From 3c54c3efb141adf11146eff7678e363f1be9cad3 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 22 Dec 2020 10:27:30 +0800
Subject: [PATCH] 调整技能等级为1级 调整血量字体 调整合成区域使用动作

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |  266 +++++++++++++++++++++++++++++++++++------------------
 1 files changed, 175 insertions(+), 91 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index 75b170d..2412758 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -48,17 +48,13 @@
     private bool isPause;
 
     public bool beginDragStep = false;
-    public bool guideThirdWaveStep = false;
+    public bool guideFourthWaveStep = false;
 
     public GameObject darkGroundImg;
 
-    private TextMeshProUGUI energyText;//显示能量的TEXT
-    private Image fireEnergyImg, bombEnergyImg;
-    private Image fireEnergyBgImg, bombEnergyBgImg;
+    private CanvasGroup canvasGroup;
 
-    //public Sprite energyNormal, energyDisplay;//能量够买,能量不够
-
-    private ParticleSystem energyPS;//能量足够的特效
+    public GameObject GMBtn;
 
     /// <summary>
     /// Awake is called when the script instance is being loaded.
@@ -66,12 +62,25 @@
     protected override void Awake()
     {
         base.Awake();
+
+        if (Application.platform == RuntimePlatform.WindowsEditor ||
+         Application.platform == RuntimePlatform.WindowsPlayer)
+        {
+            GameConfig.useSDK = false;
+            GMBtn.SetActive(true);
+        }
+        else
+        {
+            GMBtn.SetActive(false);
+        }
         //这里为了方便直接使用Endless2D
         GameObject root = GameObject.Find("ManagerRoot");
 
         if (root == null)
         {
+
             root = new GameObject("ManagerRoot");
+
             root.AddComponent<DoNotDestory>();
             root.AddComponent<MasterSocket>();
             root.AddComponent<TDAA_SDKManager>();
@@ -91,6 +100,7 @@
         InitSDK();
         bGameStart = false;
         bFirstLoaded = false;
+        GameConfig.IsUpgradeTowerLevel = false;
         GameConfig.CreateRandomTower = true;
 
         bVibrate = new bool[4];
@@ -114,6 +124,7 @@
         transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
         transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
         transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
+        transform.Find("Panel/BuffPreviewButton").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
 
         transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
         transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
@@ -136,32 +147,32 @@
 
         AudioSourceManager.Ins.Play(AudioEnum.BGM2);
 
-        energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>();
+        fireSkillBgImg = transform.Find("Panel/Energy/FireSkillBg").GetComponent<Image>();
+        transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
+        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>();
+        skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>();
+        skillSliderVStartP = skillSliderValueRect.anchoredPosition;
+        skillSliderVStartHeight = skillSliderValueRect.sizeDelta;
 
-        fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>();
-        bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>();
+        skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").gameObject;
+        skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").gameObject;
+        skillPS3 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_03/03 (8)").gameObject;
 
-        fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>();
-        bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>();
+        skillPS1.SetActive(false);
+        skillPS2.SetActive(false);
+        skillPS3.SetActive(false);
 
-        energyPS = transform.Find("Panel/Energy/FireSkillBtn/Effect_UI_JiNengTuBiao/03 (7)").GetComponent<ParticleSystem>();
-        fireEnergyBgImg.color = normalColor;
-
-
-        transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
-        transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn);
-
-        transform.Find("Panel/Energy").gameObject.SetActive(false);
         transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false);
+        transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
+
 
         GameConfig.EnergyCount = 0;
         GameConfig.SkillLevel = 1;
 
-        energyText.text = GameConfig.EnergyCount.ToString();
-        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBtn/Level/Text").GetComponent<Text>();
-        bombSkillLevelText = transform.Find("Panel/Energy/BombSkillBtn/Level/Text").GetComponent<Text>();
+        //CalculateSkillSliderValue();
+        transform.Find("Panel/Energy").gameObject.SetActive(false);
 
-        transform.Find("Panel/Energy/BombSkillBtn").gameObject.SetActive(false);//手动关闭了电按钮
+        canvasGroup = transform.Find("Panel").GetComponent<CanvasGroup>();
 
         EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
@@ -171,22 +182,35 @@
 
     private void CheckIsNewbie()
     {
-        //GameConfig.IsNewbie = false;
+        int guide = PlayerPrefs.GetInt("GemBattleGuide");
+        GameConfig.IsNewbie = guide == 0;
+
+        //GameConfig.IsNewbie = true;
+
+        GameConfig.IsNewbieStart = GameConfig.IsNewbie;
+
         if (GameConfig.IsNewbie)
         {
+            EndlessRandomTower.instance.SetCountDown(false);
+
             Debug.Log("开始新手引导");
             GameConfig.CanDragTower = false;
             Pause();
             HideUIMask();
             countDownTextNew.text = "";
             countDownTextNew.gameObject.SetActive(false);
-
-            GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
+            GameObject prefab = Resources.Load<GameObject>("UI/Guide/GuidePanel");
+            GameObject guideObj = Instantiate(prefab, transform.Find("Panel"));
             guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
             AddGuideEvent();
-
-            transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
         }
+    }
+
+    public void GameOver()
+    {
+        canvasGroup.alpha = 0;
+        canvasGroup.interactable = false;
+        GuideEnergyUp(0);
     }
 
