From 2ae9edd5bfd8b8baabb8cd995485f9ade4faebc9 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 04 Nov 2020 20:22:50 +0800 Subject: [PATCH] 增加音效 --- Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs | 707 +++++++++++++------------ Assets/Resources/Music/金币.mp3 | 0 Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs | 4 Assets/Resources/Music/UI按键.mp3 | 0 Assets/Scripts/TowerDefense/UI/MainMenuScene.cs | 4 Assets/00000/package/Materials/Sequence_019_4X4_02.mat | 2 Assets/Resources/Music/水攻击.wav.meta | 22 Assets/Scenes/Levels/Battle/Endless.unity | 57 - Assets/00000/package/Materials/Sequence_022_4X4_02.mat | 2 Assets/Resources/Music/不可点击_错误.wav | 0 Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs | 29 + Assets/Scripts/TowerDefense/UI/EndlessSwitchSpeed.cs | 2 Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs | 5 Assets/00000/package/Materials/Sequence_009_3X2.mat | 2 Assets/00000/package/Materials/Glow_003_b.mat | 2 Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs | 2 Assets/Resources/Music/拖动宝石时.wav.meta | 22 Assets/Resources/Music/火攻击.wav | 0 Assets/Scripts/TowerDefense/Towers/EndlessViewObtainedProps.cs | 2 Assets/00000/package/Materials/Glow_039.mat | 2 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 6 Assets/Resources/Music/翻书.wav | 0 Assets/Resources/Music/不可点击_错误.wav.meta | 22 Assets/Resources/Music/木攻击.wav.meta | 22 Assets/00000/package/Materials/Object_004.mat | 2 Assets/Scripts/Music/AudioSourceManager.cs.meta | 11 Assets/00000/package/Texture/Texmap_003.png.meta | 13 Assets/00000/package/Materials/Sequence_008_6X4.mat | 2 Assets/Resources/Music/敌人攻击塔.wav | 0 Assets/Scripts/TowerDefense/UI/EndGameScreen.cs | 16 Assets/00000/package/Materials/Sequence_006_6X5.mat | 2 Assets/Resources/Music/游戏结束.mp3.meta | 22 Assets/Scripts/TowerDefense/UI/HUD/SelectBuffIcon.cs | 2 Assets/00000/package/Materials/Object_006.mat | 2 Assets/Resources/Music/火攻击.wav.meta | 22 Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | 1 Assets/00000/package/Materials/Glow_012_b.mat | 2 Assets/Resources/Music/放下宝石.wav.meta | 22 Assets/Resources/Music/水攻击.wav | 0 Assets/Resources/Music/BGM2.mp3.meta | 22 Assets/Resources/Music/选择buff后.wav | 0 Assets/Resources/Music/放下宝石.wav | 0 Assets/Resources/Music/电技能.wav | 0 Assets/GabrielAguiarProductions/Unique_Projectiles_Volume_1/Scripts/ProjectileMoveScript.cs | 8 Assets/Scripts/Manager/ManagerRoot.cs | 6 Assets/Resources/Music/木攻击.wav | 0 Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs | 1 Assets/00000/package/Materials/Object_005.mat | 2 Assets/Resources/Music/BGM1.mp3.meta | 22 Assets/Resources/Music/翻书.wav.meta | 22 Assets/Resources/Music/拖动宝石时.wav | 0 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 8 Assets/00000/package/Materials/Sequence_005_4X3.mat | 2 Assets/Resources/Music/电技能.wav.meta | 22 Assets/Scripts/Music/AudioSourceManager.cs | 272 ++++++++++ Assets/Resources/Music/BGM2.mp3 | 0 Assets/Resources/Music/火技能.wav | 0 Assets/Resources/Music/金币.mp3.meta | 22 Assets/00000/package/Materials/Sequence_024_9X8_b.mat | 2 Assets/Resources/Music/敌人攻击塔.wav.meta | 22 Assets/00000/package/Materials/Sequence_007_4X3.mat | 2 Assets/Resources/Music/选择buff后.wav.meta | 22 Assets/00000/package/Materials/Object_009.mat | 2 Assets/Resources/Music/UI按键.mp3.meta | 22 Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs | 4 Assets/Resources/Music/BGM1.mp3 | 0 Assets/Resources/Music/游戏结束.mp3 | 0 Assets/00000/package/Materials/Glow_029_02.mat | 2 Assets/Resources/Music/BOSS死亡.wav.meta | 22 Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs | 11 Assets/Resources/Music/火技能.wav.meta | 22 Assets/Resources/Music/BOSS死亡.wav | 0 Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs | 4 Assets/Scripts/Music.meta | 8 Assets/Resources/Music.meta | 8 75 files changed, 1,181 insertions(+), 416 deletions(-) diff --git a/Assets/00000/package/Materials/Glow_003_b.mat b/Assets/00000/package/Materials/Glow_003_b.mat index fbc5af9..1213ce1 100644 --- a/Assets/00000/package/Materials/Glow_003_b.mat +++ b/Assets/00000/package/Materials/Glow_003_b.mat @@ -7,7 +7,7 @@ m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Glow_003 1 + m_Name: Glow_003_b m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 diff --git a/Assets/00000/package/Materials/Glow_012_b.mat b/Assets/00000/package/Materials/Glow_012_b.mat index 852d75b..f85ccb1 100644 --- a/Assets/00000/package/Materials/Glow_012_b.mat +++ b/Assets/00000/package/Materials/Glow_012_b.mat @@ -7,7 +7,7 @@ m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Glow_012 1 + m_Name: Glow_012_b m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 diff --git a/Assets/00000/package/Materials/Glow_029_02.mat b/Assets/00000/package/Materials/Glow_029_02.mat index e53e9e9..044d917 100644 --- a/Assets/00000/package/Materials/Glow_029_02.mat +++ b/Assets/00000/package/Materials/Glow_029_02.mat @@ -7,7 +7,7 @@ m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Glow_029_b + m_Name: Glow_029_02 m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 diff --git a/Assets/00000/package/Materials/Glow_039.mat b/Assets/00000/package/Materials/Glow_039.mat index f98972b..3eba714 100644 --- a/Assets/00000/package/Materials/Glow_039.mat +++ b/Assets/00000/package/Materials/Glow_039.mat @@ -7,7 +7,7 @@ m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: ditu + m_Name: Glow_039 m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 diff --git a/Assets/00000/package/Materials/Object_004.mat b/Assets/00000/package/Materials/Object_004.mat index 1ddc0ab..d653b32 100644 --- a/Assets/00000/package/Materials/Object_004.mat +++ b/Assets/00000/package/Materials/Object_004.mat @@ -7,7 +7,7 @@ m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Object_0014 + m_Name: Object_004 m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 diff --git a/Assets/00000/package/Materials/Object_005.mat b/Assets/00000/package/Materials/Object_005.mat index 1cf18e2..be27a39 100644 --- a/Assets/00000/package/Materials/Object_005.mat +++ b/Assets/00000/package/Materials/Object_005.mat @@ -7,7 +7,7 @@ m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Object_0029 + m_Name: Object_005 m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 diff --git a/Assets/00000/package/Materials/Object_006.mat b/Assets/00000/package/Materials/Object_006.mat index 6fe54fc..efd617c 100644 --- a/Assets/00000/package/Materials/Object_006.mat +++ b/Assets/00000/package/Materials/Object_006.mat @@ -7,7 +7,7 @@ m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: "\u7CBE\u70753" + m_Name: Object_006 m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 diff --git a/Assets/00000/package/Materials/Object_009.mat b/Assets/00000/package/Materials/Object_009.mat index 1867039..7d98472 100644 --- a/Assets/00000/package/Materials/Object_009.mat +++ b/Assets/00000/package/Materials/Object_009.mat @@ -7,7 +7,7 @@ m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: "1920\u6C34\u66761" + m_Name: Object_009 m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 diff --git a/Assets/00000/package/Materials/Sequence_005_4X3.mat b/Assets/00000/package/Materials/Sequence_005_4X3.mat index 955abd2..530d49c 100644 --- a/Assets/00000/package/Materials/Sequence_005_4X3.mat +++ b/Assets/00000/package/Materials/Sequence_005_4X3.mat @@ -7,7 +7,7 @@ m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: 7e7ae91d-c194-4197-81f1-30d18678a08c + m_Name: Sequence_005_4X3 m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 diff --git a/Assets/00000/package/Materials/Sequence_006_6X5.mat b/Assets/00000/package/Materials/Sequence_006_6X5.mat index 873d80c..131591d 100644 --- a/Assets/00000/package/Materials/Sequence_006_6X5.mat +++ b/Assets/00000/package/Materials/Sequence_006_6X5.mat @@ -7,7 +7,7 @@ m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: 42c3f028-4755-4977-8544-0365321b0312 + m_Name: Sequence_006_6X5 m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 diff --git a/Assets/00000/package/Materials/Sequence_007_4X3.mat b/Assets/00000/package/Materials/Sequence_007_4X3.mat index ccb5df0..ecb9371 100644 --- a/Assets/00000/package/Materials/Sequence_007_4X3.mat +++ b/Assets/00000/package/Materials/Sequence_007_4X3.mat @@ -7,7 +7,7 @@ m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: 218d2fa5-3080-44fd-8769-2dcbb57a589f + m_Name: Sequence_007_4X3 m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 diff --git a/Assets/00000/package/Materials/Sequence_008_6X4.mat b/Assets/00000/package/Materials/Sequence_008_6X4.mat index 4b364ba..769f9c7 100644 --- a/Assets/00000/package/Materials/Sequence_008_6X4.mat +++ b/Assets/00000/package/Materials/Sequence_008_6X4.mat @@ -7,7 +7,7 @@ m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: c8cd391b-30df-4811-9715-3b8cdf8c36c6 + m_Name: Sequence_008_6X4 m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 diff --git a/Assets/00000/package/Materials/Sequence_009_3X2.mat b/Assets/00000/package/Materials/Sequence_009_3X2.mat index 0e89058..9995a7d 100644 --- a/Assets/00000/package/Materials/Sequence_009_3X2.mat +++ b/Assets/00000/package/Materials/Sequence_009_3X2.mat @@ -7,7 +7,7 @@ m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: ef115a70-dd8a-4420-9182-f650ae55c8da + m_Name: Sequence_009_3X2 m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 0 diff --git a/Assets/00000/package/Materials/Sequence_019_4X4_02.mat b/Assets/00000/package/Materials/Sequence_019_4X4_02.mat index ab95100..8004559 100644 --- a/Assets/00000/package/Materials/Sequence_019_4X4_02.mat +++ b/Assets/00000/package/Materials/Sequence_019_4X4_02.mat @@ -7,7 +7,7 @@ m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Sequence_019_4X4_b + m_Name: Sequence_019_4X4_02 m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 diff --git a/Assets/00000/package/Materials/Sequence_022_4X4_02.mat b/Assets/00000/package/Materials/Sequence_022_4X4_02.mat index 9cd4746..5f513be 100644 --- a/Assets/00000/package/Materials/Sequence_022_4X4_02.mat +++ b/Assets/00000/package/Materials/Sequence_022_4X4_02.mat @@ -7,7 +7,7 @@ m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Sequence_022_4X4 1 + m_Name: Sequence_022_4X4_02 m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 diff --git a/Assets/00000/package/Materials/Sequence_024_9X8_b.mat b/Assets/00000/package/Materials/Sequence_024_9X8_b.mat index 7fd30ef..1d18b75 100644 --- a/Assets/00000/package/Materials/Sequence_024_9X8_b.mat +++ b/Assets/00000/package/Materials/Sequence_024_9X8_b.mat @@ -7,7 +7,7 @@ m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Sequence_024_9X8 1 + m_Name: Sequence_024_9X8_b m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 diff --git a/Assets/00000/package/Texture/Texmap_003.png.meta b/Assets/00000/package/Texture/Texmap_003.png.meta index baafd62..0e5cb20 100644 --- a/Assets/00000/package/Texture/Texmap_003.png.meta +++ b/Assets/00000/package/Texture/Texmap_003.png.meta @@ -3,11 +3,11 @@ TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 10 + serializedVersion: 11 mipmaps: mipMapMode: 0 - enableMipMap: 0 - sRGBTexture: 1 + enableMipMap: 1 + sRGBTexture: 0 linearTexture: 0 fadeOut: 0 borderMipMap: 0 @@ -23,6 +23,7 @@ isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -49,14 +50,16 @@ spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 1 + alphaIsTransparency: 0 spriteTessellationDetail: -1 - textureType: 0 + textureType: 1 textureShape: 1 singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform diff --git a/Assets/GabrielAguiarProductions/Unique_Projectiles_Volume_1/Scripts/ProjectileMoveScript.cs b/Assets/GabrielAguiarProductions/Unique_Projectiles_Volume_1/Scripts/ProjectileMoveScript.cs index ab37108..559db9c 100644 --- a/Assets/GabrielAguiarProductions/Unique_Projectiles_Volume_1/Scripts/ProjectileMoveScript.cs +++ b/Assets/GabrielAguiarProductions/Unique_Projectiles_Volume_1/Scripts/ProjectileMoveScript.cs @@ -50,10 +50,10 @@ } } - if (shotSFX != null && GetComponent<AudioSource>()) - { - GetComponent<AudioSource>().PlayOneShot(shotSFX); - } + // if (shotSFX != null && GetComponent<AudioSource>()) + // { + // GetComponent<AudioSource>().PlayOneShot(shotSFX); + // } // StartCoroutine(RecycleParticle(gameObject, recycleDelay)); } diff --git a/Assets/Resources/Music.meta b/Assets/Resources/Music.meta new file mode 100644 index 0000000..402577e --- /dev/null +++ b/Assets/Resources/Music.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 50373d69833fd2c4587aacb78149479e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Music/BGM1.mp3 b/Assets/Resources/Music/BGM1.mp3 new file mode 100644 index 0000000..e7ac72f --- /dev/null +++ b/Assets/Resources/Music/BGM1.mp3 Binary files differ diff --git a/Assets/Resources/Music/BGM1.mp3.meta b/Assets/Resources/Music/BGM1.mp3.meta new file mode 100644 index 0000000..c6a2ce5 --- /dev/null +++ b/Assets/Resources/Music/BGM1.mp3.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 33c8d9123e51138469bc394b1d779b94 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Music/BGM2.mp3 b/Assets/Resources/Music/BGM2.mp3 new file mode 100644 index 0000000..a728ad1 --- /dev/null +++ b/Assets/Resources/Music/BGM2.mp3 Binary files differ diff --git a/Assets/Resources/Music/BGM2.mp3.meta b/Assets/Resources/Music/BGM2.mp3.meta new file mode 100644 index 0000000..24c60cf --- /dev/null +++ b/Assets/Resources/Music/BGM2.mp3.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 6f2fb621b3ebc2c49a3e50032946657e +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Resources/Music/BOSS\346\255\273\344\272\241.wav" "b/Assets/Resources/Music/BOSS\346\255\273\344\272\241.wav" new file mode 100644 index 0000000..9d821a4 --- /dev/null +++ "b/Assets/Resources/Music/BOSS\346\255\273\344\272\241.wav" Binary files differ diff --git "a/Assets/Resources/Music/BOSS\346\255\273\344\272\241.wav.meta" "b/Assets/Resources/Music/BOSS\346\255\273\344\272\241.wav.meta" new file mode 100644 index 0000000..1a0bd3b --- /dev/null +++ "b/Assets/Resources/Music/BOSS\346\255\273\344\272\241.wav.meta" @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: a8b59ef05212b344db6712b146dd2d49 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Resources/Music/UI\346\214\211\351\224\256.mp3" "b/Assets/Resources/Music/UI\346\214\211\351\224\256.mp3" new file mode 100644 index 0000000..5084546 --- /dev/null +++ "b/Assets/Resources/Music/UI\346\214\211\351\224\256.mp3" Binary files differ diff --git "a/Assets/Resources/Music/UI\346\214\211\351\224\256.mp3.meta" "b/Assets/Resources/Music/UI\346\214\211\351\224\256.mp3.meta" new file mode 100644 index 0000000..fdc2241 --- /dev/null +++ "b/Assets/Resources/Music/UI\346\214\211\351\224\256.mp3.meta" @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 43808f08f96a2ed4c878dd497c285654 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Resources/Music/\344\270\215\345\217\257\347\202\271\345\207\273_\351\224\231\350\257\257.wav" "b/Assets/Resources/Music/\344\270\215\345\217\257\347\202\271\345\207\273_\351\224\231\350\257\257.wav" new file mode 100644 index 0000000..752bcbb --- /dev/null +++ "b/Assets/Resources/Music/\344\270\215\345\217\257\347\202\271\345\207\273_\351\224\231\350\257\257.wav" Binary files differ diff --git "a/Assets/Resources/Music/\344\270\215\345\217\257\347\202\271\345\207\273_\351\224\231\350\257\257.wav.meta" "b/Assets/Resources/Music/\344\270\215\345\217\257\347\202\271\345\207\273_\351\224\231\350\257\257.wav.meta" new