From 2669e465a82faa0440165f7c38ca69f11135587a Mon Sep 17 00:00:00 2001
From: liuzhiwei <liuzhiwei@qq.com>
Date: Wed, 28 Oct 2020 20:27:36 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs |   14 +++++++++++---
 1 files changed, 11 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs b/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs
index b3e4f4c..b5e6fc7 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs
@@ -103,10 +103,18 @@
             {
                 foreach (Transform t in transform.GetComponentsInChildren<Transform>())
                 {
-                    if (t.name == "Cube")
+                    if (t.name == "Effect")
                     {
-                        t.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
-                        t.GetComponent<MeshRenderer>().material.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.4f), 0.4f);
+                        // t.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
+                        // t.GetComponent<MeshRenderer>().material.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.4f), 0.4f);
+                        // 改为拖动的时候播放特效
+                        ParticleSystem ps = t.gameObject.GetComponent<ParticleSystem>();
+
+                        if (ps == null)
+                            ps = t.GetChild(0).GetComponent<ParticleSystem>();
+                        
+                        ps.Play();
+                        break;
                     }
                 }
             }

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