From 323055bb1b4c9b5669676dd799238050279b7d7a Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Thu, 05 Nov 2020 17:25:43 +0800 Subject: [PATCH] buff列表没有刷新的问题 关卡结束后游戏还在继续的问题 修改无尽模式血量机制 boss技能流程优化 赛道规则修改 其他参数调整 --- Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs | 7 ++++--- 1 files changed, 4 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs index 05d2c6f..1ffb283 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs @@ -144,7 +144,7 @@ /// <param name="level"></param> public void InitPort(int level) { - EndlessPortData.InitPortList(); + EndlessBuffData.InitEndlessBuffPool(level); InitPortData(level); InitWaveData(); RefreshBoss(); @@ -191,7 +191,6 @@ private void OnEndlessBossSummonEnd() { EventCenter.Ins.Remove((int)KTGMGemClient.EventType.EndlessBossSummonEnd, OnEndlessBossSummonEnd); - EndlessBossCtrl.instance.ChangeState(EndlessBossActionState.Standing); HideTunel(); RefreshFaZhen(); } @@ -355,13 +354,15 @@ public void Update() { + if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; + if (faZhenRefreshTimer != null) { if (faZhenRefreshTimer.Tick(Time.deltaTime)) faZhenRefreshTimer = null; } - if (!isWaveStarted) return; + if (!isWaveStarted || EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; // 所有赛道都完成 if (CompletedWaveLine >= TotalWaveLines) -- Gitblit v1.9.1