file mode 100644 index 0000000..215ab01 --- /dev/null +++ "b/Assets/Resources/Music/\344\270\215\345\217\257\347\202\271\345\207\273_\351\224\231\350\257\257.wav.meta" @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 0782288ff0426494da2f384e99479605 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Resources/Music/\346\213\226\345\212\250\345\256\235\347\237\263\346\227\266.wav" "b/Assets/Resources/Music/\346\213\226\345\212\250\345\256\235\347\237\263\346\227\266.wav" new file mode 100644 index 0000000..16f90d3 --- /dev/null +++ "b/Assets/Resources/Music/\346\213\226\345\212\250\345\256\235\347\237\263\346\227\266.wav" Binary files differ diff --git "a/Assets/Resources/Music/\346\213\226\345\212\250\345\256\235\347\237\263\346\227\266.wav.meta" "b/Assets/Resources/Music/\346\213\226\345\212\250\345\256\235\347\237\263\346\227\266.wav.meta" new file mode 100644 index 0000000..346ef77 --- /dev/null +++ "b/Assets/Resources/Music/\346\213\226\345\212\250\345\256\235\347\237\263\346\227\266.wav.meta" @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 742e0a01d32ae4442bfb87cd27dea761 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Resources/Music/\346\224\276\344\270\213\345\256\235\347\237\263.wav" "b/Assets/Resources/Music/\346\224\276\344\270\213\345\256\235\347\237\263.wav" new file mode 100644 index 0000000..69aa5d5 --- /dev/null +++ "b/Assets/Resources/Music/\346\224\276\344\270\213\345\256\235\347\237\263.wav" Binary files differ diff --git "a/Assets/Resources/Music/\346\224\276\344\270\213\345\256\235\347\237\263.wav.meta" "b/Assets/Resources/Music/\346\224\276\344\270\213\345\256\235\347\237\263.wav.meta" new file mode 100644 index 0000000..f904e9e --- /dev/null +++ "b/Assets/Resources/Music/\346\224\276\344\270\213\345\256\235\347\237\263.wav.meta" @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 8a482b8cb705ac14ca63365b3b5f4cf7 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Resources/Music/\346\225\214\344\272\272\346\224\273\345\207\273\345\241\224.wav" "b/Assets/Resources/Music/\346\225\214\344\272\272\346\224\273\345\207\273\345\241\224.wav" new file mode 100644 index 0000000..f423a4e --- /dev/null +++ "b/Assets/Resources/Music/\346\225\214\344\272\272\346\224\273\345\207\273\345\241\224.wav" Binary files differ diff --git "a/Assets/Resources/Music/\346\225\214\344\272\272\346\224\273\345\207\273\345\241\224.wav.meta" "b/Assets/Resources/Music/\346\225\214\344\272\272\346\224\273\345\207\273\345\241\224.wav.meta" new file mode 100644 index 0000000..87621fc --- /dev/null +++ "b/Assets/Resources/Music/\346\225\214\344\272\272\346\224\273\345\207\273\345\241\224.wav.meta" @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: b4264295d9357fb4684313bd508f2d47 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Resources/Music/\346\234\250\346\224\273\345\207\273.wav" "b/Assets/Resources/Music/\346\234\250\346\224\273\345\207\273.wav" new file mode 100644 index 0000000..d29217e --- /dev/null +++ "b/Assets/Resources/Music/\346\234\250\346\224\273\345\207\273.wav" Binary files differ diff --git "a/Assets/Resources/Music/\346\234\250\346\224\273\345\207\273.wav.meta" "b/Assets/Resources/Music/\346\234\250\346\224\273\345\207\273.wav.meta" new file mode 100644 index 0000000..bce0c5d --- /dev/null +++ "b/Assets/Resources/Music/\346\234\250\346\224\273\345\207\273.wav.meta" @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 7df95920553c48542a42652d517d7bf9 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Resources/Music/\346\260\264\346\224\273\345\207\273.wav" "b/Assets/Resources/Music/\346\260\264\346\224\273\345\207\273.wav" new file mode 100644 index 0000000..dd1d76e --- /dev/null +++ "b/Assets/Resources/Music/\346\260\264\346\224\273\345\207\273.wav" Binary files differ diff --git "a/Assets/Resources/Music/\346\260\264\346\224\273\345\207\273.wav.meta" "b/Assets/Resources/Music/\346\260\264\346\224\273\345\207\273.wav.meta" new file mode 100644 index 0000000..e325a0d --- /dev/null +++ "b/Assets/Resources/Music/\346\260\264\346\224\273\345\207\273.wav.meta" @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 1b2f3693228142947998df0e8083ab76 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Resources/Music/\346\270\270\346\210\217\347\273\223\346\235\237.mp3" "b/Assets/Resources/Music/\346\270\270\346\210\217\347\273\223\346\235\237.mp3" new file mode 100644 index 0000000..646652a --- /dev/null +++ "b/Assets/Resources/Music/\346\270\270\346\210\217\347\273\223\346\235\237.mp3" Binary files differ diff --git "a/Assets/Resources/Music/\346\270\270\346\210\217\347\273\223\346\235\237.mp3.meta" "b/Assets/Resources/Music/\346\270\270\346\210\217\347\273\223\346\235\237.mp3.meta" new file mode 100644 index 0000000..4bedff4 --- /dev/null +++ "b/Assets/Resources/Music/\346\270\270\346\210\217\347\273\223\346\235\237.mp3.meta" @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 8d05baf767f6c014da8dafb958119d55 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Resources/Music/\347\201\253\346\212\200\350\203\275.wav" "b/Assets/Resources/Music/\347\201\253\346\212\200\350\203\275.wav" new file mode 100644 index 0000000..1426f09 --- /dev/null +++ "b/Assets/Resources/Music/\347\201\253\346\212\200\350\203\275.wav" Binary files differ diff --git "a/Assets/Resources/Music/\347\201\253\346\212\200\350\203\275.wav.meta" "b/Assets/Resources/Music/\347\201\253\346\212\200\350\203\275.wav.meta" new file mode 100644 index 0000000..87c494a --- /dev/null +++ "b/Assets/Resources/Music/\347\201\253\346\212\200\350\203\275.wav.meta" @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 9568b3c3314ba5e42ab333482d08136a +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Resources/Music/\347\201\253\346\224\273\345\207\273.wav" "b/Assets/Resources/Music/\347\201\253\346\224\273\345\207\273.wav" new file mode 100644 index 0000000..ac692f6 --- /dev/null +++ "b/Assets/Resources/Music/\347\201\253\346\224\273\345\207\273.wav" Binary files differ diff --git "a/Assets/Resources/Music/\347\201\253\346\224\273\345\207\273.wav.meta" "b/Assets/Resources/Music/\347\201\253\346\224\273\345\207\273.wav.meta" new file mode 100644 index 0000000..70d62ee --- /dev/null +++ "b/Assets/Resources/Music/\347\201\253\346\224\273\345\207\273.wav.meta" @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: b034842bd9cf25e4f8428d69e5139efd +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Resources/Music/\347\224\265\346\212\200\350\203\275.wav" "b/Assets/Resources/Music/\347\224\265\346\212\200\350\203\275.wav" new file mode 100644 index 0000000..96db088 --- /dev/null +++ "b/Assets/Resources/Music/\347\224\265\346\212\200\350\203\275.wav" Binary files differ diff --git "a/Assets/Resources/Music/\347\224\265\346\212\200\350\203\275.wav.meta" "b/Assets/Resources/Music/\347\224\265\346\212\200\350\203\275.wav.meta" new file mode 100644 index 0000000..09fb5bc --- /dev/null +++ "b/Assets/Resources/Music/\347\224\265\346\212\200\350\203\275.wav.meta" @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 00215b7c90990e141b365e74e26b4085 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Resources/Music/\347\277\273\344\271\246.wav" "b/Assets/Resources/Music/\347\277\273\344\271\246.wav" new file mode 100644 index 0000000..0c61697 --- /dev/null +++ "b/Assets/Resources/Music/\347\277\273\344\271\246.wav" Binary files differ diff --git "a/Assets/Resources/Music/\347\277\273\344\271\246.wav.meta" "b/Assets/Resources/Music/\347\277\273\344\271\246.wav.meta" new file mode 100644 index 0000000..40f551d --- /dev/null +++ "b/Assets/Resources/Music/\347\277\273\344\271\246.wav.meta" @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: d4487dcf24219ad4ba6a1c264dd56425 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Resources/Music/\351\200\211\346\213\251buff\345\220\216.wav" "b/Assets/Resources/Music/\351\200\211\346\213\251buff\345\220\216.wav" new file mode 100644 index 0000000..71fd851 --- /dev/null +++ "b/Assets/Resources/Music/\351\200\211\346\213\251buff\345\220\216.wav" Binary files differ diff --git "a/Assets/Resources/Music/\351\200\211\346\213\251buff\345\220\216.wav.meta" "b/Assets/Resources/Music/\351\200\211\346\213\251buff\345\220\216.wav.meta" new file mode 100644 index 0000000..ffb6d2d --- /dev/null +++ "b/Assets/Resources/Music/\351\200\211\346\213\251buff\345\220\216.wav.meta" @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 28f2776f5338e0d44af75342f26e20da +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Resources/Music/\351\207\221\345\270\201.mp3" "b/Assets/Resources/Music/\351\207\221\345\270\201.mp3" new file mode 100644 index 0000000..a56d07c --- /dev/null +++ "b/Assets/Resources/Music/\351\207\221\345\270\201.mp3" Binary files differ diff --git "a/Assets/Resources/Music/\351\207\221\345\270\201.mp3.meta" "b/Assets/Resources/Music/\351\207\221\345\270\201.mp3.meta" new file mode 100644 index 0000000..28a1566 --- /dev/null +++ "b/Assets/Resources/Music/\351\207\221\345\270\201.mp3.meta" @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: c577492ad0798ba4ba37ae8aaa7794b9 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/Levels/Battle/Endless.unity b/Assets/Scenes/Levels/Battle/Endless.unity index fe0a791..c35ef94 100644 --- a/Assets/Scenes/Levels/Battle/Endless.unity +++ b/Assets/Scenes/Levels/Battle/Endless.unity @@ -1275,7 +1275,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &157430578 Transform: m_ObjectHideFlags: 0 @@ -2124,7 +2124,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &224279364 Transform: m_ObjectHideFlags: 0 @@ -2845,7 +2845,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &336125253 Transform: m_ObjectHideFlags: 0 @@ -5000,7 +5000,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &622947616 Transform: m_ObjectHideFlags: 0 @@ -5763,7 +5763,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &786912553 Transform: m_ObjectHideFlags: 0 @@ -7187,7 +7187,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &938609223 Transform: m_ObjectHideFlags: 0 @@ -7453,7 +7453,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &958509393 Transform: m_ObjectHideFlags: 0 @@ -7865,7 +7865,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1015273256 Transform: m_ObjectHideFlags: 0 @@ -8011,7 +8011,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1017486113 Transform: m_ObjectHideFlags: 0 @@ -9005,7 +9005,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1099308090 Transform: m_ObjectHideFlags: 0 @@ -9345,7 +9345,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1149459456 Transform: m_ObjectHideFlags: 0 @@ -10293,7 +10293,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1272628193 Transform: m_ObjectHideFlags: 0 @@ -10511,7 +10511,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1312099771 Transform: m_ObjectHideFlags: 0 @@ -12730,7 +12730,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1581489634 Transform: m_ObjectHideFlags: 0 @@ -13055,6 +13055,7 @@ m_Script: {fileID: 11500000, guid: 003fa822c2d516a488dcbbed96c8d9ab, type: 3} m_Name: m_EditorClassIdentifier: + buyButtonScaler: 1.9 placementTilePrefab: {fileID: 114496876178851720, guid: 8ce97201eea4a404b86d7d0906b89847, type: 3} placementTilePrefabMobile: {fileID: 114496876178851720, guid: 18a440af7ac5d46c8af359534286c4bf, @@ -13823,7 +13824,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1719795769 Transform: m_ObjectHideFlags: 0 @@ -15400,7 +15401,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1900826878 Transform: m_ObjectHideFlags: 0 @@ -15687,7 +15688,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1930436492 Transform: m_ObjectHideFlags: 0 @@ -16111,19 +16112,7 @@ m_TargetGraphic: {fileID: 1953656509} m_OnClick: m_PersistentCalls: - m_Calls: - - m_Target: {fileID: 1953656507} - m_TargetAssemblyTypeName: EndlessRandomTower, Assembly-CSharp - m_MethodName: onClick - m_Mode: 1 - m_Arguments: - m_ObjectArgument: {fileID: 0} - m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine - m_IntArgument: 0 - m_FloatArgument: 0 - m_StringArgument: - m_BoolArgument: 0 - m_CallState: 2 + m_Calls: [] --- !u!114 &1953656509 MonoBehaviour: m_ObjectHideFlags: 0 @@ -16510,7 +16499,7 @@ m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1967975859} - m_Enabled: 1 + m_Enabled: 0 serializedVersion: 4 OutputAudioMixerGroup: {fileID: 243875498303300022, guid: c40bed98f23a748f89472abe9c1a6871, type: 2} @@ -16936,7 +16925,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1988006378 Transform: m_ObjectHideFlags: 0 @@ -18057,7 +18046,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &2076014242 Transform: m_ObjectHideFlags: 0 @@ -18293,7 +18282,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &2127394827 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs b/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs index 774a92f..9a0d80b 100644 --- a/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs +++ b/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs @@ -386,7 +386,6 @@ private void OnDestroy() { - Debug.Log("onDestroy"); TalkingDataPlugin.SessionStoped(); } } diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs index 7d4c3f0..539a428 100644 --- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs +++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs @@ -82,6 +82,7 @@ { if (!isLogining) { + AudioSourceManager.Ins.Play(AudioEnum.UI); TDAA_SDKManager.Ins.Statistics(2);//埋点 //StartCoroutine(loginMy()); diff --git a/Assets/Scripts/Manager/ManagerRoot.cs b/Assets/Scripts/Manager/ManagerRoot.cs index 15ff712..a020d44 100644 --- a/Assets/Scripts/Manager/ManagerRoot.cs +++ b/Assets/Scripts/Manager/ManagerRoot.cs @@ -16,12 +16,18 @@ gameObject.AddComponent<DoNotDestory>(); gameObject.AddComponent<MasterSocket>(); gameObject.AddComponent<TDAA_SDKManager>(); + gameObject.AddComponent<AudioSourceManager>(); //gameObject.AddComponent<ErrorLogOnGUIMyTools>(); //gameObject.AddComponent<JsonDataReader>(); } + void Start() + { + AudioSourceManager.Ins.Play(AudioEnum.BGM1); + } + // public void AfterRead() // { // JsonDataReader.Instance.StartRead(() => diff --git a/Assets/Scripts/Music.meta b/Assets/Scripts/Music.meta new file mode 100644 index 0000000..3042afd --- /dev/null +++ b/Assets/Scripts/Music.