From 35aa79fbdfb87b2763d1c50bca3752fe5d1b97af Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Fri, 27 Nov 2020 11:22:07 +0800 Subject: [PATCH] 修改金币飞特效 修改新手引导 修改图片位置 --- Assets/Scripts/Music/AudioSourceManager.cs | 10 ++++++---- 1 files changed, 6 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/Music/AudioSourceManager.cs b/Assets/Scripts/Music/AudioSourceManager.cs index c3d98a9..3612798 100644 --- a/Assets/Scripts/Music/AudioSourceManager.cs +++ b/Assets/Scripts/Music/AudioSourceManager.cs @@ -118,13 +118,13 @@ Play("放下宝石", true); break; case AudioEnum.FireTAttack: - Play("火攻击", true); + Play("火攻击", true, 0.5f); break; case AudioEnum.WaterTAttack: - Play("水攻击", true); + Play("水攻击", true, 0.5f); break; case AudioEnum.WoodTAttack: - Play("木攻击", true); + Play("木攻击", true, 0.5f); break; case AudioEnum.LightningSkill: Play("电技能", true); @@ -140,7 +140,7 @@ Dictionary<string, AudioClip> clipDic; - private void Play(string musicName, bool isOneShot) + private void Play(string musicName, bool isOneShot, float volume = 1.0f) { AudioClip au = LoadAudioClip(musicName); AudioSource tmpAudioSource; @@ -158,10 +158,12 @@ else { tmpAudioSource = audioSourceList[0]; + tmpAudioSource.clip = null; tmpAudioSource.clip = au; tmpAudioSource.loop = true; } tmpAudioSource.Play(); + tmpAudioSource.volume = volume; } /// <summary> -- Gitblit v1.9.1