     /// <summary>
@@ -194,15 +218,24 @@
     /// </summary>
     private void JsonDataReadDone()
     {
+        Debug.Log("设置激活");
         transform.Find("Panel/Energy").gameObject.SetActive(true);
-        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
+
+        if (!GameConfig.IsNewbie)
+        {
+            transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
+            transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
+            // cx test
+            // GMBtn.SetActive(true);
+        }
+
         fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
         bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
 
         energyMax = JsonDataCenter.GetById<battle>(22).value;
 
-        transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
-        transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
+        //transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
+        //transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
 
         EnergyUp(0);
     }
@@ -242,14 +275,18 @@
     /// </summary>
     private void AddGuideEvent()
     {
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave);
         EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
+
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave);
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone);
+
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWave, CreateFourthWave);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWaveDone, CreateFourthWaveDone);
         EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp);
 
 
@@ -263,9 +300,13 @@
     /// <summary>
     /// 在(2,3)位置放置一个火元素的塔
     /// </summary>
-    private void CreateFireLv2()
+    private void CreateWoodLv2()
     {
-        Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
+        //GrowUpTower 火
+        //BlinkTower 木
+        //CopyCatTower 水
+
+        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
         EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2);
     }
 
@@ -275,7 +316,7 @@
     private void CreateFirstWave()
     {
         Restart();
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
+        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
     }
 
     /// <summary>
@@ -285,8 +326,8 @@
     {
         Pause();
         EndlessLevelManager.instance.PauseWave();
-        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
-        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
+        //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
+        //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
     }
 
     /// <summary>
@@ -326,10 +367,19 @@
     /// <summary>
     /// 在攻击位置上创建一个1级的木塔
     /// </summary>
+    private void CreateFireLv1()
+    {
+        Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
+        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
+    }
+
+    /// <summary>
+    /// 在攻击位置上创建一个1级的木塔
+    /// </summary>
     private void CreateWaterLv1()
     {
-        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
-        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
+        Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower");
+        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(3, 3), 1);
     }
 
     /// <summary>
@@ -350,18 +400,26 @@
 
         EndlessLevelManager.instance.NewbieUpdateLevel();
         beginDragStep = false;
-        guideThirdWaveStep = true;
     }
 
     /// <summary>
     /// 第三关出兵完毕,暂停出兵
     /// </summary>
-    private void CreateThirdWaveDone()
+    private void CreateFourthWaveDone()
     {
         EndlessLevelManager.instance.PauseWave();
     }
 
+    /// <summary>
+    /// 开始第四关
+    /// </summary>
+    private void CreateFourthWave()
+    {
+        CommonDebugHelper.Debug($"开始下一关");
 
+        EndlessLevelManager.instance.NewbieUpdateLevel();
+        guideFourthWaveStep = true;
+    }
 
 
     /// <summary>
@@ -394,7 +452,7 @@
         EndlessLevelManager.instance.RestartWave();
         GameConfig.IsNewbie = false;
         transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
-
+        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
     }
 
     /// <summary>
@@ -446,14 +504,23 @@
     private int energyMax = 0;//能量最大值,目前写死
     private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
     private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0);
-
-    private Text fireSkillLevelText, bombSkillLevelText;
+    private Text fireSkillLevelText;
+    private Image fireSkillBgImg;
+    private GameObject skillPS1, skillPS2, skillPS3;
 
     /// <summary>
     /// 点击火技能
     /// </summary>
     private void OnClickFireSkillBtn()
     {
+        if (GameConfig.InfiniteSkill)
+        {
+            GuideEnergyUp(200);
+            EndlessWaveLineManager.instance.PlayAllWaveLineEffect();
+            AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
+            return;
+        }
+
         //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + "  fireSkillCost:" + fireSkillCost);
         if (GameConfig.EnergyCount >= fireSkillCost)
         {
@@ -464,21 +531,9 @@
             AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
             ++GameConfig.EndlessPortUseSkillTowerCount;
         }
-    }
-
-    /// <summary>
-    /// 点击释放电击技能
-    /// </summary>
-    private void OnClickBombSkillBtn()
-    {
-        return;
-        Debug.Log("释放了电技能:" + GameConfig.EnergyCount + "  bombSkillCost:" + bombSkillCost);
-
-        if (GameConfig.EnergyCount >= bombSkillCost)
+        else
         {
-            EnergyUp(-bombSkillCost);
-
-            Debug.Log("释放了电技能");
+            AudioSourceManager.Ins.Play(AudioEnum.UIDisable);
         }
     }
 
