From 3ff709247a18476b484a5a0446ee47f1b68de05c Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Tue, 24 Nov 2020 18:08:10 +0800
Subject: [PATCH] 新增buff  玉米精灵蓄力时间减少 玉米精灵强化子弹蓄力,瞄准 修复了购买按钮文字显示出错问题

---
 Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs |   15 ++++++++++-----
 1 files changed, 10 insertions(+), 5 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs b/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
index 44dc23c..eee91c9 100644
--- a/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
+++ b/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -3,7 +3,6 @@
 using TowerDefense.Agents;
 using TowerDefense.UI.HUD;
 using UnityEngine;
-using TowerDefense.Level;
 using System.Collections.Generic;
 using KTGMGemClient;
 
@@ -44,12 +43,12 @@
         /// </summary>
         /// <param name="enemy"></param>
         /// <param name="attributeId">子弹的属性id</param>
-        public void DealDamage(Targetable enemy, int attributeId = -1)
+        public void DealDamage(Targetable enemy, int attributeId = -1, bool isEnhancedBullet = false)
         {
             switch ((enemy as Agent).AgentType)
             {
                 case SpawnAgentType.Normal:
-                    HandleNormal(enemy);
+                    HandleNormal(enemy, isEnhancedBullet);
                     break;
                 case SpawnAgentType.BubbleBomb:
                     HandleBubbleBomb(enemy);
@@ -120,7 +119,7 @@
         /// 处理普通小怪和boss收到的伤害
         /// </summary>
         /// <param name="enemy"></param>
-        private void HandleNormal(Targetable enemy)
+        private void HandleNormal(Targetable enemy, bool isEnhancedBullet)
         {
             float finalDamage = damager.finalDamage;
             bool crit = IsCrit();
@@ -163,8 +162,14 @@
             }
 
             // 播放受击动画:
-            if ((!enemy.isDead) && (enemy.liveID == tid))
+            if (!enemy.isDead && enemy.liveID == tid)
+            {
                 (enemy as Agent).PlayOnHit();
+
+                // 如果是玉米强化子弹的攻击,要处理击退的效果
+                if (TowerPtr != null && isEnhancedBullet)
+                    (enemy as Agent).AgentBeRepelled();
+            }
         }
 
         /// <summary>

--
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