From 45faee0adf3b5bc2ac051c2a0e08bb4ecf738aac Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Thu, 17 Dec 2020 14:31:17 +0800 Subject: [PATCH] Merge commit 'fe59d1a97e80284315bcdfa18a49059b38dfd137' --- Assets/Scripts/TowerDefense/Level/EndlessWave.cs | 77 +++++++++++++++++++++++--------------- 1 files changed, 46 insertions(+), 31 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWave.cs b/Assets/Scripts/TowerDefense/Level/EndlessWave.cs index e30e180..098d330 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWave.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWave.cs @@ -6,6 +6,7 @@ using TowerDefense.Agents; using TowerDefense.Agents.Data; using TowerDefense.Nodes; +using TowerDefense.UI.HUD; namespace TowerDefense.Level { @@ -50,11 +51,6 @@ /// 有新的敌人生成 /// </summary> public event Action SpawnNewAgent; - - /// <summary> - /// 波次发生改变 - /// </summary> - public event Action WaveChanged; /// <summary> /// 怪出生开始节点 @@ -108,21 +104,32 @@ public void PauseWave() { PauseTimer(spawnTimer); - isWaveStoped = true; } public void RestartWave() { - StartTimer(spawnTimer); - isWaveStoped = false; + if (spawnTimer != null) + StartTimer(spawnTimer); } - /// <summary> - /// Handles spawning the current agent and sets up the next agent for spawning - /// 在场景内孵化出来一个Boss,这个核心函数最后被规则性的数据接管 - /// </summary> protected virtual void SpawnCurrent() { + if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) + { + StopWave(); + // 让所有兵线上已经生成的所有agent播放一个死亡动画然后销毁 + WaveLineAgentInsMgr[] waveLineAgentIns = AgentInsManager.instance.GetWaveLineList(); + + for (int i = 0; i < waveLineAgentIns.Length; ++i) + { + while (waveLineAgentIns[i].listAgent.Count > 0) + { + waveLineAgentIns[i].listAgent[0].PlayDeath(); + } + } + return; + } + if (isWaveStoped) return; if (!TrySetupNextSpawn()) @@ -134,8 +141,15 @@ else { ++spawnedEnemies; + if (SpawnNewAgent != null) SpawnNewAgent(); + + if (spawnedEnemies >= waveData.Config.amount) + { + StopWave(); + SafelyBroadcastWaveCompletedEvent(); + } } } @@ -145,12 +159,16 @@ /// <returns>Agent</returns> protected virtual void SpawnAgent() { - int index = GetIndexByResId(waveData.EnemyData.resource); - // 木属性小怪需要同时生成两个,先这么写吧(WTF) - bool isDouble = waveData.EnemyData.resource == 103; + endless_enemy enemyData = waveData.EnemyDataList[waveData.Config.enemy_id > 0 ? 0 : spawnedEnemies]; - Poolable agentPoolable = Poolable.TryGetPoolable<Poolable>(AgentConfigurationList[index].agentPrefab.gameObject); - Agent newAgent = agentPoolable.GetComponent<Agent>(); + int index = GetIndexByResId(enemyData.resource); + + // 木属性小怪需要同时生成两个,先这么写吧(WTF) + bool isDouble = enemyData.resource == 103; + GameObject prefab = Resources.Load<GameObject>($"Prefabs/Enemies/{enemyData.resource}"); + GameObject obj = Instantiate(prefab); + Agent newAgent = obj.GetComponent<Agent>(); + newAgent.EnemyData = enemyData; newAgent.transform.position = StartingNode.transform.position; if (isDouble) @@ -166,21 +184,19 @@ newAgent.Initialize(); // 最终血量 = 基础血量 * 血量增幅,速度和金币都是一个公式 - float hp = waveData.Config.b_hp * waveData.EnemyData.hp_rate; - float speed = waveData.Config.b_speed * waveData.EnemyData.speed_rate; - int gold = waveData.Config.b_coin * waveData.EnemyData.coin_rate; + float hp = waveData.Config.b_hp * enemyData.hp_rate; + float speed = waveData.Config.b_speed * enemyData.speed_rate; + int gold = waveData.Config.b_coin * enemyData.coin_rate; newAgent.SetAgentData(hp, speed, gold); - // todo 这里先填1级后面需要修改 - newAgent.healthBar.SetHealthLevel(1); // 加入Manager统一管理. AgentInsManager.instance.addAgent(newAgent); - if (isDouble) { - Poolable agentPoolable2 = Poolable.TryGetPoolable<Poolable>(AgentConfigurationList[index].agentPrefab.gameObject); - Agent doubleAgent = agentPoolable2.GetComponent<Agent>(); + obj = Instantiate(prefab); + Agent doubleAgent = obj.GetComponent<Agent>(); + doubleAgent.EnemyData = enemyData; doubleAgent.transform.position = StartingNode.transform.position; Vector3 pos = doubleAgent.transform.position; @@ -193,17 +209,16 @@ doubleAgent.Initialize(); doubleAgent.SetAgentData(hp, speed, gold); - doubleAgent.healthBar.SetHealthLevel(1); AgentInsManager.instance.addAgent(doubleAgent); } } /// <summary> - /// 从Tower的AttributeId获取到怪物的数据 - /// </summary> - /// <param name="id"></param> - /// <returns></returns> - protected List<int> GetMonsterDataFromAttributeId(int id) + /// 从Tower的AttributeId获取到怪物的数据 + /// </summary> + /// <param name="id"></param> + /// <returns></returns> + protected List<int> GetMonsterDataFromAttributeId(int id) { geminfo tgem = new geminfo(); if (JsonDataCenter.gemInfoDic.TryGetValue(id, out tgem)) -- Gitblit v1.9.1