From 2ef9a95def81f3f47f302c86a5709140a6f39ce6 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 18 Nov 2020 12:28:51 +0800 Subject: [PATCH] 新增buff验证测试 --- Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs | 15 +-- Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs | 1 Assets/Prefabs/Towers/Water/WaterProjectile_3 1.prefab | 3 GemBattle/宝石塔防_Data/Managed/Unity.TextMeshPro.dll | 0 GemBattle/宝石塔防_Data/resources.assets | 0 Assets/Prefabs/Towers/WoodTower/WProjectile_0.prefab | 1 GemBattle/宝石塔防_Data/globalgamemanagers.assets | 0 Assets/Prefabs/Towers/WoodTower/WProjectile_4.prefab | 1 Assets/Scripts/TowerDefense/Level/EndlessBuff/GoldAdd.cs | 2 Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs | 3 GemBattle/宝石塔防_Data/globalgamemanagers | 0 Assets/Scripts/TowerDefense/Level/EndlessBuff/CritDamageAdd.cs | 5 Assets/Prefabs/Towers/Water/WaterProjectile_2 1.prefab | 3 Assets/Prefabs/Towers/Water/WaterProjectile_4 1.prefab | 3 Assets/Scripts/TowerDefense/UI/EndlessBuffPreview.cs | 8 +- GemBattle/宝石塔防_Data/level1 | 0 GemBattle/宝石塔防_Data/Managed/Assembly-CSharp.dll | 0 Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuff.cs | 10 ++ Assets/Prefabs/Towers/WoodTower/WProjectile_3.prefab | 1 Assets/Scripts/TowerDefense/Towers/TowerFireTrigger.cs | 32 ++++---- GemBattle/宝石塔防_Data/sharedassets1.assets | 0 GemBattle/宝石塔防_Data/resources.resource | 0 Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs | 2 Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs | 15 ++- GemBattle/宝石塔防_Data/resources.assets.resS | 0 Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 4.prefab | 1 Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 0.prefab | 1 Assets/Prefabs/Towers/Water/WaterProjectile_1.prefab | 1 Assets/Prefabs/Towers/WoodTower/WProjectile_2.prefab | 1 GemBattle/宝石塔防_Data/Managed/MoreMountains.NiceVibrations.Haptics.dll | 0 GemBattle/宝石塔防_Data/StreamingAssets/Table/endless_buff.json | 2 Assets/Scripts/TowerDefense/Agents/Agent.cs | 2 GemBattle/宝石塔防_Data/Managed/UnityEngine.UI.dll | 0 Assets/Prefabs/Towers/WoodTower/WProjectile_1.prefab | 1 Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 3.prefab | 1 Assets/Prefabs/Towers/Water/WaterProjectile_4.prefab | 1 Assets/Prefabs/Towers/Water/WaterProjectile_1 1.prefab | 3 Assets/Scripts/TowerDefense/Level/EndlessBuff/CritBulletAdd.cs | 2 GemBattle/宝石塔防_Data/Managed/MoreMountains.NiceVibrations.Demos.dll | 0 Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 1.prefab | 1 GemBattle/宝石塔防_Data/Managed/MoreMountains.NiceVibrations.dll | 0 Assets/Scripts/Data/EndlessBuffData.cs | 16 ++++ Assets/Prefabs/Towers/Water/WaterProjectile_0.prefab | 1 Assets/StreamingAssets/Table/endless_buff.json | 2 Assets/Scripts/TowerDefense/UI/BulletUICtl.cs | 4 Assets/Prefabs/Towers/Water/WaterProjectile_2.prefab | 1 Assets/Scripts/TowerDefense/Towers/TowerLevel.cs | 10 +- GemBattle/宝石塔防_Data/Managed/Assembly-CSharp-firstpass.dll | 0 Assets/Scripts/ActionGameFramework/Health/Damager.cs | 13 -- Assets/Prefabs/Towers/Water/WaterProjectile_0 1.prefab | 3 Assets/Scripts/TowerDefense/Level/EndlessBuff/ObtainTower.cs | 4 GemBattle.zip | 0 Assets/Scripts/Net/NetExtends/Table.cs | 4 GemBattle/宝石塔防_Data/Managed/Unity.Timeline.dll | 0 GemBattle/宝石塔防_Data/sharedassets1.assets.resS | 0 Assets/Prefabs/Towers/Water/WaterProjectile_3.prefab | 1 Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 2.prefab | 1 57 files changed, 107 insertions(+), 75 deletions(-) diff --git a/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 0.prefab b/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 0.prefab index 75a0af3..c75da11 100644 --- a/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 0.prefab +++ b/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 0.prefab @@ -9775,6 +9775,7 @@ m_EditorClassIdentifier: chainAttackRate: 0.5 attributeId: 10101 + TowerPtr: {fileID: 114126723238285906, guid: 5404cfd4436cfc64383b91b952dacf98, type: 3} --- !u!114 &7641914139423715995 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 1.prefab b/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 1.prefab index e243eb8..02ccaad 100644 --- a/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 1.prefab +++ b/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 1.prefab @@ -9775,6 +9775,7 @@ m_EditorClassIdentifier: chainAttackRate: 0.55 attributeId: 10101 + TowerPtr: {fileID: 114126723238285906, guid: 5404cfd4436cfc64383b91b952dacf98, type: 3} --- !u!114 &7641914139423715995 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 2.prefab b/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 2.prefab index