From 3c54c3efb141adf11146eff7678e363f1be9cad3 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 22 Dec 2020 10:27:30 +0800
Subject: [PATCH] 调整技能等级为1级 调整血量字体 调整合成区域使用动作

---
 Assets/Scripts/Core/Camera/ViewPortAdj.cs |   21 +++++++++++++++++++--
 1 files changed, 19 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/Core/Camera/ViewPortAdj.cs b/Assets/Scripts/Core/Camera/ViewPortAdj.cs
index ab9c37f..8c94784 100644
--- a/Assets/Scripts/Core/Camera/ViewPortAdj.cs
+++ b/Assets/Scripts/Core/Camera/ViewPortAdj.cs
@@ -11,15 +11,29 @@
     /// </summary>
     public UnityEngine.Camera cachedCamera { get; private set; }
 
+    private Vector3 cachedCameraPos;
+
     public UnityEngine.Camera backGroundCamera { get; private set; }
+    private Vector3 backGroundCameraPos;
 
     public bool bAdjViewPort = false;
 
     public void DOShakePosition()
     {
-        cachedCamera.DOShakePosition(0.25f, 1.5f, 4);
-        backGroundCamera.DOShakePosition(0.25f, 1.5f, 4);
+        KTGMGemClient.GameConfig.IsShaking = true;
+        cachedCamera.DOShakePosition(0.25f, 1.5f, 4).OnComplete(() =>
+        {
+            KTGMGemClient.GameConfig.IsShaking = false;
+            cachedCamera.transform.position = cachedCameraPos;
+
+        });
+        backGroundCamera.DOShakePosition(0.25f, 1.5f, 4).OnComplete(() =>
+        {
+            backGroundCamera.transform.position = backGroundCameraPos;
+        });
     }
+
+
 
     public void adjViewportRect()
     {
@@ -41,6 +55,9 @@
         base.Awake();
         cachedCamera = GetComponent<UnityEngine.Camera>();
         backGroundCamera = GameObject.Find("BackCamera").GetComponent<UnityEngine.Camera>();
+
+        cachedCameraPos = cachedCamera.transform.position;
+        backGroundCameraPos = backGroundCamera.transform.position;
     }
 
     // Start is called before the first frame update

--
Gitblit v1.9.1