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d330a3137fb70f24496338b85278f40e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Music/AudioSourceManager.cs b/Assets/Scripts/Music/AudioSourceManager.cs new file mode 100644 index 0000000..9c1b1af --- /dev/null +++ b/Assets/Scripts/Music/AudioSourceManager.cs @@ -0,0 +1,272 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public enum AudioEnum +{ + BGM1, + BGM2, + UI,//UI按键 + UIDisable,//UI不可点击_错误 + BuffAppear,//翻书 + ChooseBuff,//选择buff后 + End,//游戏结束 + BossDie,//BOSS死亡 + AttackTower,//敌人攻击塔 + DragTower,//拖动宝石时 + PutTower,//放下宝石 + FireTAttack,//火攻击 + WaterTAttack,//水攻击 + WoodTAttack,//木攻击 + LightningSkill,//电技能 + FireSkill//火技能 +} +public class AudioSourceManager : MonoBehaviour +{ + private static AudioSourceManager _ins; + + public static AudioSourceManager Ins + { + get { return _ins; } + } + + private void Awake() + { + _ins = this; + + clipDic = new Dictionary<string, AudioClip>(); + + audioSourceList = new List<AudioSource>(); + for (int i = 0; i < 5; i++) + { + audioSourceList.Add(gameObject.AddComponent<AudioSource>()); + } + } + + private AudioSource audioSource; + private List<AudioSource> audioSourceList = new List<AudioSource>(); + + /// <summary> + /// 跳过第一个,第一个用来播放背景音 获取一个空的组件 + /// </summary> + /// <returns></returns> + private AudioSource GetAudioSource() + { + for (int i = 1; i < audioSourceList.Count; i++) + { + if (!audioSourceList[i].isPlaying) + { + return audioSourceList[i]; + } + } + + AudioSource tmpAudioSource = gameObject.AddComponent<AudioSource>(); + audioSourceList.Add(tmpAudioSource); + return tmpAudioSource; + } + + private AudioClip LoadAudioClip(string musicName) + { + if (clipDic.ContainsKey(musicName)) + return clipDic[musicName]; + else + { + AudioClip au = Resources.Load<AudioClip>("Music/" + musicName); + clipDic.Add(musicName, au); + return au; + } + + } + + public void Play(AudioEnum en) + { + Debug.Log("播放了音效:"+en); + switch (en) + { + case AudioEnum.BGM1: + Play("BGM1", false); + break; + case AudioEnum.BGM2: + Play("BGM2", false); + break; + case AudioEnum.UI: + Play("UI按键", true); + break; + case AudioEnum.UIDisable: + Play("不可点击_错误", true); + break; + case AudioEnum.BuffAppear: + Play("翻书", true); + break; + case AudioEnum.ChooseBuff: + StopOneShot("选择buff后", true); + //Play("选择buff后", true); + break; + case AudioEnum.End: + Play("游戏结束", true); + break; + case AudioEnum.BossDie: + Play("BOSS死亡", true); + break; + case AudioEnum.AttackTower: + Play("敌人攻击塔", true); + break; + case AudioEnum.DragTower: + Play("拖动宝石时", true); + break; + case AudioEnum.PutTower: + Play("放下宝石", true); + break; + case AudioEnum.FireTAttack: + Play("火攻击", true); + break; + case AudioEnum.WaterTAttack: + Play("水攻击", true); + break; + case AudioEnum.WoodTAttack: + Play("木攻击", true); + break; + case AudioEnum.LightningSkill: + Play("电技能", true); + break; + case AudioEnum.FireSkill: + Play("火技能", true); + break; + + + } + } + + + Dictionary<string, AudioClip> clipDic; + + private void Play(string musicName, bool isOneShot) + { + AudioClip au = LoadAudioClip(musicName); + AudioSource tmpAudioSource; + //tmpAudioSource.volume = PlayerPrefs.GetFloat("BgmVal"); + + if (isOneShot) + { + tmpAudioSource = GetAudioSource(); + tmpAudioSource.clip = au; + tmpAudioSource.loop = false; + + //tmpAudioSource.PlayOneShot(au);//无法立刻暂停 + StartCoroutine(RemoAudio(tmpAudioSource, au)); + } + else + { + tmpAudioSource = audioSourceList[0]; + tmpAudioSource.clip = au; + tmpAudioSource.loop = true; + } + tmpAudioSource.Play(); + } + + /// <summary> + /// 销毁音效 + /// </summary> + /// <param name="audioClip"></param> + private IEnumerator RemoAudio(AudioSource tmpAudioSource, AudioClip au) + { + if (audioSourceList.Count > 5) + { + yield return new WaitForSeconds(au.length); + audioSourceList.Remove(tmpAudioSource); + Destroy(tmpAudioSource); + } + yield break; + } + + + /// <summary> + /// 调整音效时更新音量 + /// </summary> + public void UpdateAudioVal() + { + foreach (AudioSource val in audioSourceList) + { + //便利所有的Bgm ,设置音量 + if (val) + { + val.volume = PlayerPrefs.GetFloat("BgmVal"); + } + + } + } + + /// <summary> + /// 删除指定音效 + /// </summary> + /// <param name="audioName">被删除的音乐</param> + public void DeleteAudio(string audioName) + { + foreach (AudioSource val in audioSourceList) + { + if (val && val.clip.name == audioName) + { + audioSourceList.Remove(val); + Destroy(val.gameObject); + break; + } + } + } + + /// <summary> + /// 音乐暂停 + /// </summary> + /// <param name="isStop">是否暂停</param> + public void StopAudio(bool isStop) + { + foreach (AudioSource val in audioSourceList) + { + if (isStop && val) + { + val.Pause(); + } + else if (val) + { + val.Play(); + } + } + } + + /// <summary> + /// 判断当前音乐是否存在 + /// </summary> + /// <param name="audioName">音乐名字</param> + /// <returns></returns> + private bool AudioIsTrue(string audioName) + { + foreach (AudioSource val in audioSourceList) + { + if (val && val.clip.name == audioName) + { + return true; + } + + } + return false; + } + + /// <summary> + /// 停止播放某一个音效 + /// </summary> + /// <param name="audioName"></param> + private void StopOneShot(string musicName, bool isOneShot) + { + foreach (AudioSource val in audioSourceList) + { + if (val && val.clip && val.clip.name == musicName) + { + val.Stop(); + val.clip = null; + break; + } + } + + Play(musicName, isOneShot); + } + +} diff --git a/Assets/Scripts/Music/AudioSourceManager.cs.meta b/Assets/Scripts/Music/AudioSourceManager.cs.meta new file mode 100644 index 0000000..40c1981 --- /dev/null +++ b/Assets/Scripts/Music/AudioSourceManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 25127f6980e3a024d86d7beab218785e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs index 1e7e957..f2aa107 100644 --- a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs +++ b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs @@ -12,43 +12,43 @@ namespace TowerDefense.Affectors { - /// <summary> - /// The common effect for handling firing projectiles to attack - /// - /// Requires an ILauncher but it is not automatically added - /// Add an ILauncher implementation to this GameObject before you add this script - /// </summary> - [RequireComponent(typeof(ILauncher))] - public class AttackAffector : Affector, ITowerRadiusProvider - { - /// <summary> - /// The projectile used to attack - /// </summary> - public GameObject projectile; + /// <summary> + /// The common effect for handling firing projectiles to attack + /// + /// Requires an ILauncher but it is not automatically added + /// Add an ILauncher implementation to this GameObject before you add this script + /// </summary> + [RequireComponent(typeof(ILauncher))] + public class AttackAffector : Affector, ITowerRadiusProvider + { + /// <summary> + /// The projectile used to attack + /// </summary> + public GameObject projectile; - // - protected GameObject projectile1; - protected GameObject projectile2; + // + protected GameObject projectile1; + protected GameObject projectile2; - /// <summary> - /// The list of points to launch the projectiles from - /// </summary> - public Transform[] projectilePoints; + /// <summary> + /// The list of points to launch the projectiles from + /// </summary> + public Transform[] projectilePoints; - /// <summary> - /// The reference to the center point where the tower will search from - /// </summary> - public Transform epicenter; + /// <summary> + /// The reference to the center point where the tower will search from + /// </summary> + public Transform epicenter; - /// <summary> - /// Configuration for when the tower does splash damage - /// </summary> - public bool isMultiAttack; + /// <summary> + /// Configuration for when the tower does splash damage + /// </summary> + public bool isMultiAttack; - /// <summary> - /// 如果是多目标攻击,最多攻击目标 - /// </summary> - public int maxAttackNum = 1; + /// <summary> + /// 如果是多目标攻击,最多攻击目标 + /// </summary> + public int maxAttackNum = 1; /// <summary> @@ -57,356 +57,381 @@ public float fireRate; - /// <summary> - /// 是否木属性数据 - /// </summary> - public bool bWoodAffector = false; + /// <summary> + /// 是否木属性数据 + /// </summary> + public bool bWoodAffector = false; - /// <summary> - /// The audio source to play when firing - /// </summary> - public RandomAudioSource randomAudioSource; + /// <summary> + /// The audio source to play when firing + /// </summary> + public RandomAudioSource randomAudioSource; - /// <summary> - /// Gets the targetter - /// </summary> - public Targetter towerTargetter; + /// <summary> + /// Gets the targetter + /// </summary> + public Targetter towerTargetter; - /// <summary> - /// Color of effect radius visualization - /// </summary> - public Color radiusEffectColor; + /// <summary> + /// Color of