From 2a9c6adc48bc26a47b289a0535fa21a191d3797e Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Sat, 12 Dec 2020 16:53:48 +0800
Subject: [PATCH] 上传的时候不算新手引导关卡

---
 Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs |   95 +++++++++++++++++++++++++++--------------------
 1 files changed, 54 insertions(+), 41 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs b/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs
index b3e4f4c..fbc7ab0 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs
@@ -82,7 +82,7 @@
         /// <param name="tower">The tower controller we're a ghost of</param>
         public virtual void Initialize(Tower tower)
         {
-            m_MeshRenderers = GetComponentsInChildren<MeshRenderer>();
+            //m_MeshRenderers = GetComponentsInChildren<MeshRenderer>();
             controller = tower;
             if (GameUI.instanceExists)
             {
@@ -98,18 +98,27 @@
                 tmat.color = new Color(1.0f, 1.0f, 1.0f, 0.0f);
             }
 
-            // 查找子结点,技能塔拖动的时候半透明:
-            if (controller.towerFeature != EFeatureTower.NULL)
-            {
-                foreach (Transform t in transform.GetComponentsInChildren<Transform>())
-                {
-                    if (t.name == "Cube")
-                    {
-                        t.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
-                        t.GetComponent<MeshRenderer>().material.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.4f), 0.4f);
-                    }
-                }
-            }
+            //特效直接把塔做了进去
+            // // 查找子结点,技能塔拖动的时候半透明:
+            // if (controller.towerFeature != EFeatureTower.NULL)
+            // {
+            //     foreach (Transform t in transform.GetComponentsInChildren<Transform>())
+            //     {
+            //         if (t.name == "Effect")
+            //         {
+            //             // t.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
+            //             // t.GetComponent<MeshRenderer>().material.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.4f), 0.4f);
+            //             // 改为拖动的时候播放特效
+            //             ParticleSystem ps = t.gameObject.GetComponent<ParticleSystem>();
+
+            //             if (ps == null)
+            //                 ps = t.GetChild(0).GetComponent<ParticleSystem>();
+
+            //             ps.Play();
+            //             break;
+            //         }
+            //     }
+            // }
         }
 
         public void SetAttackArea(int lvl, int attid)
@@ -169,6 +178,7 @@
             }
         }
 
+        Vector3 up = new Vector3(0, 10, 0);
         /// <summary>
         /// Moves this ghost to a given world position
         /// </summary>
@@ -178,14 +188,15 @@
         /// over invalid locations</param>
         public virtual void Move(Vector3 worldPosition, Quaternion rotation, bool validLocation)
         {
-            m_TargetPosition = worldPosition;
+            //Debug.Log("移动了");
 
-            if (!m_ValidPos)
-            {
-                // Immediately move to the given position
-                m_ValidPos = true;
-                transform.position = m_TargetPosition;
-            }
+            transform.position = worldPosition + up;
+            // if (!m_ValidPos)
+            // {
+            //     // Immediately move to the given position
+            //     m_ValidPos = true;
+            //     transform.position = m_TargetPosition;
+            // }
         }
 
 
@@ -194,30 +205,32 @@
         /// </summary>
         protected virtual void Update()
         {
-            Vector3 currentPos = transform.position;
+            //Vector3 currentPos = transform.position;
+            //Debug.Log(transform.position);
+            // if (this.bInDisplay && (radiusObject != null))
+            // {
+            //     this.fadeInTime -= Time.deltaTime;
+            //     if (this.fadeInTime <= 0.0f)
+            //     {
+            //         bInDisplay = false;
+            //         fadeInTime = 0.0f;
+            //         Material tmat = radiusObject.GetComponent<MeshRenderer>().material;
+            //         tmat.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.0f), 0.1f);
+            //     }
+            // }
 
-            if (this.bInDisplay && (radiusObject != null))
-            {
-                this.fadeInTime -= Time.deltaTime;
-                if (this.fadeInTime <= 0.0f)
-                {
-                    bInDisplay = false;
-                    fadeInTime = 0.0f;
-                    Material tmat = radiusObject.GetComponent<MeshRenderer>().material;
-                    tmat.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.0f), 0.1f);
-                }
-            }
+            // if (Vector3.SqrMagnitude(currentPos - m_TargetPosition) > 0.01f)
+            // {
+            //     //currentPos = Vector3.SmoothDamp(currentPos, m_TargetPosition, ref m_MoveVel, dampSpeed);
 
-            if (Vector3.SqrMagnitude(currentPos - m_TargetPosition) > 0.01f)
-            {
-                currentPos = Vector3.SmoothDamp(currentPos, m_TargetPosition, ref m_MoveVel, dampSpeed);
+            //     //transform.position = currentPos;
+            //     transform.position = m_TargetPosition;
 
-                transform.position = currentPos;
-            }
-            else
-            {
-                m_MoveVel = Vector3.zero;
-            }
+            // }
+            // else
+            // {
+            //     m_MoveVel = Vector3.zero;
+            // }
         }
     }
 }
\ No newline at end of file

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