(UIPointer pointer, bool force = false, bool zeroCost = false) + public bool BuyTower(UIPointer pointer, bool force = false, bool zeroCost = false) { - if (!isBuilding) return; + if (!isBuilding) return false; // 判断是否格子上重复放置塔防 if (!m_CurrentTower || !IsGhostAtValidPosition()) @@ -1510,11 +1663,11 @@ if (!pointer.raycast.HasValue || pointer.raycast.Value.collider == null) { CancelGhostPlacement(); - return; + return false; } PlaceGhost(pointer); } - return; + return true; } // 这是判断是否超出了格子 @@ -1522,7 +1675,7 @@ if (!pointer.raycast.HasValue || pointer.raycast.Value.collider == null) { CancelGhostPlacement(); - return; + return false; } int cost = m_CurrentTower.controller.purchaseCost; @@ -1533,6 +1686,8 @@ { PlaceGhost(pointer); } + + return true; } /// <summary> @@ -1809,16 +1964,16 @@ if (!towerPriceText) { towerPriceText = randomTowerBtn.transform.Find("cashText").GetComponent<TextMeshProUGUI>(); - towerPriceText1 = SkillTowerBtn.transform.Find("cashText").GetComponent<TextMeshProUGUI>(); + //towerPriceText1 = SkillTowerBtn.transform.Find("cashText").GetComponent<TextMeshProUGUI>(); if (towerPriceText) towerPriceText.text = tpMgr.currentTowerPrice.ToString(); - if (towerPriceText1) - towerPriceText1.text = tpMgr.currentTowerPrice.ToString(); + // if (towerPriceText1) + // towerPriceText1.text = tpMgr.currentTowerPrice.ToString(); } else { towerPriceText.text = tpMgr.currentTowerPrice.ToString(); - towerPriceText1.text = tpMgr.currentTowerPrice.ToString(); + //towerPriceText1.text = tpMgr.currentTowerPrice.ToString(); } // 无法支付新的塔防价格,按钮变灰. @@ -1838,7 +1993,7 @@ if (towerPriceText) { towerPriceText.color = new Color(0.5f, 0.5f, 0.5f); - towerPriceText1.color = new Color(0.5f, 0.5f, 0.5f); + //towerPriceText1.color = new Color(0.5f, 0.5f, 0.5f); } tdBuyDisable = true; } @@ -1856,7 +2011,7 @@ if (towerPriceText) { towerPriceText.color = new Color(1.0f, 1.0f, 1.0f); - towerPriceText1.color = new Color(1.0f, 1.0f, 1.0f); + //towerPriceText1.color = new Color(1.0f, 1.0f, 1.0f); } if (randomTowerBtn) -- Gitblit v1.9.1