@@ -498,46 +553,67 @@
         {
             GameConfig.EnergyCount = energyMax;
         }
-        energyText.text = GameConfig.EnergyCount.ToString();
+        CalculateSkillSliderValue();
+
         if (GameConfig.EnergyCount >= fireSkillCost)
         {
-            //激活特效
-            if (!energyPS.isPlaying)
+            if (GameConfig.EnergyCount == energyMax)
             {
-                energyPS.Play();
-                fireEnergyBgImg.color = disColor;
-                fireEnergyImg.gameObject.SetActive(false);
+                //Debug.Log("能量已满");
+                if (fireSkillBgImg.color != disColor)
+                {
+                    fireSkillBgImg.color = disColor;
+                }
+                if (!skillPS1.activeSelf) skillPS1.SetActive(true);
+                if (!skillPS2.activeSelf) skillPS2.SetActive(true);
+                if (skillPS3.activeSelf) skillPS3.SetActive(false);
+                //skillPS1.Play();
+                //skillPS2.Play();
+            }
+            else
+            {
+                //Debug.Log("能量达到一次使用");
+                if (fireSkillBgImg.color != normalColor)
+                {
+                    fireSkillBgImg.color = normalColor;
+                }
+                if (skillPS1.activeSelf) skillPS1.SetActive(false);
+                if (!skillPS2.activeSelf) skillPS2.SetActive(true);
+                if (!skillPS3.activeSelf) skillPS3.SetActive(true);
+
+                //if (skillPS1.isPlaying) skillPS1.Stop();
+                //if (!skillPS2.isPlaying) skillPS2.Play();
             }
         }
         else
         {
-            //关闭特效
-            if (energyPS.isPlaying)
+            //Debug.Log("能量不够");
+            if (fireSkillBgImg.color != normalColor)
             {
-                energyPS.Stop();
-                fireEnergyBgImg.color = normalColor;
-                fireEnergyImg.gameObject.SetActive(true);
+                fireSkillBgImg.color = normalColor;
             }
-        }
+            if (skillPS1.activeSelf) skillPS1.SetActive(false);
+            if (skillPS2.activeSelf) skillPS2.SetActive(false);
+            if (skillPS3.activeSelf) skillPS3.SetActive(false);
+            // if (skillPS1.isPlaying) skillPS1.Stop();
+            // if (skillPS2.isPlaying) skillPS2.Stop();
 
-        // if (GameConfig.EnergyCount >= bombSkillCost)
-        // {
-        //     if (bombEnergyBgImg.color != normalColor)
-        //     {
-        //         bombEnergyImg.sprite = energyNormal;
-        //         bombEnergyBgImg.color = normalColor;
-        //     }
-        // }
-        // else
-        // {
-        //     if (bombEnergyBgImg.color != disColor)
-        //     {
-        //         bombEnergyImg.sprite = energyDisplay;
-        //         bombEnergyBgImg.color = disColor;
-        //     }
-        // }
+        }
     }
 
+    RectTransform skillSliderValueRect;
+    Vector2 skillSliderVStartP;
+    Vector2 skillSliderVStartHeight;
+
+    private void CalculateSkillSliderValue()
+    {
+        float value = (float)GameConfig.EnergyCount / 200.0f;
+        float height = skillSliderVStartHeight.y * value;
+        float y = skillSliderVStartP.y - (skillSliderVStartHeight.y - height) * 0.5f;
+        skillSliderValueRect.sizeDelta = new Vector2(skillSliderVStartHeight.x, height);
+        skillSliderValueRect.anchoredPosition = new Vector2(skillSliderVStartP.x, y);
+
+    }
 
 
     /// <summary>
@@ -550,9 +626,8 @@
             GameConfig.SkillLevel++;
             fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
             bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
-            Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
-            fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
-            bombSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
+            //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
+            fireSkillLevelText.text = GameConfig.SkillLevel + "级";
         }
     }
 
@@ -573,6 +648,8 @@
 
     public bool IsGameRunning { get { return !isPause; } }
 
+    private bool isUpgradeTowerLevel;
+
     // Update is called once per frame
     void Update()
     {
@@ -591,6 +668,13 @@
         if (bGameStart)
         {
             startTime += Time.deltaTime;
+
+            // if (!isUpgradeTowerLevel && startTime >= JsonDataCenter.DOUBLE_GEM_TIME)
+            // {
+            //     EndlessRandomTower.instance.UpdateDescDisplay();
+            //     isUpgradeTowerLevel = true;
+            // }
+
             timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime));
         }
 

--
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