From 254c3e4d509c586dc6620c681004eefd5d86182c Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Wed, 18 Nov 2020 16:14:38 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 36 ++++++++++++++++++------------------ 1 files changed, 18 insertions(+), 18 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index b8892ca..272ea5b 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -882,29 +882,29 @@ { if (m_CurrentTower.controller.towerFeature == EFeatureTower.NULL) { - List<IntVector2> allTowerP = new List<IntVector2>(); - List<IntVector2> allPSTowerP = new List<IntVector2>();//需要播放升级动画的 + // List<IntVector2> allTowerP = new List<IntVector2>();//排除不能合成的 + // List<IntVector2> allPSTowerP = new List<IntVector2>();//需要播放升级动画的 - for (int i = 0; i < m_listTower.Count; i++) - { - if (m_listTower[i].bInAttackMode && towerToMove && m_listTower[i].currentLevel == dragTowerLevel && m_listTower[i].towerName == towerToMove.towerName) - { - if (towerToMove.gridPosition != m_listTower[i].gridPosition) - //说明可以合成 - allPSTowerP.Add(m_listTower[i].gridPosition); - } - else - { - //把不符合条件的传进去 - allTowerP.Add(m_listTower[i].gridPosition); - } - } + // for (int i = 0; i < m_listTower.Count; i++) + // { + // if (m_listTower[i].bInAttackMode && towerToMove && m_listTower[i].currentLevel == dragTowerLevel && m_listTower[i].towerName == towerToMove.towerName) + // { + // if (towerToMove.gridPosition != m_listTower[i].gridPosition) + // //说明可以合成 + // allPSTowerP.Add(m_listTower[i].gridPosition); + // } + // else + // { + // //把不符合条件的传进去 + // allTowerP.Add(m_listTower[i].gridPosition); + // } + // } if (m_CurrentArea != null) { - (m_CurrentArea as TowerPlacementGridEndless).CheckAllCanPlace(allTowerP); + //修改为只要开启格子都可以放 + (m_CurrentArea as TowerPlacementGridEndless).CheckAllCanPlace(null); //(m_CurrentArea as TowerPlacementGridEndless).PlayPS(allPSTowerP); } - } else if (m_CurrentTower.controller.towerFeature == EFeatureTower.Skill_Fire || m_CurrentTower.controller.towerFeature == EFeatureTower.Skill_Bomb) -- Gitblit v1.9.1