From 2ef9a95def81f3f47f302c86a5709140a6f39ce6 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 18 Nov 2020 12:28:51 +0800 Subject: [PATCH] 新增buff验证测试 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 87 ++++++++++++++++++++++++++++++++++--------- 1 files changed, 69 insertions(+), 18 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 66f1c8f..5df7cac 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -19,7 +19,7 @@ public TextMeshProUGUI timeTextNew = null; - public TextMeshProUGUI timeStatic = null; + //public TextMeshProUGUI timeStatic = null; /// <summary> /// 结算界面 @@ -49,47 +49,79 @@ public bool beginSkillStep = false; + public GameObject darkGroundImg; + // Start is called before the first frame update void Start() { - if (TDAA_SDKManager.Ins == null) - gameObject.AddComponent<TDAA_SDKManager>(); - TDAA_SDKManager.Ins.ArriveBattle();//埋点 + InitSDK(); - TDAA_SDKManager.Ins.Statistics(4);//埋点 - + bGameStart = false; + bFirstLoaded = false; + //darkGroundImg = transform.Find("Image_DarkGround").gameObject; + darkGroundImg.SetActive(false); bVibrate = new bool[4]; bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false; - // 设置为顶层渲染: - countDownTextNew.transform.SetAsLastSibling(); - - if (timeStatic) - timeStatic.gameObject.SetActive(false); EndlessBuffSelect.instance.HideBuffUI(); - EndlessBossHPManager.instance.HideHP(); - EndlessSettlement settlement = SettlementUI.transform.GetChild(0).GetComponent<EndlessSettlement>(); + EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>(); settlement.Init(); SettlementUI.SetActive(false); + EndlessMaskUI.instance.Hide(); + EndlessBossHPManager.instance.HideHP(); + EndlessScoreManager.instance.HideScore(); //查询是否已经做过了新手引导 int guide = PlayerPrefs.GetInt("GemBattleGuide"); GameConfig.IsNewbie = guide == 0; - + //GameConfig.IsNewbie = false; if (GameConfig.IsNewbie) { + Debug.Log("开始新手引导"); Pause(); - uiStartMssk.gameObject.SetActive(false); + HideUIMask(); countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); - Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform); + Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); AddGuideEvent(); } GameConfig.EndlessOpenAttackTowerCount = 0; GameConfig.EndlessBuyTowerCount = 0; GameConfig.EndlessPortUseSkillTowerCount = 0; + + AudioSourceManager.Ins.Play(AudioEnum.BGM2); + } + + /// <summary> + /// 拖拽时候黑色背景 + /// </summary> + /// <param name="isOn"></param> + public void SetDarkGround(bool isOn) + { + if (darkGroundImg.activeSelf != isOn) + darkGroundImg.SetActive(isOn); + } + private void InitSDK() + { + if (TDAA_SDKManager.Ins == null) + gameObject.AddComponent<TDAA_SDKManager>(); + TDAA_SDKManager.Ins.ArriveBattle();//埋点 + TDAA_SDKManager.Ins.Statistics(4);//埋点 + + if (AudioSourceManager.Ins == null) + gameObject.AddComponent<AudioSourceManager>(); + } + + public void ShowUIMask() + { + uiStartMssk.gameObject.SetActive(true); + } + + public void HideUIMask() + { + uiStartMssk.gameObject.SetActive(false); } /// <summary> @@ -105,6 +137,9 @@ EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd); + + EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect); + EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect); } /// <summary> @@ -155,6 +190,22 @@ } /// <summary> + /// 新手引导生成特效 + /// </summary> + private void GuidePlayAppearEffect(Vector3 worldPos) + { + EndlessGameUI.instance.PlayAppearEffectGuide(worldPos); + } + + /// <summary> + /// 新手引导合成特效 + /// </summary> + private void GuidePlayUpgradeEffect(Vector3 worldPos) + { + EndlessGameUI.instance.GuidePlayUpgradeEffect(worldPos); + } + + /// <summary> /// 在攻击位置上创建一个1级的水塔 /// </summary> private void CreateWaterLv1() @@ -200,7 +251,7 @@ private void NewbieGuideEnd() { EndlessLevelManager.instance.RestartWave(); - GameConfig.IsNewbieGuideCompleted = true; + GameConfig.IsNewbie = false; } /// <summary> @@ -320,7 +371,7 @@ // 开启游戏,且隐藏中间的数字. if (secToDo <= 0) { - uiStartMssk.gameObject.SetActive(false); + HideUIMask(); countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); bGameStart = true; -- Gitblit v1.9.1