From 2a9c6adc48bc26a47b289a0535fa21a191d3797e Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Sat, 12 Dec 2020 16:53:48 +0800 Subject: [PATCH] 上传的时候不算新手引导关卡 --- Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs | 11 ++++++++++- 1 files changed, 10 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs index 6f93744..ca9e17c 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs @@ -109,7 +109,16 @@ { GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/BottomCanvas").transform); FinalPanel panelUI = go.GetComponent<FinalPanel>(); - panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); + if (GameConfig.IsNewbieStart) + { + Debug.Log($"新手开始玩的,实际关卡:{EndlessLevelManager.instance.CurrentLevel} 新手关卡:{EndlessPortData.NewbieTotalLevel}"); + panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel - EndlessPortData.NewbieTotalLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); + + } + else + { + panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); + } } private void PlayEffect() -- Gitblit v1.9.1