From 2669e465a82faa0440165f7c38ca69f11135587a Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Wed, 28 Oct 2020 20:27:36 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs | 14 +++++++++++--- 1 files changed, 11 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs b/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs index b3e4f4c..b5e6fc7 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs @@ -103,10 +103,18 @@ { foreach (Transform t in transform.GetComponentsInChildren<Transform>()) { - if (t.name == "Cube") + if (t.name == "Effect") { - t.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f); - t.GetComponent<MeshRenderer>().material.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.4f), 0.4f); + // t.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f); + // t.GetComponent<MeshRenderer>().material.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.4f), 0.4f); + // 改为拖动的时候播放特效 + ParticleSystem ps = t.gameObject.GetComponent<ParticleSystem>(); + + if (ps == null) + ps = t.GetChild(0).GetComponent<ParticleSystem>(); + + ps.Play(); + break; } } } -- Gitblit v1.9.1