From 4101e5d0813177886f830a33c063ef80ab438c24 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 18 Nov 2020 16:48:40 +0800 Subject: [PATCH] 购买宝石按钮文字,buff选择文字 --- Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 6 +++++- 1 files changed, 5 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index 272ea5b..3b69902 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -272,7 +272,7 @@ public GameObject woodAppearEffect1; public GameObject woodAppearEffect2; /// <summary> - /// 保存所有生成或合成的塔的最小等级,索引0 -> 火木水塔 索引1 -> 技能塔 + /// 保存所有生成或合成的塔的最小等级 /// </summary> /// <value></value> public int MinLevel; @@ -1033,7 +1033,10 @@ // 判断目标位置是否有Tower且类型和等级一致,如果没有,则GhostTower删除,原Tower显示。 if (isValidateCombineTarget(pointerInfo)) + { TryPlaceTower(pointerInfo); + EndlessRandomTower.instance.UpdateDescDisplay(); + } else if (isFreeAttackGrid(pointerInfo) && !bSkill) { if (!TryPlaceTower(pointerInfo, false, true)) @@ -1989,6 +1992,7 @@ bool successfulPurchase = EndlessLevelManager.instance.Currency.TryPurchase(cost); if (!successfulPurchase) return false; + EndlessRandomTower.instance.UpdateDescDisplay(); SetUpGhostTower(tow); //Debug.Log("设置影子塔防."); m_CurrentTower.Show(); -- Gitblit v1.9.1