d34d01e..052d989 100644 --- a/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 2.prefab +++ b/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 2.prefab @@ -9775,6 +9775,7 @@ m_EditorClassIdentifier: chainAttackRate: 0.6 attributeId: 10101 + TowerPtr: {fileID: 114126723238285906, guid: 5404cfd4436cfc64383b91b952dacf98, type: 3} --- !u!114 &7641914139423715995 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 3.prefab b/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 3.prefab index 97ef37e..4b6eeb4 100644 --- a/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 3.prefab +++ b/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 3.prefab @@ -9775,6 +9775,7 @@ m_EditorClassIdentifier: chainAttackRate: 0.6 attributeId: 10101 + TowerPtr: {fileID: 114126723238285906, guid: 5404cfd4436cfc64383b91b952dacf98, type: 3} --- !u!114 &7641914139423715995 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 4.prefab b/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 4.prefab index e30ef03..7460aeb 100644 --- a/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 4.prefab +++ b/Assets/Prefabs/Towers/Fire/Effect_HuoJingLing_Atk 4.prefab @@ -9775,6 +9775,7 @@ m_EditorClassIdentifier: chainAttackRate: 0.6 attributeId: 10101 + TowerPtr: {fileID: 114126723238285906, guid: 5404cfd4436cfc64383b91b952dacf98, type: 3} --- !u!114 &7641914139423715995 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/Water/WaterProjectile_0 1.prefab b/Assets/Prefabs/Towers/Water/WaterProjectile_0 1.prefab index 2d2e8bd..546c3f2 100644 --- a/Assets/Prefabs/Towers/Water/WaterProjectile_0 1.prefab +++ b/Assets/Prefabs/Towers/Water/WaterProjectile_0 1.prefab @@ -97,7 +97,7 @@ m_Script: {fileID: 11500000, guid: fedeb0b3c5e104ea19d0d4599d22ab97, type: 3} m_Name: m_EditorClassIdentifier: - damage: 150 + damage: 90 damageMulti: 1 towerName: bSet: 0 @@ -150,6 +150,7 @@ m_EditorClassIdentifier: chainAttackRate: 0 attributeId: 20101 + TowerPtr: {fileID: 114126723238285906, guid: 08be51bfa9f904b4e83c31be88ba554f, type: 3} --- !u!135 &794977756389387197 SphereCollider: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/Water/WaterProjectile_0.prefab b/Assets/Prefabs/Towers/Water/WaterProjectile_0.prefab index ffe16cb..2a52d7c 100644 --- a/Assets/Prefabs/Towers/Water/WaterProjectile_0.prefab +++ b/Assets/Prefabs/Towers/Water/WaterProjectile_0.prefab @@ -9941,6 +9941,7 @@ m_EditorClassIdentifier: chainAttackRate: 0 attributeId: 20101 + TowerPtr: {fileID: 114126723238285906, guid: 08be51bfa9f904b4e83c31be88ba554f, type: 3} --- !u!135 &794977756389387197 SphereCollider: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/Water/WaterProjectile_1 1.prefab b/Assets/Prefabs/Towers/Water/WaterProjectile_1 1.prefab index f3f3134..503a0c2 100644 --- a/Assets/Prefabs/Towers/Water/WaterProjectile_1 1.prefab +++ b/Assets/Prefabs/Towers/Water/WaterProjectile_1 1.prefab @@ -97,7 +97,7 @@ m_Script: {fileID: 11500000, guid: fedeb0b3c5e104ea19d0d4599d22ab97, type: 3} m_Name: m_EditorClassIdentifier: - damage: 300 + damage: 180 damageMulti: 1 towerName: bSet: 0 @@ -150,6 +150,7 @@ m_EditorClassIdentifier: chainAttackRate: 0 attributeId: 20101 + TowerPtr: {fileID: 114126723238285906, guid: 08be51bfa9f904b4e83c31be88ba554f, type: 3} --- !u!135 &6201351407003447028 SphereCollider: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/Water/WaterProjectile_1.prefab b/Assets/Prefabs/Towers/Water/WaterProjectile_1.prefab index 9d79f92..95dd6b0 100644 --- a/Assets/Prefabs/Towers/Water/WaterProjectile_1.prefab +++ b/Assets/Prefabs/Towers/Water/WaterProjectile_1.prefab @@ -9941,6 +9941,7 @@ m_EditorClassIdentifier: chainAttackRate: 0 attributeId: 20101 + TowerPtr: {fileID: 114126723238285906, guid: 08be51bfa9f904b4e83c31be88ba554f, type: 3} --- !u!135 &6201351407003447028 SphereCollider: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/Water/WaterProjectile_2 1.prefab b/Assets/Prefabs/Towers/Water/WaterProjectile_2 1.prefab index f2c04f9..69aeaeb 100644 --- a/Assets/Prefabs/Towers/Water/WaterProjectile_2 1.prefab +++ b/Assets/Prefabs/Towers/Water/WaterProjectile_2 1.prefab @@ -97,7 +97,7 @@ m_Script: {fileID: 11500000, guid: fedeb0b3c5e104ea19d0d4599d22ab97, type: 3} m_Name: m_EditorClassIdentifier: - damage: 450 + damage: 270 damageMulti: 1 towerName: bSet: 0 @@ -150,6 +150,7 @@ m_EditorClassIdentifier: chainAttackRate: 0 attributeId: 20101 + TowerPtr: {fileID: 114126723238285906, guid: 08be51bfa9f904b4e83c31be88ba554f, type: 3} --- !u!135 &3669498217609003192 SphereCollider: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/Water/WaterProjectile_2.prefab