From 2ef9a95def81f3f47f302c86a5709140a6f39ce6 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 18 Nov 2020 12:28:51 +0800
Subject: [PATCH] 新增buff验证测试

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |   14 ++++++--------
 1 files changed, 6 insertions(+), 8 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index 7b65c0c..5df7cac 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -19,7 +19,7 @@
 
     public TextMeshProUGUI timeTextNew = null;
 
-    public TextMeshProUGUI timeStatic = null;
+    //public TextMeshProUGUI timeStatic = null;
 
     /// <summary>
     /// 结算界面
@@ -49,7 +49,7 @@
 
     public bool beginSkillStep = false;
 
-    private GameObject darkGroundImg;
+    public GameObject darkGroundImg;
 
     // Start is called before the first frame update
     void Start()
@@ -58,13 +58,11 @@
 
         bGameStart = false;
         bFirstLoaded = false;
-        darkGroundImg = transform.Find("Image_DarkGround").gameObject;
+        //darkGroundImg = transform.Find("Image_DarkGround").gameObject;
         darkGroundImg.SetActive(false);
         bVibrate = new bool[4];
         bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
 
-        if (timeStatic)
-            timeStatic.gameObject.SetActive(false);
         EndlessBuffSelect.instance.HideBuffUI();
         EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>();
         settlement.Init();
@@ -76,7 +74,7 @@
         //查询是否已经做过了新手引导
         int guide = PlayerPrefs.GetInt("GemBattleGuide");
         GameConfig.IsNewbie = guide == 0;
-
+        //GameConfig.IsNewbie = false;
         if (GameConfig.IsNewbie)
         {
             Debug.Log("开始新手引导");
@@ -85,7 +83,7 @@
             countDownTextNew.text = "";
             countDownTextNew.gameObject.SetActive(false);
 
-            Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), GameObject.Find("BottomUI").transform);
+            Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
             AddGuideEvent();
         }
 
@@ -196,7 +194,7 @@
     /// </summary>
     private void GuidePlayAppearEffect(Vector3 worldPos)
     {
-        EndlessGameUI.instance.PlayAppearEffect(worldPos);
+        EndlessGameUI.instance.PlayAppearEffectGuide(worldPos);
     }
 
     /// <summary>

--
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