From 4101e5d0813177886f830a33c063ef80ab438c24 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 18 Nov 2020 16:48:40 +0800
Subject: [PATCH] 购买宝石按钮文字,buff选择文字

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs |    6 +++++-
 1 files changed, 5 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
index 272ea5b..3b69902 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -272,7 +272,7 @@
         public GameObject woodAppearEffect1;
         public GameObject woodAppearEffect2;
         /// <summary>
-        /// 保存所有生成或合成的塔的最小等级,索引0 -> 火木水塔 索引1 -> 技能塔
+        /// 保存所有生成或合成的塔的最小等级
         /// </summary>
         /// <value></value>
         public int MinLevel;
@@ -1033,7 +1033,10 @@
 
             // 判断目标位置是否有Tower且类型和等级一致,如果没有,则GhostTower删除,原Tower显示。
             if (isValidateCombineTarget(pointerInfo))
+            {
                 TryPlaceTower(pointerInfo);
+                EndlessRandomTower.instance.UpdateDescDisplay();
+            }
             else if (isFreeAttackGrid(pointerInfo) && !bSkill)
             {
                 if (!TryPlaceTower(pointerInfo, false, true))
@@ -1989,6 +1992,7 @@
             bool successfulPurchase = EndlessLevelManager.instance.Currency.TryPurchase(cost);
             if (!successfulPurchase) return false;
 
+            EndlessRandomTower.instance.UpdateDescDisplay();
             SetUpGhostTower(tow);
             //Debug.Log("设置影子塔防.");
             m_CurrentTower.Show();

--
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