b/Assets/Prefabs/Towers/Water/WaterProjectile_2.prefab index 120adf3..a12f9e7 100644 --- a/Assets/Prefabs/Towers/Water/WaterProjectile_2.prefab +++ b/Assets/Prefabs/Towers/Water/WaterProjectile_2.prefab @@ -9941,6 +9941,7 @@ m_EditorClassIdentifier: chainAttackRate: 0 attributeId: 20101 + TowerPtr: {fileID: 114126723238285906, guid: 08be51bfa9f904b4e83c31be88ba554f, type: 3} --- !u!135 &3669498217609003192 SphereCollider: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/Water/WaterProjectile_3 1.prefab b/Assets/Prefabs/Towers/Water/WaterProjectile_3 1.prefab index f53607b..b34772c 100644 --- a/Assets/Prefabs/Towers/Water/WaterProjectile_3 1.prefab +++ b/Assets/Prefabs/Towers/Water/WaterProjectile_3 1.prefab @@ -97,7 +97,7 @@ m_Script: {fileID: 11500000, guid: fedeb0b3c5e104ea19d0d4599d22ab97, type: 3} m_Name: m_EditorClassIdentifier: - damage: 600 + damage: 360 damageMulti: 1 towerName: bSet: 0 @@ -150,6 +150,7 @@ m_EditorClassIdentifier: chainAttackRate: 0 attributeId: 20101 + TowerPtr: {fileID: 114126723238285906, guid: 08be51bfa9f904b4e83c31be88ba554f, type: 3} --- !u!135 &7453998822848565797 SphereCollider: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/Water/WaterProjectile_3.prefab b/Assets/Prefabs/Towers/Water/WaterProjectile_3.prefab index 1ddffa1..5e5334b 100644 --- a/Assets/Prefabs/Towers/Water/WaterProjectile_3.prefab +++ b/Assets/Prefabs/Towers/Water/WaterProjectile_3.prefab @@ -9941,6 +9941,7 @@ m_EditorClassIdentifier: chainAttackRate: 0 attributeId: 20101 + TowerPtr: {fileID: 114126723238285906, guid: 08be51bfa9f904b4e83c31be88ba554f, type: 3} --- !u!135 &7453998822848565797 SphereCollider: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/Water/WaterProjectile_4 1.prefab b/Assets/Prefabs/Towers/Water/WaterProjectile_4 1.prefab index 27bf192..4405d24 100644 --- a/Assets/Prefabs/Towers/Water/WaterProjectile_4 1.prefab +++ b/Assets/Prefabs/Towers/Water/WaterProjectile_4 1.prefab @@ -97,7 +97,7 @@ m_Script: {fileID: 11500000, guid: fedeb0b3c5e104ea19d0d4599d22ab97, type: 3} m_Name: m_EditorClassIdentifier: - damage: 750 + damage: 450 damageMulti: 1 towerName: bSet: 0 @@ -150,6 +150,7 @@ m_EditorClassIdentifier: chainAttackRate: 0 attributeId: 20101 + TowerPtr: {fileID: 114126723238285906, guid: 08be51bfa9f904b4e83c31be88ba554f, type: 3} --- !u!135 &478004586242557291 SphereCollider: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/Water/WaterProjectile_4.prefab b/Assets/Prefabs/Towers/Water/WaterProjectile_4.prefab index 2dca4a9..84d9274 100644 --- a/Assets/Prefabs/Towers/Water/WaterProjectile_4.prefab +++ b/Assets/Prefabs/Towers/Water/WaterProjectile_4.prefab @@ -9941,6 +9941,7 @@ m_EditorClassIdentifier: chainAttackRate: 0 attributeId: 20101 + TowerPtr: {fileID: 114126723238285906, guid: 08be51bfa9f904b4e83c31be88ba554f, type: 3} --- !u!135 &478004586242557291 SphereCollider: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/WoodTower/WProjectile_0.prefab b/Assets/Prefabs/Towers/WoodTower/WProjectile_0.prefab index 60bea61..a263178 100644 --- a/Assets/Prefabs/Towers/WoodTower/WProjectile_0.prefab +++ b/Assets/Prefabs/Towers/WoodTower/WProjectile_0.prefab @@ -10183,6 +10183,7 @@ m_EditorClassIdentifier: chainAttackRate: 0 attributeId: 30101 + TowerPtr: {fileID: 114126723238285906, guid: a54a7e98fafc604488c570e746551af1, type: 3} --- !u!1 &7805828781973333584 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/WoodTower/WProjectile_1.prefab b/Assets/Prefabs/Towers/WoodTower/WProjectile_1.prefab index b097d02..4224ff4 100644 --- a/Assets/Prefabs/Towers/WoodTower/WProjectile_1.prefab +++ b/Assets/Prefabs/Towers/WoodTower/WProjectile_1.prefab @@ -10093,6 +10093,7 @@ m_EditorClassIdentifier: chainAttackRate: 0 attributeId: 30101 + TowerPtr: {fileID: 114126723238285906, guid: a54a7e98fafc604488c570e746551af1, type: 3} --- !u!1 &6743535499860450394 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/WoodTower/WProjectile_2.prefab b/Assets/Prefabs/Towers/WoodTower/WProjectile_2.prefab index df13a61..1fbaa85 100644 --- a/Assets/Prefabs/Towers/WoodTower/WProjectile_2.prefab +++ b/Assets/Prefabs/Towers/WoodTower/WProjectile_2.prefab @@ -9954,6 +9954,7 @@ m_EditorClassIdentifier: chainAttackRate: 0 attributeId: 30101 + TowerPtr: {fileID: 114126723238285906, guid: a54a7e98fafc604488c570e746551af1, type: 3} --- !u!1 &7563412234984757212 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/WoodTower/WProjectile_3.prefab b/Assets/Prefabs/Towers/WoodTower/WProjectile_3.prefab index 2bdeecf..584a274 100644 --- a/Assets/Prefabs/Towers/WoodTower/WProjectile_3.prefab +++ b/Assets/Prefabs/Towers/WoodTower/WProjectile_3.prefab @@ -10183,6 +10183,7 @@ m_EditorClassIdentifier: chainAttackRate: 0 attributeId: 30101 + TowerPtr: {fileID: 114126723238285906, guid: a54a7e98fafc604488c570e746551af1, type: 3} --- !u!1 &9012282123540836921 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Towers/WoodTower/WProjectile_4.prefab b/Assets/Prefabs/Towers/WoodTower/WProjectile_4.prefab index 3237813..ee134a1 100644 --- a/Assets/Prefabs/Towers/WoodTower/WProjectile_4.prefab +++ b/Assets/Prefabs/Towers/WoodTower/WProjectile_4.prefab @@ -5174,6 +5174,7 @@ m_EditorClassIdentifier: chainAttackRate: 0 attributeId: 30101 + TowerPtr: {fileID: 114126723238285906, guid: a54a7e98fafc604488c570e746551af1, type: 3} --- !u!1 &6941437354564793899 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/ActionGameFramework/Health/Damager.cs b/Assets/Scripts/ActionGameFramework/Health/Damager.cs index e3d4905..089659e 100644 --- a/Assets/Scripts/ActionGameFramework/Health/Damager.cs +++ b/Assets/Scripts/ActionGameFramework/Health/Damager.cs @@ -57,12 +57,6 @@ public SerializableIAlignmentProvider alignment; /// <summary> - /// 塔的属性id - /// </summary> - /// <value></value> - public int TowerAttributeId { get; set; } - - /// <summary> /// Gets the alignment of the damager /// </summary> public IAlignmentProvider alignmentProvider @@ -117,12 +111,11 @@ /// </summary> public float finalDamage { - - - get { + get + { float fd = damage * damageMulti; damageMulti = 1.0f; - return fd + inSceneUpGradeDamage; + return fd + inSceneUpGradeDamage; } } diff --git a/Assets/Scripts/Data/EndlessBuffData.cs b/Assets/Scripts/Data/EndlessBuffData.cs index 5609c26..ae73e6e 100644 --- a/Assets/Scripts/Data/EndlessBuffData.cs +++ b/Assets/Scripts/Data/EndlessBuffData.cs @@ -195,6 +195,22 @@ } /// <summary> + /// 根据buff配置表id获取buff数据 + /// </summary> + /// <param name="id"></param> + /// <returns></returns> + public static EndlessBuffConfig GetBuffById(int id) + { + for (int i = 0; i < endlessBuffPool.Count; ++i) + { + if (endlessBuffPool[i].Config.id == id) + return endlessBuffPool[i]; + } + + return null; + } + + /// <summary> /// 根据品质获得颜色值 /// </summary> /// <param name="rare"></param> diff --git a/Assets/Scripts/Net/NetExtends/Table.cs b/Assets/Scripts/Net/NetExtends/Table.cs index ffe242e..da4917e 100644 --- a/Assets/Scripts/Net/NetExtends/Table.cs +++ b/Assets/Scripts/Net/NetExtends/Table.cs @@ -957,7 +957,7 @@ public List<int> target_type; // buff效果 - public List<int> buff_effect; + public List<float> buff_effect; // 生命周期 public int scope; @@ -990,7 +990,7 @@ _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString())); _endless_buff.name = GameUtils.GetString(item[index++].ToString()); _endless_buff.target_type = GameUtils.GetIntList(item[index++]); - _endless_buff.buff_effect = GameUtils.GetIntList(item[index++]); + _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]); _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString())); _endless_buff.brief = GameUtils.GetString(item[index++].ToString()); _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString())); diff --git a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs index d677ae2..1730584 100644 --- a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs +++ b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs @@ -57,7 +57,7 @@ /// The fire rate in fires-per-second /// </summary> [SerializeField] - private float projectileFireRate; + private float projectileFireRate = 1; public float FireRate { @@ -153,7 +153,9 @@ get { FireRateAdd fireRateAdd = (FireRateAdd)EndlessBuffManager.instance.GetBuffInstanceByType(EndlessBuffEffectType.FireRateAdd); - return fireRateAdd.GetFireSpeedAdd(towerAttributeId); + float rateAdd = fireRateAdd.GetFireSpeedAdd(towerAttributeId); + + return rateAdd > 1 ? rateAdd : fireSpeed; } } @@ -207,15 +209,6 @@ public override TowerDefense.Targetting.Targetter GetTargetter() { return targetter; - } - - private void Start() - { - if (projectile != null) - { - Damager damager = projectile.GetComponent<Damager>(); - towerAttributeId = damager.TowerAttributeId; - } } /// <summary> diff --git a/Assets/Scripts/TowerDefense/Agents/Agent.cs b/Assets/Scripts/TowerDefense/Agents/Agent.cs index 546bfa3..1ebb9db 100644 --- a/Assets/Scripts/TowerDefense/Agents/Agent.cs +++ b/Assets/Scripts/TowerDefense/Agents/Agent.cs @@ -824,8 +824,6 @@ return; } - float atime = 0; - /// <summary> /// 更新动作信息. /// </summary> diff --git a/Assets/Scripts/TowerDefense/Level/EndlessBuff/CritBulletAdd.cs b/Assets/Scripts/TowerDefense/Level/EndlessBuff/CritBulletAdd.cs index a9d24c7..9fb0c15 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessBuff/CritBulletAdd.