From 2ef9a95def81f3f47f302c86a5709140a6f39ce6 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 18 Nov 2020 12:28:51 +0800 Subject: [PATCH] 新增buff验证测试 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 14 ++++++-------- 1 files changed, 6 insertions(+), 8 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 7b65c0c..5df7cac 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -19,7 +19,7 @@ public TextMeshProUGUI timeTextNew = null; - public TextMeshProUGUI timeStatic = null; + //public TextMeshProUGUI timeStatic = null; /// <summary> /// 结算界面 @@ -49,7 +49,7 @@ public bool beginSkillStep = false; - private GameObject darkGroundImg; + public GameObject darkGroundImg; // Start is called before the first frame update void Start() @@ -58,13 +58,11 @@ bGameStart = false; bFirstLoaded = false; - darkGroundImg = transform.Find("Image_DarkGround").gameObject; + //darkGroundImg = transform.Find("Image_DarkGround").gameObject; darkGroundImg.SetActive(false); bVibrate = new bool[4]; bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false; - if (timeStatic) - timeStatic.gameObject.SetActive(false); EndlessBuffSelect.instance.HideBuffUI(); EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>(); settlement.Init(); @@ -76,7 +74,7 @@ //查询是否已经做过了新手引导 int guide = PlayerPrefs.GetInt("GemBattleGuide"); GameConfig.IsNewbie = guide == 0; - + //GameConfig.IsNewbie = false; if (GameConfig.IsNewbie) { Debug.Log("开始新手引导"); @@ -85,7 +83,7 @@ countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); - Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), GameObject.Find("BottomUI").transform); + Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); AddGuideEvent(); } @@ -196,7 +194,7 @@ /// </summary> private void GuidePlayAppearEffect(Vector3 worldPos) { - EndlessGameUI.instance.PlayAppearEffect(worldPos); + EndlessGameUI.instance.PlayAppearEffectGuide(worldPos); } /// <summary> -- Gitblit v1.9.1