From 3d13f2e8a23602aedb8adf5d2d02e377a330a61b Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 08 Dec 2020 13:55:10 +0800 Subject: [PATCH] 修复火塔攻击特效 修改结算面板BUG --- Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs | 4 +++- 1 files changed, 3 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs index 9856e5e..3e2b811 100644 --- a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs +++ b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs @@ -162,11 +162,13 @@ m_Fired = true; m_CollidersIgnoring.Clear(); - + // 因为炮弹没有模型,本身就是一个带碰撞体的粒子特效 ParticleSystem ps = GetComponent<ParticleSystem>(); if (ps == null) ps = transform.GetChild(0).GetComponent<ParticleSystem>(); + if (ps == null) + ps = transform.GetChild(0).GetChild(0).GetComponent<ParticleSystem>(); ps?.Play(); if (fired != null) -- Gitblit v1.9.1