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessBuff/CritBulletAdd.cs @@ -15,7 +15,7 @@ for (int i = 0; i < BuffList.Count; ++i) { if (BuffList[i].Config.buff_effect[1] > max) - max = BuffList[i].Config.buff_effect[1]; + max = (int)BuffList[i].Config.buff_effect[1]; } EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessCritBulletNumChange, max); diff --git a/Assets/Scripts/TowerDefense/Level/EndlessBuff/CritDamageAdd.cs b/Assets/Scripts/TowerDefense/Level/EndlessBuff/CritDamageAdd.cs index 8e78482..cd0e047 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessBuff/CritDamageAdd.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessBuff/CritDamageAdd.cs @@ -11,11 +11,10 @@ /// 根据宝石id获得暴击增加的伤害比率(千分比) /// </summary> /// <param name="gemId"></param> - /// <param name="preDamage"></param> /// <returns></returns> - public float GetCritDamageRate(int gemId, float preDamage = 0) + public float GetCritDamageRate(int gemId) { - float ret = preDamage; + float ret = 0; for (int i = 0; i < BuffList.Count; ++i) { diff --git a/Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuff.cs b/Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuff.cs index c362dee..e0f3d2f 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuff.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuff.cs @@ -49,7 +49,15 @@ isEffective = true; break; case EndlessBuffUseTarget.Element: - isEffective = gemId == buffData.Config.target_type[1]; + int attributeId = 0; + + if (gemId == 101) + attributeId = 1; + else if (gemId == 105) + attributeId = 2; + else if (gemId == 109) + attributeId = 3; + isEffective = attributeId == buffData.Config.target_type[1]; break; case EndlessBuffUseTarget.Designated: isEffective = gemId == buffData.Config.target_type[1]; diff --git a/Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs index a4278db..8534fcd 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs @@ -43,6 +43,7 @@ /// </summary> public void AddBuff(EndlessBuffConfig buff) { + Debug.Log($"--- 获得buff:id {buff.Config.id}, name:{buff.Config.name} description:{buff.Config.brief} ---"); ++buff.SelectCount; // 0表示只要被选择过,以后就不再出现了 diff --git a/Assets/Scripts/TowerDefense/Level/EndlessBuff/GoldAdd.cs b/Assets/Scripts/TowerDefense/Level/EndlessBuff/GoldAdd.cs index d8b48c0..5a1aa79 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessBuff/GoldAdd.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessBuff/GoldAdd.cs @@ -12,7 +12,7 @@ public override void Handle() { // 一次性增加金币 - EndlessLevelManager.instance.Currency.AddCurrency(BuffList[BuffList.Count - 1].Config.buff_effect[1]); + EndlessLevelManager.instance.Currency.AddCurrency((int)BuffList[BuffList.Count - 1].Config.buff_effect[1]); } } } \ No newline at end of file diff --git a/Assets/Scripts/TowerDefense/Level/EndlessBuff/ObtainTower.cs b/Assets/Scripts/TowerDefense/Level/EndlessBuff/ObtainTower.cs index 54eee06..dbb3b44 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessBuff/ObtainTower.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessBuff/ObtainTower.cs @@ -14,8 +14,8 @@ { Tower newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL, true); - if (!EndlessRandomTower.instance.RandomPlaceTower(newTower, BuffList[BuffList.Count - 1].Config.buff_effect[1] - 1, 0)) - EndlessLevelManager.instance.Currency.AddCurrency(BuffList[BuffList.Count - 1].Config.buff_effect[2]); + if (!EndlessRandomTower.instance.RandomPlaceTower(newTower, (int)BuffList[BuffList.Count - 1].Config.buff_effect[1] - 1, 0)) + EndlessLevelManager.instance.Currency.AddCurrency((int)BuffList[BuffList.Count - 1].Config.buff_effect[2]); } } } \ No newline at end of file diff --git a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs index 104dc91..2c7be27 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs @@ -493,7 +493,7 @@ } /// <summary> - /// buff选择完成 + /// buff选择完成p /// </summary> /// <param name="index"></param> public void OnBuffSelectCompleted(int index) diff --git a/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs b/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs index 0b96029..6b86165 100644 --- a/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs +++ b/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs @@ -33,6 +33,13 @@ public float attackRise { get; set; } /// <summary> + /// 基础增加暴击伤害率 + /// </summary> + private float baseCritDamageRate = 0.5f; + + public Tower TowerPtr; + + /// <summary> /// 处理代理收到的伤害,这里需要判断代理的类型分别去处理 /// </summary> /// <param name="enemy"></param> @@ -89,7 +96,7 @@ private bool IsCrit() { CritProbabilityAdd