From 392f839c8ddff781479e3383d9b1fd99c8ed663c Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Thu, 26 Nov 2020 11:50:02 +0800
Subject: [PATCH] 沒有配金幣掉落,然後掉落10金幣bug 過了新手還走新手關的bug

---
 Assets/Scripts/Guide/ImageFire2.cs |   15 +++++++++++++--
 1 files changed, 13 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/Guide/ImageFire2.cs b/Assets/Scripts/Guide/ImageFire2.cs
index cf8a16b..ec6fd4b 100644
--- a/Assets/Scripts/Guide/ImageFire2.cs
+++ b/Assets/Scripts/Guide/ImageFire2.cs
@@ -24,6 +24,7 @@
     public void OnDrag(PointerEventData eventData)
     {
         RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTransform, eventData.position, eventData.enterEventCamera, out dragPos);
+        //dragPos.z = 0;
         rectTransform.position = dragPos;
     }
 
@@ -54,9 +55,19 @@
     Vector2 pos;
 
     RectTransform rectTransform;
-    // Start is called before the first frame update
-    void Start()
+    //Vector3 startP;
+    public Vector2 GetStartP
     {
+        get
+        {
+            return pos;
+        }
+    }
+    // Start is called before the first frame update
+    private void Awake()
+    {
+        //startP = transform.position;
+
         //imageFire1 = transform.parent.Find("Image_Fire1").GetComponent<ImageFire1>();
         tmpImage = GetComponent<Image>();
         rectTransform = GetComponent<RectTransform>();

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