effect radius visualization + /// </summary> + public Color radiusEffectColor; - /// <summary> - /// Search condition - /// </summary> - public Filter searchCondition; + /// <summary> + /// Search condition + /// </summary> + public Filter searchCondition; - /// <summary> - /// Fire condition - /// </summary> - public Filter fireCondition; + /// <summary> + /// Fire condition + /// </summary> + public Filter fireCondition; - /// <summary> - /// The reference to the attached launcher - /// </summary> - protected ILauncher m_Launcher; + /// <summary> + /// The reference to the attached launcher + /// </summary> + protected ILauncher m_Launcher; - /// <summary> - /// The time before firing is possible - /// </summary> - protected float m_FireTimer; + /// <summary> + /// The time before firing is possible + /// </summary> + protected float m_FireTimer; - /// <summary> - /// Reference to the current tracked enemy - /// </summary> - protected Targetable m_TrackingEnemy; + /// <summary> + /// Reference to the current tracked enemy + /// </summary> + protected Targetable m_TrackingEnemy; - /// <summary> - /// 处理装弹时间. - /// </summary> - protected float fillBulletTime = 0.0f; + /// <summary> + /// 处理装弹时间. + /// </summary> + protected float fillBulletTime = 0.0f; /// <summary> /// 充能时间 /// </summary> protected float energyCalTime = 0; - protected float fInEnergy = 0; - protected float fBackupTimer = 0.0f; - /// <summary> - /// Gets the search rate from the targetter - /// </summary> - public float searchRate - { - get { return towerTargetter.searchRate; } - set { towerTargetter.searchRate = value; } - } - - /// <summary> - /// Gets the targetable - /// </summary> - public Targetable trackingEnemy - { - get { return m_TrackingEnemy; } - } - - /// <summary> - /// Gets or sets the attack radius - /// </summary> - public float effectRadius - { - get { return towerTargetter.effectRadius; } - } - - public Color effectColor - { - get { return radiusEffectColor; } - } - - public Targetter targetter - { - get { return towerTargetter; } - } - - /// <summary> - /// Initializes the attack affector - /// </summary> - public override void Initialize(IAlignmentProvider affectorAlignment) - { - Initialize(affectorAlignment, -1); - } - - /// <summary> - /// 返回可能存在的Targetter. - /// </summary> - /// <returns></returns> - public override TowerDefense.Targetting.Targetter GetTargetter() - { - return targetter; - } - - /// <summary> - /// Initialises the attack affector with a layer mask - /// </summary> - public override void Initialize(IAlignmentProvider affectorAlignment, LayerMask mask) - { - base.Initialize(affectorAlignment, mask); - SetUpTimers(); - - towerTargetter.ResetTargetter(); - towerTargetter.alignment = affectorAlignment; - towerTargetter.acquiredTarget += OnAcquiredTarget; - towerTargetter.lostTarget += OnLostTarget; - } - - void OnDestroy() - { - towerTargetter.acquiredTarget -= OnAcquiredTarget; - towerTargetter.lostTarget -= OnLostTarget; - } - - void OnLostTarget() - { - m_TrackingEnemy = null; - } - - void OnAcquiredTarget(Targetable acquiredTarget) - { - m_TrackingEnemy = acquiredTarget; - } - - public Damager damagerProjectile - { - get { return projectile == null ? null : projectile.GetComponent<Damager>(); } - } - - public Damager damagerProjectile1 - { - get { return projectile == null ? null : projectile.GetComponent<Damager>(); } - } - - public Damager damagerProjectile2 - { - get { return projectile == null ? null : projectile.GetComponent<Damager>(); } - } - - - /// <summary> - /// Returns the total projectile damage - /// </summary> - public float GetProjectileDamage() - { - var splash = projectile.GetComponent<SplashDamager>(); - float splashDamage = splash != null ? splash.damage : 0; - return damagerProjectile.finalDamage + splashDamage; - } - - /// <summary> - /// Initialise the RepeatingTimer - /// </summary> - protected virtual void SetUpTimers() - { - m_FireTimer = 1 / fireRate; - m_Launcher = GetComponent<ILauncher>(); - } - - - protected void updateTowerSkillData() + protected float fInEnergy = 0; + protected float fBackupTimer = 0.0f; + /// <summary> + /// Gets the search rate from the targetter + /// </summary> + public float searchRate { - // - // 预留出来装填子弹的时间. - if (fillBulletTime > 0) - { - fillBulletTime -= Time.deltaTime; - if (fillBulletTime <= 0.3f) - { - if (towerPtr && towerPtr.bulletCtl) - towerPtr.bulletCtl.resetToMaxBullet(); - } + get { return towerTargetter.searchRate; } + set { towerTargetter.searchRate = value; } + } - if (fillBulletTime <= 0) - { - fillBulletTime = 0; - } - } + /// <summary> + /// Gets the targetable + /// </summary> + public Targetable trackingEnemy + { + get { return m_TrackingEnemy; } + } - // - // 充能时间的处理 - if( towerPtr && towerPtr.energyCtl) + /// <summary> + /// Gets or sets the attack radius + /// </summary> + public float effectRadius + { + get { return towerTargetter.effectRadius; } + } + + public Color effectColor + { + get { return radiusEffectColor; } + } + + public Targetter targetter + { + get { return towerTargetter; } + } + + /// <summary> + /// Initializes the attack affector + /// </summary> + public override void Initialize(IAlignmentProvider affectorAlignment) + { + Initialize(affectorAlignment, -1); + } + + /// <summary> + /// 返回可能存在的Targetter. + /// </summary> + /// <returns></returns> + public override TowerDefense.Targetting.Targetter GetTargetter() + { + return targetter; + } + + /// <summary> + /// Initialises the attack affector with a layer mask + /// </summary> + public override void Initialize(IAlignmentProvider affectorAlignment, LayerMask mask) + { + base.Initialize(affectorAlignment, mask); + SetUpTimers(); + + towerTargetter.ResetTargetter(); + towerTargetter.alignment = affectorAlignment; + towerTargetter.acquiredTarget += OnAcquiredTarget; + towerTargetter.lostTarget += OnLostTarget; + GetAudioEnum(); + } + private AudioEnum audioEnum;//当前音乐的种类 + + void GetAudioEnum() + { + if (transform.parent.name.StartsWith("GrowUpTower")) { - if( this.fInEnergy <= 0) + //火元素 + audioEnum = AudioEnum.FireTAttack; + } + else if (transform.parent.name.StartsWith("BlinkTower")) + { + //木元素 + audioEnum = AudioEnum.WoodTAttack; + } + else if (transform.parent.name.StartsWith("CopyCatTower")) + { + //水元素 + audioEnum = AudioEnum.WaterTAttack; + } + } + + void OnDestroy() + { + towerTargetter.acquiredTarget -= OnAcquiredTarget; + towerTargetter.lostTarget -= OnLostTarget; + } + + void OnLostTarget() + { + m_TrackingEnemy = null; + } + + void OnAcquiredTarget(Targetable acquiredTarget) + { + m_TrackingEnemy = acquiredTarget; + } + + public Damager damagerProjectile + { + get { return projectile == null ? null : projectile.GetComponent<Damager>(); } + } + + public Damager damagerProjectile1 + { + get { return projectile == null ? null : projectile.GetComponent<Damager>(); } + } + + public Damager damagerProjectile2 + { + get { return projectile == null ? null : projectile.GetComponent<Damager>(); } + } + + + /// <summary> + /// Returns the total projectile damage + /// </summary> + public float GetProjectileDamage() + { + var splash = projectile.GetComponent<SplashDamager>(); + float splashDamage = splash != null ? splash.damage : 0; + return damagerProjectile.finalDamage + splashDamage; + } + + /// <summary> + /// Initialise the RepeatingTimer + /// </summary> + protected virtual void SetUpTimers() + { + m_FireTimer = 1 / fireRate; + m_Launcher = GetComponent<ILauncher>(); + } + + + protected void updateTowerSkillData() + { + // + // 预留出来装填子弹的时间. + if (fillBulletTime > 0) + { + fillBulletTime -= Time.deltaTime; + if (fillBulletTime <= 0.3f) { - this.energyCalTime += Time.deltaTime; - float process = energyCalTime % 11.0f; - int proint = (int)Math.Floor(process); - proint += towerPtr.uiProOffset; - towerPtr.energyCtl.SetEnergyProcessFloat( process ); - if (proint == 10) - { - fInEnergy = 5.0f; + if (towerPtr && towerPtr.bulletCtl) + towerPtr.bulletCtl.resetToMaxBullet(); + } - // 设置多倍攻击速度 - fBackupTimer = m_FireTimer; - m_FireTimer = m_FireTimer / 3.0f; + if (fillBulletTime <= 0) + { + fillBulletTime = 0; + } + } - towerPtr.uiProOffset = 0; - towerPtr.PlayEnergyEffect(true); - } + // + // 充能时间的处理 + if (towerPtr && towerPtr.energyCtl) + { + if (this.fInEnergy <= 0) + { + this.energyCalTime += Time.deltaTime; + float process = energyCalTime % 11.0f; + int proint = (int)Math.Floor(process); + proint += towerPtr.uiProOffset; + towerPtr.energyCtl.SetEnergyProcessFloat(process); + if (proint == 10) + { + fInEnergy = 5.0f; + + // 设置多倍攻击速度 + fBackupTimer = m_FireTimer; + m_FireTimer = m_FireTimer / 3.0f; + + towerPtr.uiProOffset = 0; + towerPtr.PlayEnergyEffect(true); + } } else { - fInEnergy -= Time.deltaTime; - if( fInEnergy <= 0) + fInEnergy -= Time.deltaTime; + if (fInEnergy <= 0) { EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.FireTowerChargeEnd); - fInEnergy = 0.0f; - this.energyCalTime = 0.0f; - towerPtr.energyCtl.SetEnergyProgress(0); + fInEnergy = 0.0f; + this.energyCalTime = 0.0f; + towerPtr.energyCtl.SetEnergyProgress(0); - // 恢复正常攻击速度 - m_FireTimer = fBackupTimer; + // 恢复正常攻击速度 + m_FireTimer = fBackupTimer; - towerPtr.PlayEnergyEffect(false); + towerPtr.PlayEnergyEffect(false); - } - } + } + } - } - } + } + } - /// <summary> - /// Update the timers - /// </summary> - protected virtual void Update() - { - // 处理当前Affector所在Tower对应的技能 - updateTowerSkillData(); + /// <summary> + /// Update the timers + /// </summary> + protected virtual void Update() + { + // 处理当前Affector所在Tower对应的技能 + updateTowerSkillData(); - m_FireTimer -= Time.deltaTime; - if( trackingEnemy == null ) - m_TrackingEnemy = targetter.GetTarget(waveLineID, bWoodAffector); - if (trackingEnemy != null && m_FireTimer <= 0.0f) - { - OnFireTimer(); - m_FireTimer = 1 / fireRate; - - // 多倍攻速: - if (fInEnergy > 0.0f) - m_FireTimer = m_FireTimer / 3.0f; - } - } - - /// <summary> - /// Fired at every poll of the fire rate timer - /// </summary> - protected virtual void OnFireTimer() - { - if (fireCondition != null) - { - if (!fireCondition()) - { - return; - } - } - FireProjectile(); - } - - /// <summary> - /// Common logic when attacking - /// 调用攻击的核心函数,由这个函数发起真正的攻击,多目标或者单目标 - /// </summary> - protected virtual void FireProjectile() - { - // 不再处理多子弹攻击,确保只有一个弹道 - isMultiAttack = false; - m_TrackingEnemy = targetter.GetTarget( waveLineID, bWoodAffector ); - if ( (m_TrackingEnemy == null) || (fillBulletTime>0) ) - { - if (this.towerPtr) - towerPtr.setTowerState(false); - return; - }else + m_FireTimer -= Time.deltaTime; + if (trackingEnemy == null) + m_TrackingEnemy = targetter.GetTarget(waveLineID, bWoodAffector); + if (trackingEnemy != null && m_FireTimer <= 0.0f) { - if (this.towerPtr) - towerPtr.setTowerState(true); + OnFireTimer(); + m_FireTimer = 1 / fireRate; + + // 多倍攻速: + if (fInEnergy > 0.0f) + m_FireTimer = m_FireTimer / 3.0f; + } + } + + /// <summary> + /// Fired at every poll of the fire rate timer + /// </summary> + protected virtual void OnFireTimer() + { + if (fireCondition != null) + { + if (!fireCondition()) + { + return; + } + } + FireProjectile(); + } + + /// <summary> + /// Common logic when attacking + /// 调用攻击的核心函数,由这个函数发起真正的攻击,多目标或者单目标 + /// </summary> + protected virtual void FireProjectile() + { + // 不再处理多子弹攻击,确保只有一个弹道 + isMultiAttack = false; + m_TrackingEnemy = targetter.GetTarget(waveLineID, bWoodAffector); + if ((m_TrackingEnemy == null) || (fillBulletTime > 0)) + { + if (this.towerPtr) + towerPtr.setTowerState(false); + return; + } + else + { + if (this.towerPtr) + towerPtr.setTowerState(true); } - // - // 处理子弹充能相关的内容 - if( towerPtr && (towerPtr.bulletCtl != null)) + // + // 处理子弹充能相关的内容 + if (towerPtr && (towerPtr.bulletCtl != null)) { - int bnum = towerPtr.bulletCtl.decBullet(); - // - if (bnum == 0) - { - damagerProjectile.damageMulti = 5.0f; - fillBulletTime = 2.0f; - } + int bnum = towerPtr.bulletCtl.decBullet(); + // + if (bnum == 0) + { + damagerProjectile.damageMulti = 5.0f; + fillBulletTime = 2.0f; + } } - if (isMultiAttack) - { - List<Targetable> enemies = towerTargetter.GetAllTargets(); - if( (enemies != null)&&(Targetter.bSearchTarget) ) - m_Launcher.Launch(enemies, projectile, projectilePoints,this.maxAttackNum); - } - else - { - if(Targetter.bSearchTarget ) - m_Launcher.Launch(m_TrackingEnemy, damagerProjectile.gameObject, projectilePoints); - } - if (randomAudioSource != null) - { - if( Targetter.bSearchTarget ) - randomAudioSource.PlayRandomClip(); - } - } + if (isMultiAttack) + { + List<Targetable> enemies = towerTargetter.GetAllTargets(); + if ((enemies != null) && (Targetter.bSearchTarget)) + m_Launcher.Launch(enemies, projectile, projectilePoints, this.maxAttackNum); + } + else + { + if (Targetter.bSearchTarget) + { + m_Launcher.Launch(m_TrackingEnemy, damagerProjectile.gameObject, projectilePoints); + AudioSourceManager.Ins.Play(audioEnum); + } + } + if (randomAudioSource != null) + { + if (Targetter.bSearchTarget) + randomAudioSource.PlayRandomClip(); + } + } - /// <summary> - /// A delegate to compare distances of components - /// </summary> - /// <param name="first"></param> - /// <param name="second"></param> - protected virtual int ByDistance(Targetable first, Targetable second) - { - float firstSqrMagnitude = Vector3.SqrMagnitude(first.position - epicenter.position); - float secondSqrMagnitude = Vector3.SqrMagnitude(second.position - epicenter.position); - return firstSqrMagnitude.CompareTo(secondSqrMagnitude); - } + /// <summary> + /// A delegate to compare distances of components + /// </summary> + /// <param name="first"></param> + /// <param name="second"></param> + protected virtual int ByDistance(Targetable first, Targetable second) + { + float firstSqrMagnitude = Vector3.SqrMagnitude(first.position - epicenter.position); + float secondSqrMagnitude = Vector3.SqrMagnitude(second.position - epicenter.position); + return firstSqrMagnitude.CompareTo(secondSqrMagnitude); + } #if UNITY_EDITOR - /// <summary> - /// Draws the search area - /// </summary> - void OnDrawGizmosSelected() - { - Gizmos.DrawWireSphere(epicenter.position, towerTargetter.effectRadius); - } + /// <summary> + /// Draws the search area + /// </summary> + void OnDrawGizmosSelected() + { + Gizmos.DrawWireSphere(epicenter.position, towerTargetter.effectRadius); + } #endif - } + } - /// <summary> - /// A delegate for boolean calculation logic - /// </summary> - public delegate bool Filter(); + /// <summary> + /// A delegate for boolean calculation logic + /// </summary> + public delegate bool Filter(); } \ No newline at end of file diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs index 412cfb7..7f8f1d1 100644 --- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs +++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs @@ -154,6 +154,9 @@ m_GameUI.TryMoveGhost(pointer, false); this.isInDragState = true; + AudioSourceManager.Ins.Play(AudioEnum.DragTower); + + //Debug.Log("开始拖拽"); } protected override void OnDrag(PointerActionInfo pointer) @@ -168,9 +171,15 @@ { // EndDrag 只能放置相关的GhostTower. if (this.isInDragState) - m_GameUI.onEndTowerDrag(pointer); + { + AudioSourceManager.Ins.Play(AudioEnum.PutTower); + } + m_GameUI.onEndTowerDrag(pointer); this.isInDragState = false; + + //Debug.Log("结束拖拽"); + } /// <summary> diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs index b3cc483..988f0cf 