critProbabilityAdd = (CritProbabilityAdd)EndlessBuffManager.instance.GetBuffInstanceByType(EndlessBuffEffectType.CritProbabilityAdd); - float crit = critProbabilityAdd.GetCrit(damager.TowerAttributeId); + float crit = critProbabilityAdd.GetCrit(TowerPtr.attributeId); float random = UnityEngine.Random.Range(0, 1f); return random <= crit; @@ -102,7 +109,7 @@ private float GetCritDamageRate() { CritDamageAdd critDamageAdd = (CritDamageAdd)EndlessBuffManager.instance.GetBuffInstanceByType(EndlessBuffEffectType.CritDamageAdd); - return critDamageAdd.GetCritDamageRate(damager.TowerAttributeId); + return critDamageAdd.GetCritDamageRate(TowerPtr.attributeId); } /// <summary> @@ -118,7 +125,7 @@ finalDamage += ProcessEndlessBuffAttack(finalDamage); if (crit) - finalDamage *= 1 + GetCritDamageRate(); + finalDamage *= 1 + baseCritDamageRate + GetCritDamageRate(); int deathCount = 0; @@ -193,7 +200,7 @@ { case 2: // 减速. SlowDown slowDown = (SlowDown)EndlessBuffManager.instance.GetBuffInstanceByType(EndlessBuffEffectType.SlowDown); - enemy.addSpeedSlowRate(0.25f + slowDown.GetSlowDownAdd(damager.TowerAttributeId)); + enemy.addSpeedSlowRate(0.25f + slowDown.GetSlowDownAdd(TowerPtr.attributeId)); enemy.SetTargetableMatColor(Color.blue); break; case 3: // 中毒 diff --git a/Assets/Scripts/TowerDefense/Towers/TowerFireTrigger.cs b/Assets/Scripts/TowerDefense/Towers/TowerFireTrigger.cs index 26da54e..fcdc753 100644 --- a/Assets/Scripts/TowerDefense/Towers/TowerFireTrigger.cs +++ b/Assets/Scripts/TowerDefense/Towers/TowerFireTrigger.cs @@ -12,29 +12,29 @@ { public AttackAffector Affector; - private bool isStart; + // private bool isStart; - private float duration; + // private float duration; public void OnFire() { // cx test - // if (!isStart) - // { - // isStart = true; - // } - // else - // { - // Debug.Log($"--------------------- {duration} ---------------------"); - // duration = 0; - // } + // if (!isStart) + // { + // isStart = true; + // } + // else + // { + // Debug.Log($"--------------------- {duration} ---------------------"); + // duration = 0; + // } Affector.FireProjectile(); } - private void Update() - { - if (isStart) - duration += Time.deltaTime; - } + // private void Update() + // { + // if (isStart) + // duration += Time.deltaTime; + // } } } \ No newline at end of file diff --git a/Assets/Scripts/TowerDefense/Towers/TowerLevel.cs b/Assets/Scripts/TowerDefense/Towers/TowerLevel.cs index 8e6649f..dadb95f 100644 --- a/Assets/Scripts/TowerDefense/Towers/TowerLevel.cs +++ b/Assets/Scripts/TowerDefense/Towers/TowerLevel.cs @@ -197,11 +197,11 @@ effect.towerPtr = tower; AttackAffector attackAffector = effect.GetComponent<AttackAffector>(); - if (attackAffector.projectile != null) - { - Damager damager = attackAffector.projectile.gameObject.GetComponent<Damager>(); - damager.TowerAttributeId = tower.attributeId; - } + // if (attackAffector.projectile != null) + // { + // Damager damager = attackAffector.projectile.gameObject.GetComponent<Damager>(); + // damager.TowerAttributeId = tower.attributeId; + // } } m_ParentTower = tower; Transform starTs = transform.Find("Star"); diff --git a/Assets/Scripts/TowerDefense/UI/BulletUICtl.cs b/Assets/Scripts/TowerDefense/UI/BulletUICtl.cs index 9d145a1..02a1840 100644 --- a/Assets/Scripts/TowerDefense/UI/BulletUICtl.cs +++ b/Assets/Scripts/TowerDefense/UI/BulletUICtl.cs @@ -11,11 +11,11 @@ public int maxBulletNum; /// <summary> - /// 当前的子弹数目. + /// 当前的子弹数目 /// </summary> protected int curBulletNum; - private int critNum = 3; + private int critNum = 1; /// <summary> /// 默认的暴击子弹数量 diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBuffPreview.cs b/Assets/Scripts/TowerDefense/UI/EndlessBuffPreview.cs index 1a644ed..1a32461 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessBuffPreview.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessBuffPreview.cs @@ -62,12 +62,12 @@ switch (buffList[i].UseTarget) { case EndlessBuffUseTarget.All: - addArr[0] += buffList[i].Config.buff_effect[1]; - addArr[1] += buffList[i].Config.buff_effect[1]; - addArr[2] += buffList[i].Config.buff_effect[1]; + addArr[0] += (int)buffList[i].Config.buff_effect[1]; + addArr[1] += (int)buffList[i].Config.buff_effect[1]; + addArr[2] += (int)buffList[i].Config.buff_effect[1]; break; case EndlessBuffUseTarget.Element: - addArr[buffList[i].Config.target_type[1] - 1] += buffList[i].Config.buff_effect[1]; + addArr[(int)buffList[i].Config.target_type[1] - 1] += (int)buffList[i].Config.buff_effect[1]; break; case EndlessBuffUseTarget.Designated: break; diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs index ce12198..2c97e51 