From 2940e451058b1af7541ff651f485f33a10e92f7e Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Sat, 07 Nov 2020 16:34:26 +0800
Subject: [PATCH] 无尽模式boss技能 【木桩墙壁】

---
 Assets/Scripts/Data/EndlessPortData.cs |   24 ++++++++++++++++++++++++
 1 files changed, 24 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/Data/EndlessPortData.cs b/Assets/Scripts/Data/EndlessPortData.cs
index 1a2f8a3..6a8c4cf 100644
--- a/Assets/Scripts/Data/EndlessPortData.cs
+++ b/Assets/Scripts/Data/EndlessPortData.cs
@@ -177,6 +177,30 @@
         }
 
         /// <summary>
+        /// 根据关卡等级和波次获得该波次敌人的血量
+        /// </summary>
+        /// <param name="level"></param>
+        /// <param name="wave"></param>
+        /// <param name="tunel">赛道</param>
+        public static float GetWaveEnemiesHP(int level, int wave, int tunel)
+        {
+            List<List<EndlessPortConfig>> list = GetLevelWaveData(level);
+            List<EndlessPortConfig> waveData = list[wave];
+            float hp = 0;
+
+            for (int i = 0; i < waveData.Count; ++i)
+            {
+                if (waveData[i].Config.tunel == tunel)
+                {
+                    hp = waveData[i].Config.b_hp;
+                    break;
+                }
+            }
+
+            return hp;
+        }
+
+        /// <summary>
         /// 根据关卡等级、波次、赛道获得击杀敌人掉落的奖励列表
         /// </summary>
         /// <param name="level">关卡等级</param>

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