From 2669e465a82faa0440165f7c38ca69f11135587a Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Wed, 28 Oct 2020 20:27:36 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs | 8 +++++--- 1 files changed, 5 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs index 9f3d26f..ac02bc4 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs @@ -197,8 +197,10 @@ for (int i = 0; i < waveData.Count; ++i) { int tunel = waveData[i].Config.tunel; - TunelList[tunel - 1].material = Resources.Load<Material>($"{tunelMaterialPath}{tunel}"); - GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunel}"); + int tunelBgId = waveData[i].Config.tunel_bg; + + TunelList[tunel - 1].material = Resources.Load<Material>($"{tunelMaterialPath}{tunelBgId}"); + GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}"); GameObject faZhen = Instantiate(obj); faZhen.transform.SetParent(TunelList[tunel - 1].gameObject.transform); faZhen.transform.localPosition = new Vector3(0, 1, 0); @@ -206,7 +208,7 @@ TunelList[tunel - 1].gameObject.SetActive(true); ParticleSystem ps = faZhen.transform.GetChild(0).GetComponent<ParticleSystem>(); ps.Play(); - Destroy(ps.gameObject, ps.main.duration * 3); + Destroy(faZhen, ps.main.duration * 3); } RefreshBoss(); -- Gitblit v1.9.1