From 34b53862d2ddeb115cc13a0fab02cf18d5dcb611 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 03 Nov 2020 11:58:33 +0800
Subject: [PATCH] 结算页面挨个弹出

---
 Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs |   48 +++++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 41 insertions(+), 7 deletions(-)

diff --git a/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs b/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs
index c9c36e7..774a92f 100644
--- a/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs
+++ b/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs
@@ -1,5 +1,6 @@
 using System.Collections;
 using System.Collections.Generic;
+using KTGMGemClient;
 using UnityEngine;
 
 public class TDAA_SDKManager : MonoBehaviour
@@ -41,6 +42,33 @@
 
         maxLevel = PlayerPrefs.GetInt(maxLevelStr);
         maxWave = PlayerPrefs.GetInt(maxWaveStr);
+        AddListener();
+    }
+
+    private void AddListener()
+    {
+        EventCenter.Ins.Add<int, int>((int)KTGMGemClient.EventType.EndlessCompletedPort, EndlessCompletedPort);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessLevelCompleted, EndlessLevelCompleted);
+    }
+    /// <summary>
+    /// 无尽模式成功通过第*关,第*波
+    /// </summary>
+    /// <param name="Level"></param>
+    /// <param name="CurrentWaveIndex"></param>
+    private void EndlessCompletedPort(int level, int currentWaveIndex)
+    {
+        MaxWave(level, currentWaveIndex);
+        WaveDone(level, currentWaveIndex);
+    }
+
+    /// <summary>
+    /// 无尽模式完成
+    /// </summary>
+    private void EndlessLevelCompleted()
+    {
+        OnUseSkill(GameConfig.EndlessPortUseSkillTowerCount);
+        OnOpenTower(GameConfig.EndlessOpenAttackTowerCount);
+        OnClickTowerBuyBtn(GameConfig.EndlessBuyTowerCount);
     }
 
     public void Reset()
@@ -142,6 +170,7 @@
             OnEvent("注册人数统计", dic);
             isFirstStart = false;
             PlayerPrefs.SetInt(firstStart, 1);
+            Statistics(3);//埋点
         }
         Login();
     }
@@ -222,7 +251,7 @@
             {
                 { "Guide", step.ToString()}
             };
-            OnEvent("引导步数统计",  dic);
+            OnEvent("引导步数统计", dic);
 
             guideStep = step;
             PlayerPrefs.SetInt(guideStepStr, step);
@@ -237,7 +266,7 @@
         {
             { "OnClickRestartBtn", 1}
         };
-        OnEvent("重新开始按钮次数",  dic);
+        OnEvent("重新开始按钮次数", dic);
     }
 
     //7.每一轮游戏中成功使用技能宝石的次数
@@ -248,7 +277,7 @@
         {
             { "使用次数", count+"次"}
         };
-        OnEvent("每一轮游戏中成功使用技能宝石的次数",  dic);
+        OnEvent("每一轮游戏中成功使用技能宝石的次数", dic);
     }
 
     //8.每一轮游戏中成功开启的塔位置数量
@@ -259,7 +288,7 @@
         {
             { "购买次数", towerCount+"次"}
         };
-        OnEvent("每一轮游戏中成功开启的塔位置数量",  dic);
+        OnEvent("每一轮游戏中成功开启的塔位置数量", dic);
     }
 
     //9.每一轮游戏中成功购买塔的数量
@@ -270,7 +299,7 @@
         {
             { "购买次数", buyCount+"次"}
         };
-        OnEvent("每一轮游戏中成功购买塔的数量",  dic);
+        OnEvent("每一轮游戏中成功购买塔的数量", dic);
     }
 
     //10.玩家在结算界面点击【对pvp感兴趣】按钮次数
@@ -281,7 +310,7 @@
         {
             { "OnClickPVPBtn", 1}
         };
-        OnEvent("对pvp感兴趣",  dic);
+        OnEvent("对pvp感兴趣", dic);
     }
 
 
@@ -306,12 +335,17 @@
         }
         if (canSend)
         {
+            maxLevel = level;
+            PlayerPrefs.SetInt(maxLevelStr, maxLevel);
+            maxWave = wave;
+            PlayerPrefs.SetInt(maxWaveStr, maxWave);
+
             Debug.LogError($"玩家最高打到第{level}关{wave}波");
             Dictionary<string, object> dic = new Dictionary<string, object>
             {
                 { "MaxWave", $"第{level}关{wave}波"}
             };
-            OnEvent("玩家最高打到第x关y波",dic);
+            OnEvent("玩家最高打到第x关y波", dic);
         }
     }
 

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