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs @@ -52,9 +52,6 @@ // 所有宝石位置权重列表 private List<int> weightList; - // 是否初始化过出战数据 - private bool isInitFightData = false; - // Start is called before the first frame update void Start() { diff --git a/Assets/StreamingAssets/Table/endless_buff.json b/Assets/StreamingAssets/Table/endless_buff.json index bf8bb59..4096f69 100644 --- a/Assets/StreamingAssets/Table/endless_buff.json +++ b/Assets/StreamingAssets/Table/endless_buff.json @@ -1 +1 @@ -[[1,"低级火灵之力",[2,1],[1,10,0],-1,"增加全体火精灵10%攻击力",0,99,10001,1,1],[2,"低级水灵之力",[2,2],[1,10,0],-1,"增加全体水精灵10%攻击力",0,99,10002,1,1],[3,"低级木灵之力",[2,3],[1,10,0],-1,"增加全体木精灵10%攻击力",0,99,10003,1,1],[4,"火灵之力",[2,1],[1,15,0],-1,"增加全体火精灵15%攻击力",4,99,10001,2,1],[5,"水灵之力",[2,2],[1,15,0],-1,"增加全体水精灵15%攻击力",4,99,10002,2,1],[6,"木灵之力",[2,3],[1,15,0],-1,"增加全体木精灵15%攻击力",4,99,10003,2,1],[7,"高级火灵之力",[2,1],[1,20,0],-1,"增加全体火精灵20%攻击力",7,99,10001,3,1],[8,"高级水灵之力",[2,2],[1,20,0],-1,"增加全体水精灵20%攻击力",7,99,10002,3,1],[9,"高级木灵之力",[2,3],[1,20,0],-1,"增加全体木精灵20%攻击力",7,99,10003,3,1],[10,"精灵之力",[1,0],[1,50,0],2,"2波增加全体精灵50%攻击力",3,99,10004,2,1],[11,"狂暴之力",[1,0],[1,65,0],2,"2波内增加全体精灵65%攻击力",3,99,10005,3,1],[12,"飞来横财",[0],[2,300,0],0,"增加300金币",0,99,10007,1,1],[13,"中大奖!",[0],[2,800,0],0,"增加800金币",4,99,10007,3,1],[14,"精灵魔盒",[0],[3,3,300],0,"随机获得一个3级精灵",99,99,10006,2,1],[15,"超级精灵魔盒",[0],[3,4,500],0,"随机获得一个4级精灵",99,99,10006,3,1],[16,"时空之力:水",[2,2],[4,0,0],0,"水精灵攻击间隔-0.2秒",0,99,10002,3,0],[17,"时空之力:火",[2,1],[4,0,0],0,"火精灵攻击间隔-0.2秒",0,99,10001,3,0],[18,"时空之力:木",[2,3],[4,0,0],0,"木精灵攻击间隔-0.2秒",0,99,10003,3,0],[19,"狂暴:玉米枪手",[3109],[5,150,0],0,"玉米精灵暴击率+15%",0,99,10008,3,0],[20,"暴怒:玉米枪手",[3109],[6,300,0],0,"玉米精灵暴击伤害+30%",0,99,10008,3,0],[21,"弹夹扩容:玉米枪手",[3109],[7,2,0],0,"玉米精灵高能子弹数量变为2颗",0,99,10008,3,0],[22,"爆裂狂怒:炸弹火鸟",[3101],[9,7,0],0,"火鸟精灵充能后变为7倍攻速",0,99,10009,3,0]] \ No newline at end of file +[[1,"低级火灵之力",[2,1],[1,10,0],-1,"增加全体火精灵10%攻击力",0,99,10001,1,1],[2,"低级水灵之力",[2,2],[1,10,0],-1,"增加全体水精灵10%攻击力",0,99,10002,1,1],[3,"低级木灵之力",[2,3],[1,10,0],-1,"增加全体木精灵10%攻击力",0,99,10003,1,1],[4,"火灵之力",[2,1],[1,15,0],-1,"增加全体火精灵15%攻击力",4,99,10001,2,1],[5,"水灵之力",[2,2],[1,15,0],-1,"增加全体水精灵15%攻击力",4,99,10002,2,1],[6,"木灵之力",[2,3],[1,15,0],-1,"增加全体木精灵15%攻击力",4,99,10003,2,1],[7,"高级火灵之力",[2,1],[1,20,0],-1,"增加全体火精灵20%攻击力",7,99,10001,3,1],[8,"高级水灵之力",[2,2],[1,20,0],-1,"增加全体水精灵20%攻击力",7,99,10002,3,1],[9,"高级木灵之力",[2,3],[1,20,0],-1,"增加全体木精灵20%攻击力",7,99,10003,3,1],[10,"精灵之力",[1,0],[1,50,0],2,"2波增加全体精灵50%攻击力",3,99,10004,2,1],[11,"狂暴之力",[1,0],[1,65,0],2,"2波内增加全体精灵65%攻击力",3,99,10005,3,1],[12,"飞来横财",[0],[2,300,0],0,"增加300金币",0,99,10007,1,1],[13,"中大奖!",[0],[2,800,0],0,"增加800金币",4,99,10007,3,1],[14,"精灵魔盒",[0],[3,3,300],0,"随机获得一个3级精灵",99,99,10006,2,1],[15,"超级精灵魔盒",[0],[3,4,500],0,"随机获得一个4级精灵",99,99,10006,3,1],[16,"时空之力:水",[2,2],[4,0.2,0.5],-1,"水精灵攻速+25%",0,99,"10013",3,0],[17,"时空之力:火",[2,1],[4,0.2,0.5],-1,"火精灵攻速+25%",0,99,"10013",3,0],[18,"时空之力:木",[2,3],[4,0.2,0.5],-1,"木精灵攻速+25%",0,99,"10013",3,0],[19,"狂暴:玉米枪手",[3,109],[5,150,0],-1,"玉米精灵暴击率+15%",0,99,"10012",3,0],[20,"暴怒:玉米枪手",[3,109],[6,300,0],-1,"玉米精灵暴击伤害+30%",0,99,"10011",3,0],[21,"弹夹扩容:玉米枪手",[3,109],[7,2,0],-1,"玉米精灵高能子弹数量变为2颗",0,99,10008,3,0],[22,"爆裂狂怒:炸弹火鸟",[3,101],[9,10,0],-1,"火鸟精灵充能后变为10倍攻速",0,99,10009,3,0]] \ No newline at end of file diff --git a/GemBattle.zip b/GemBattle.zip index d6927e6..10af3f8 100644 --- a/GemBattle.zip +++ b/GemBattle.zip Binary files differ diff --git "a/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/Assembly-CSharp-firstpass.dll" "b/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/Assembly-CSharp-firstpass.dll" index 4365551..32f94bc 100644 --- "a/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/Assembly-CSharp-firstpass.dll" +++ "b/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/Assembly-CSharp-firstpass.dll" Binary files differ diff --git "a/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/Assembly-CSharp.dll" "b/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/Assembly-CSharp.dll" index c8d1502..c0a1374 100644 --- "a/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/Assembly-CSharp.dll" +++ 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"a/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/MoreMountains.NiceVibrations.Haptics.dll" +++ "b/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/MoreMountains.NiceVibrations.Haptics.dll" Binary files differ diff --git "a/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/MoreMountains.NiceVibrations.dll" "b/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/MoreMountains.NiceVibrations.dll" index d5e62b2..22c1382 100644 --- "a/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/MoreMountains.NiceVibrations.dll" +++ "b/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/MoreMountains.NiceVibrations.dll" Binary files differ diff --git "a/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/Unity.TextMeshPro.dll" "b/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/Unity.TextMeshPro.dll" index ecab462..cfb8857 100644 --- "a/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/Unity.TextMeshPro.dll" +++ "b/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/Unity.TextMeshPro.dll" Binary files differ diff --git "a/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/Unity.Timeline.dll" "b/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/Unity.Timeline.dll" index e9b4b41..3318436 100644 --- "a/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/Unity.Timeline.dll" +++ "b/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/Unity.Timeline.dll" Binary files differ diff --git "a/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/UnityEngine.UI.dll" "b/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/UnityEngine.UI.dll" index 4f4f18c..2554b31 100644 --- "a/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/UnityEngine.UI.dll" +++ "b/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/Managed/UnityEngine.UI.dll" Binary files differ diff --git "a/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/StreamingAssets/Table/endless_buff.json" "b/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/StreamingAssets/Table/endless_buff.json" index 27df339..4096f69 100644 --- "a/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/StreamingAssets/Table/endless_buff.json" +++ "b/GemBattle/\345\256\235\347\237\263\345\241\224\351\230\262_Data/StreamingAssets/Table/endless_buff.json" @@ -1 +1 @@ -[[1,"低级火灵之力",[2,1],[1,10,0],-1,"增加全体火精灵10%攻击力",0,99,10001,1,1],[2,"低级水灵之力",[2,2],[1,10,0],-1,"增加全体水精灵10%攻击力",0,99,10002,1,1],[3,"低级木灵之力",[2,3],[1,10,0],-1,"增加全体木精灵10%攻击力",0,99,10003,1,1],[4,"火灵之力",[2,1],[1,15,0],-1,"增加全体火精灵15%攻击力",4,99,10001,2,1],[5,"水灵之力",[2,2],[1,15,0],-1,"增加全体水精灵15%攻击力",4,99,10002,2,1],[6,"木灵之力",[2,3],[1,15,0],-1,"增加全体木精灵15%攻击力",4,99,10003,2,1],[7,"高级火灵之力",[2,1],[1,20,0],-1,"增加全体火精灵20%攻击力",7,99,10001,3,1],[8,"高级水灵之力",[2,2],[1,20,0],-1,"增加全体水精灵20%攻击力",7,99,10002,3,1],[9,"高级木灵之力",[2,3],[1,20,0],-1,"增加全体木精灵20%攻击力",7,99,10003,3,1],[10,"精灵之力",[1,0],[1,50,0],2,"2波增加全体精灵50%攻击力",3,99,10004,2,1],[11,"狂暴之力",[1,0],[1,65,0],2,"2波内增加全体精灵65%攻击力",3,99,10005,3,1],[12,"飞来横财",[0],[2,300,0],0,"增加300金币",0,99,10007,1,1],[13,"中大奖!",[0],[2,800,0],0,"增加800金币",4,99,10007,3,1],[14,"精灵魔盒",[0],[3,3,300],0,"随机获得一个3级精灵",99,99,10006,2,1],[15,"超级精灵魔盒",[0],[3,4,500],0,"随机获得一个4级精灵",99,99,10006,3,1],[16,"时空之力:水",[2,2],[4200500],0,"水精灵攻击间隔-0.2秒",0,99,10002,3,0],[17,"时空之力:火",[2,1],[4200500],0,"火精灵攻击间隔-0.2秒",0,99,10001,3,0],[18,"时空之力:木",[2,3],[4200500],0,"木精灵攻击间隔-0.2秒",0,99,10003,3,0],[19,"狂暴:玉米枪手",[3109],[5,150,0],0,"玉米精灵暴击率+15%",0,99,10008,3,0],[20,"暴怒:玉米枪手",[3109],[6,300,0],0,"玉米精灵暴击伤害+30%",0,99,10008,3,0],[21,"弹夹扩容:玉米枪手",[3109],[7,2,0],0,"玉米精灵高能子弹数量变为2颗",0,99,10008,3,0],[22,"爆裂狂怒:炸弹火鸟",[3101],[9,7,0],0,"火鸟精灵充能后变为7倍攻速",0,99,10009,3,0]] \ No newline at end of file +[[1,"低级火灵之力",[2,1],[1,10,0],-1,"增加全体火精灵10%攻击力",0,99,10001,1,1],[2,"低级水灵之力",[2,2],[1,10,0],-1,"增加全体水精灵10%攻击力",0,99,10002,1,1],[3,"低级木灵之力",[2,3],[1,10,0],-1,"增加全体木精灵10%攻击力",0,99,10003,1,1],[4,"火灵之力",[2,1],[1,15,0],-1,"增加全体火精灵15%攻击力",4,99,10001,2,1],[5,"水灵之力",[2,2],[1,15,0],-1,"增加全体水精灵15%攻击力",4,99,10002,2,1],[6,"木灵之力",[2,3],[1,15,0],-1,"增加全体木精灵15%攻击力",4,99,10003,2,1],[7,"高级火灵之力",[2,1],[1,20,0],-1,"增加全体火精灵20%攻击力",7,99,10001,3,1],[8,"高级水灵之力",[2,2],[1,20,0],-1,"增加全体水精灵20%攻击力",7,99,10002,3,1],[9,"高级木灵之力",[2,3],[1,20,0],-1,"增加全体木精灵20%攻击力",7,99,10003,3,1],[10,"精灵之力",[1,0],[1,50,0],2,"2波增加全体精灵50%攻击力",3,99,10004,2,1],[11,"狂暴之力",[1,0],[1,65,0],2,"2波内增加全体精灵65%攻击力",3,99,10005,3,1],[12,"飞来横财",[0],[2,300,0],0,"增加300金币",0,99,10007,1,1],[13,"中大奖!",[0],[2,800,0],0,"增加800金币",4,99,10007,3,1],[14,"精灵魔盒",[0],[3,3,300],0,"随机获得一个3级精灵",99,99,10006,2,1],[15,"超级精灵魔盒",[0],[3,4,500],0,"随机获得一个4级精灵",99,99,10006,3,1],[16,"时空之力:水",[2,2],[4,0.2,0.5],-1,"水精灵攻速+25%",0,99,"10013",3,0],[17,"时空之力:火",[2,1],[4,0.2,0.5],-1,"火精灵攻速+25%",0,99,"10013",3,0],[18,"时空之力:木",[2,3],[4,0.2,0.5],-1,"木精灵攻速+25%",0,99,"10013",3,0],[19,"狂暴:玉米枪手",[3,109],[5,150,0],-1,"玉米精灵暴击率+15%",0,99,"10012",3,0],[20,"暴怒:玉米枪手",[3,109],[6,300,0],-1,"玉米精灵暴击伤害+30%",0,99,"10011",3,0],[21,"弹夹扩容:玉米枪手",[3,109],[7,2,0],-1,"玉米精灵高能子弹数量变为2颗",0,99,10008,3,0],[22,"爆裂狂怒:炸弹火鸟",[3,101],[9,10,0],-1,"火鸟精灵充能后变为10倍攻速",0,99,10009,3,0]] 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