From 2a5e699c58cdcf2374859663204328da6c79a859 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Mon, 09 Nov 2020 17:08:04 +0800
Subject: [PATCH] 移动宝石直接到手指位置

---
 Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs |    9 +++++----
 1 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs b/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs
index b5e6fc7..2f36869 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs
@@ -112,7 +112,7 @@
 
                         if (ps == null)
                             ps = t.GetChild(0).GetComponent<ParticleSystem>();
-                        
+
                         ps.Play();
                         break;
                     }
@@ -187,7 +187,6 @@
         public virtual void Move(Vector3 worldPosition, Quaternion rotation, bool validLocation)
         {
             m_TargetPosition = worldPosition;
-
             if (!m_ValidPos)
             {
                 // Immediately move to the given position
@@ -218,9 +217,11 @@
 
             if (Vector3.SqrMagnitude(currentPos - m_TargetPosition) > 0.01f)
             {
-                currentPos = Vector3.SmoothDamp(currentPos, m_TargetPosition, ref m_MoveVel, dampSpeed);
+                //currentPos = Vector3.SmoothDamp(currentPos, m_TargetPosition, ref m_MoveVel, dampSpeed);
 
-                transform.position = currentPos;
+                //transform.position = currentPos;
+                transform.position = m_TargetPosition;
+
             }
             else
             {

--
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