From 2a1575f0dd35ad089de454588b19b8504d13acb4 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 27 Nov 2020 10:44:10 +0800
Subject: [PATCH] buff初始化不算新手关,新手关不会出现buff

---
 Assets/Scripts/Guide/ImageFire1.cs |   23 +++++++++++++++++++++--
 1 files changed, 21 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/Guide/ImageFire1.cs b/Assets/Scripts/Guide/ImageFire1.cs
index 7379c3b..e580ecd 100644
--- a/Assets/Scripts/Guide/ImageFire1.cs
+++ b/Assets/Scripts/Guide/ImageFire1.cs
@@ -26,14 +26,31 @@
     GameObject level1, level2;//等级标志
     bool canDrag;//是否可以推拽
     RectTransform rectTransform;//自身Rect
+
+    public RectTransform GetRect
+    {
+        get
+        {
+            return rectTransform;
+        }
+    }
     GameObject target;//推拽到塔位置的标识
     Image tmpImage;//自身图片
     Vector2 pos;//初始坐标
-
+    //Vector3 startP;
+    public Vector2 GetStartP
+    {
+        get
+        {
+            return pos;
+        }
+    }
 
     // Start is called before the first frame update
-    void Start()
+    private void Awake()
     {
+
+        //startP = transform.position;
         rectTransform = GetComponent<RectTransform>();
 
         imageFire2 = transform.parent.Find("Image_Fire2").GetComponent<ImageFire2>();
@@ -54,6 +71,8 @@
         level2.SetActive(true);
         canDrag = true;
         EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.AddCard);
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, transform.position);
+
     }
 
     public void SetTarget(GameObject target)

--
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