From 2ef9a95def81f3f47f302c86a5709140a6f39ce6 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 18 Nov 2020 12:28:51 +0800 Subject: [PATCH] 新增buff验证测试 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 145 +++++++++++++++++++++++++++++++++++++++++------- 1 files changed, 124 insertions(+), 21 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index ca43164..5df7cac 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -8,6 +8,7 @@ using TowerDefense.Level; using KTGMGemClient; using TowerDefense.UI.HUD; +using System.Collections; /// <summary> /// 无尽模式用自己的EndlessUIStart @@ -18,7 +19,7 @@ public TextMeshProUGUI timeTextNew = null; - public TextMeshProUGUI timeStatic = null; + //public TextMeshProUGUI timeStatic = null; /// <summary> /// 结算界面 @@ -46,45 +47,81 @@ private bool isPause; + public bool beginSkillStep = false; + + public GameObject darkGroundImg; + // Start is called before the first frame update void Start() { + InitSDK(); + + bGameStart = false; + bFirstLoaded = false; + //darkGroundImg = transform.Find("Image_DarkGround").gameObject; + darkGroundImg.SetActive(false); bVibrate = new bool[4]; bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false; - // 设置为顶层渲染: - countDownTextNew.transform.SetAsLastSibling(); - - if (timeStatic) - timeStatic.gameObject.SetActive(false); EndlessBuffSelect.instance.HideBuffUI(); - EndlessBossHPManager.instance.HideHP(); - EndlessSettlement settlement = SettlementUI.transform.GetChild(0).GetComponent<EndlessSettlement>(); + EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>(); settlement.Init(); SettlementUI.SetActive(false); + EndlessMaskUI.instance.Hide(); + EndlessBossHPManager.instance.HideHP(); + EndlessScoreManager.instance.HideScore(); //查询是否已经做过了新手引导 int guide = PlayerPrefs.GetInt("GemBattleGuide"); GameConfig.IsNewbie = guide == 0; - + //GameConfig.IsNewbie = false; if (GameConfig.IsNewbie) { + Debug.Log("开始新手引导"); Pause(); - uiStartMssk.gameObject.SetActive(false); + HideUIMask(); countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); - Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform); + Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); AddGuideEvent(); - //bGameStart = true; - // 开始关卡 - //EndlessLevelManager.instance.StartLevel(); - //timeTextNew.gameObject.SetActive(true); - - // 开始播放背景音乐. - // if (bgMusic != null) - // bgMusic.Play(); } + + GameConfig.EndlessOpenAttackTowerCount = 0; + GameConfig.EndlessBuyTowerCount = 0; + GameConfig.EndlessPortUseSkillTowerCount = 0; + + AudioSourceManager.Ins.Play(AudioEnum.BGM2); + } + + /// <summary> + /// 拖拽时候黑色背景 + /// </summary> + /// <param name="isOn"></param> + public void SetDarkGround(bool isOn) + { + if (darkGroundImg.activeSelf != isOn) + darkGroundImg.SetActive(isOn); + } + private void InitSDK() + { + if (TDAA_SDKManager.Ins == null) + gameObject.AddComponent<TDAA_SDKManager>(); + TDAA_SDKManager.Ins.ArriveBattle();//埋点 + TDAA_SDKManager.Ins.Statistics(4);//埋点 + + if (AudioSourceManager.Ins == null) + gameObject.AddComponent<AudioSourceManager>(); + } + + public void ShowUIMask() + { + uiStartMssk.gameObject.SetActive(true); + } + + public void HideUIMask() + { + uiStartMssk.gameObject.SetActive(false); } /// <summary> @@ -99,6 +136,10 @@ EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd); + + EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect); + EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect); } /// <summary> @@ -110,12 +151,18 @@ EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2); } + /// <summary> + /// 开始第一关的第一个波次 + /// </summary> private void CreateFirstWave() { Restart(); EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); } + /// <summary> + /// 火塔充能释放完成 + /// </summary> private void OnFireTowerChargeEnd() { Pause(); @@ -124,31 +171,87 @@ EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd); } + /// <summary> + /// 恢复波次 + /// </summary> private void RestartWave() { Restart(); EndlessLevelManager.instance.RestartWave(); } + /// <summary> + /// 获得金币 + /// </summary> + /// <param name="gold"></param> private void AddGold(int gold) { EndlessLevelManager.instance.Currency.AddCurrency(gold); } + /// <summary> + /// 新手引导生成特效 + /// </summary> + private void GuidePlayAppearEffect(Vector3 worldPos) + { + EndlessGameUI.instance.PlayAppearEffectGuide(worldPos); + } + + /// <summary> + /// 新手引导合成特效 + /// </summary> + private void GuidePlayUpgradeEffect(Vector3 worldPos) + { + EndlessGameUI.instance.GuidePlayUpgradeEffect(worldPos); + } + + /// <summary> + /// 在攻击位置上创建一个1级的水塔 + /// </summary> private void CreateWaterLv1() { Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower"); EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); } + /// <summary> + /// 开始第二关 + /// </summary> private void CreateSecondWave() { - + EndlessLevelManager.instance.NewbieUpdateLevel(); + beginSkillStep = true; } + /// <summary> + /// 在第三条兵线释放技能宝石 + /// </summary> private void SkillRelease() { + int attributeId = 99902; + int level = 1; + int waveLineIndex = 1; + // 播放特效,并处理伤害. + EndlessWaveLineManager.instance.PlayWaveLineEffect(waveLineIndex); + AgentInsManager.instance.ExecWavelineAttack(waveLineIndex, attributeId, level, false); + ++GameConfig.EndlessPortUseSkillTowerCount; + StartCoroutine(Delay1()); + } + + private IEnumerator Delay1() + { + yield return new WaitForSeconds(1f); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillReleaseDone); + } + + /// <summary> + /// 新手引导结束 + /// </summary> + private void NewbieGuideEnd() + { + EndlessLevelManager.instance.RestartWave(); + GameConfig.IsNewbie = false; } /// <summary> @@ -268,7 +371,7 @@ // 开启游戏,且隐藏中间的数字. if (secToDo <= 0) { - uiStartMssk.gameObject.SetActive(false); + HideUIMask(); countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); bGameStart = true; -- Gitblit v1.9.1