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs @@ -60,6 +60,8 @@ ps = obj.transform.GetChild(0).GetComponent<ParticleSystem>(); ps.transform.position = EndlessLevelManager.instance.WaveManager.GetWaveEndPos(id); ps.Play(); + AudioSourceManager.Ins.Play(AudioEnum.FireSkill); + Destroy(obj, ps.main.duration); } @@ -78,6 +80,8 @@ ps = obj.transform.GetChild(0).GetComponent<ParticleSystem>(); ps.transform.position = pos; ps.Play(); + AudioSourceManager.Ins.Play(AudioEnum.LightningSkill); + Destroy(obj, ps.main.duration); } diff --git a/Assets/Scripts/TowerDefense/Towers/EndlessViewObtainedProps.cs b/Assets/Scripts/TowerDefense/Towers/EndlessViewObtainedProps.cs index 3fab292..daaf3bb 100644 --- a/Assets/Scripts/TowerDefense/Towers/EndlessViewObtainedProps.cs +++ b/Assets/Scripts/TowerDefense/Towers/EndlessViewObtainedProps.cs @@ -60,6 +60,8 @@ public void OnClick() { + AudioSourceManager.Ins.Play(AudioEnum.UI); + isShow = !isShow; if (isShow) Refresh(); diff --git a/Assets/Scripts/TowerDefense/UI/EndGameScreen.cs b/Assets/Scripts/TowerDefense/UI/EndGameScreen.cs index ca551a6..d0bdd0b 100644 --- a/Assets/Scripts/TowerDefense/UI/EndGameScreen.cs +++ b/Assets/Scripts/TowerDefense/UI/EndGameScreen.cs @@ -246,10 +246,10 @@ protected void Victory() { OpenEndGameScreen(true); - if ((victorySound != null) && (audioSource != null)) - { - audioSource.PlayOneShot(victorySound); - } + // if ((victorySound != null) && (audioSource != null)) + // { + // audioSource.PlayOneShot(victorySound); + // } //background.color = winBackgroundColor; //first check if there are any more levels after this one @@ -294,10 +294,10 @@ // nextLevelButton.enabled = false; // nextLevelButton.gameObject.SetActive(false); //} - if ((defeatSound != null) && (audioSource != null)) - { - audioSource.PlayOneShot(defeatSound); - } + // if ((defeatSound != null) && (audioSource != null)) + // { + // audioSource.PlayOneShot(defeatSound); + // } //background.color = loseBackgroundColor; } diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs b/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs index 10feb0a..30d83a6 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessBossHPManager.cs @@ -139,6 +139,10 @@ public void UpdateWave(int wave) { WaveNumText.text = $"x{wave}"; + if (wave == 0) + { + AudioSourceManager.Ins.Play(AudioEnum.BossDie); + } } /// <summary> diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs b/Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs index 0780712..37efa27 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs @@ -50,6 +50,9 @@ { IconList[i].Reset(); } + + AudioSourceManager.Ins?.Play(AudioEnum.BuffAppear); + } @@ -109,6 +112,8 @@ int index = SelectedIndex; + AudioSourceManager.Ins.Play(AudioEnum.UI); + HideBuffUI(); if (BuffSelectCompleted != null) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs index 1377390..45fa4ea 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs @@ -126,8 +126,8 @@ private void ShowPanel() { OpenEndGameScreen(true); - if (VictoryAudio != null && AudioSource != null) - AudioSource.PlayOneShot(VictoryAudio); + // if (VictoryAudio != null && AudioSource != null) + // AudioSource.PlayOneShot(VictoryAudio); } /// <summary> diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs index 25d8d70..70e749d 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs @@ -74,6 +74,8 @@ private void StartLater() { + AudioSourceManager.Ins.Play(AudioEnum.End); + StartCoroutine(ShowSlow()); } diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSwitchSpeed.cs b/Assets/Scripts/TowerDefense/UI/EndlessSwitchSpeed.cs index 02169e4..8598e42 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessSwitchSpeed.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessSwitchSpeed.cs @@ -29,6 +29,8 @@ public void OnClick() { + AudioSourceManager.Ins.Play(AudioEnum.UI); + SwitchSpeed(); } diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 2dcf5cb..e07d09d 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -85,6 +85,8 @@ GameConfig.EndlessOpenAttackTowerCount = 0; GameConfig.EndlessBuyTowerCount = 0; GameConfig.EndlessPortUseSkillTowerCount = 0; + + AudioSourceManager.Ins.Play(AudioEnum.BGM2); } private void InitSDK() @@ -93,6 +95,10 @@ gameObject.AddComponent<TDAA_SDKManager>(); TDAA_SDKManager.Ins.ArriveBattle();//埋点 TDAA_SDKManager.Ins.Statistics(4);//埋点 + + if (AudioSourceManager.Ins == null) + gameObject.AddComponent<AudioSourceManager>(); + } /// <summary> diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index db5f6e6..d1b8668 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -1455,7 +1455,8 @@ /// </summary> protected void disableRandomTowerBtn() { - randomTowerBtn.interactable = false; + randomTowerBtn.GetComponent<EndlessRandomTower>().ChangeBtnClick(); + //randomTowerBtn.interactable = false; if (towerPriceText) { towerPriceText.color = new Color(0.5f, 0.5f, 0.5f); @@ -1477,7 +1478,10 @@ towerPriceText.color = new Color(1.0f, 1.0f, 1.0f); if (randomTowerBtn) - randomTowerBtn.interactable = true; + { + randomTowerBtn.GetComponent<EndlessRandomTower>().ChangeBtnClickNormal(); + //randomTowerBtn.interactable = true; + } tdBuyDisable = false; } diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs index b0a4e34..30f09ec 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs @@ -88,7 +88,25 @@ bCdTimeStart = false; cdTimeBg.gameObject.SetActive(false); + cdTimeText.text = ""; + + randomBtn.onClick.AddListener(onClick); + + } + + public void ChangeBtnClickNormal() + { + randomBtn.onClick.RemoveAllListeners(); + randomBtn.onClick.AddListener(onClick); + } + public void ChangeBtnClick() + { + randomBtn.onClick.RemoveAllListeners(); + randomBtn.onClick.AddListener(() => + { + AudioSourceManager.Ins.Play(AudioEnum.UIDisable); + }); } /// <summary> @@ -280,7 +298,14 @@ /// </summary> public void onClick() { - if (GameConfig.IsNewbie && !GameConfig.CanBuyNewTower) return; + if (GameConfig.IsNewbie && !GameConfig.CanBuyNewTower) + { + AudioSourceManager.Ins.Play(AudioEnum.UIDisable); + + return; + } + + AudioSourceManager.Ins.Play(AudioEnum.UI); // 还没到技能时间,忽略掉技能宝石 Tower newTower = GetRandomTower(EndlessUIStart.instance.GameStartTime <= SKILL_TOWER_TIME); @@ -295,7 +320,7 @@ /// 随机找一个空白位置放置塔防 /// </summary> /// <param name="tower"></param> - public bool RandomPlaceTower(Tower tower, int level = -1, int cost = -1, int posx = - 1, int posy = -1) + public bool RandomPlaceTower(Tower tower, int level = -1, int cost = -1, int posx = -1, int posy = -1) { EndlessGameUI gameUI = EndlessGameUI.instance; diff --git a/Assets/Scripts/TowerDefense/UI/HUD/SelectBuffIcon.cs b/Assets/Scripts/TowerDefense/UI/HUD/SelectBuffIcon.cs index 1783781..7f8bf73 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/SelectBuffIcon.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/SelectBuffIcon.cs @@ -59,6 +59,8 @@ public void OnClick() { + AudioSourceManager.Ins.Play(AudioEnum.ChooseBuff); + if (OnSelectBuffCompleted != null) OnSelectBuffCompleted(Index); } diff --git a/Assets/Scripts/TowerDefense/UI/MainMenuScene.cs b/Assets/Scripts/TowerDefense/UI/MainMenuScene.cs index e98818f..857ac34 100644 --- a/Assets/Scripts/TowerDefense/UI/MainMenuScene.cs +++ b/Assets/Scripts/TowerDefense/UI/MainMenuScene.cs @@ -70,6 +70,8 @@ /// </summary> public void cooperateBtnClick() { + AudioSourceManager.Ins.Play(AudioEnum.UI); + combatBtn.transform.DOKill(); combatBtn.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); this.SafelyUnsubscribe(); @@ -83,6 +85,8 @@ /// </summary> public void StartGame() { + AudioSourceManager.Ins.Play(AudioEnum.UI); + combatBtn.transform.DOKill(); combatBtn.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); -- Gitblit v1.9.1