From 484de84927f4ee4de80558c31f1d19be0ec09f3c Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 18 Nov 2020 15:33:06 +0800 Subject: [PATCH] 替换了登陆图 --- Assets/Scripts/Guide/GuidePanel.cs | 141 +++++++++++++++++++++++++++++++++++++++-------- 1 files changed, 117 insertions(+), 24 deletions(-) diff --git a/Assets/Scripts/Guide/GuidePanel.cs b/Assets/Scripts/Guide/GuidePanel.cs index 7af2a97..3d1eafd 100644 --- a/Assets/Scripts/Guide/GuidePanel.cs +++ b/Assets/Scripts/Guide/GuidePanel.cs @@ -3,7 +3,8 @@ using UnityEngine; using UnityEngine.UI; using System; - +using KTGMGemClient; +using DG.Tweening; /// <summary> /// 新手引导UI脚本 /// </summary> @@ -20,6 +21,7 @@ private RectGuidance maskObj; private RectTransform image_Rim_Rect;//边框 + private GameObject particle_1, particle_2;//使用粒子特效 private RectTransform image_Tip_Rect;//可以移动的提示框 private Text text_Tip;//可以移动的提示框文字 @@ -27,7 +29,7 @@ Vector2 rimOffset = new Vector2(30, 30);//边框要比按钮大一些 Image tmpMask;//自身的遮罩 - + GameObject offectBackground;//适配需要的黑色背景 ImageFire1 fire1; ImageFire2 fire2;//两个用来合成的火元素 @@ -39,9 +41,10 @@ ImageTowerPos2 towerPos2;//塔位标识 GameObject towerBuyBtn;//购买宝石按钮 - + Vector2 towerBuyBtnPos; Image backgroundImg;//用来接受空白点击事件的图片 + RectTransform dragHandImg;//拖动标识手指 /// <summary> /// 关闭所有UI /// </summary> @@ -58,9 +61,20 @@ { tmpMask = GetComponent<Image>(); tmpMask.enabled = false; + offectBackground = transform.Find("OffectImage").gameObject; + offectBackground.SetActive(false); + backgroundImg = transform.Find("Button").GetComponent<Image>(); - towerBuyBtn = GameObject.Find("MainUI/TowerBuyBtn"); + towerBuyBtn = GameObject.Find("UICamera/BottomCanvas/Panel/TowerBuyBtn"); + RectTransform tmpTs = towerBuyBtn.GetComponent<RectTransform>(); + + float tmpOffect = tmpTs.anchoredPosition.y - (transform.parent.parent.GetComponent<RectTransform>().sizeDelta.y * 0.5f); + towerBuyBtnPos = new Vector2(215, tmpOffect); + //towerBuyBtnPos = new Vector2(215, -862); + Debug.Log(tmpOffect); + + tipsUI = transform.Find("Tips").gameObject; tipsUI.transform.SetAsLastSibling();//把tips放在最下面 @@ -80,6 +94,9 @@ } image_Rim_Rect = transform.Find("Image_Rim").GetComponent<RectTransform>(); + particle_1 = image_Rim_Rect.transform.Find("Particle System Small").gameObject; + particle_2 = image_Rim_Rect.transform.Find("Particle System Big").gameObject; + image_Tip_Rect = transform.Find("Image_Tip").GetComponent<RectTransform>(); text_Tip = image_Tip_Rect.transform.Find("Text").GetComponent<Text>(); image_SkillRim = transform.Find("Image_SkillRim").GetComponent<Image>(); @@ -104,6 +121,9 @@ skill = transform.Find("Image_Skill").GetComponent<ImageSkill>(); skill.gameObject.SetActive(false); + + dragHandImg = transform.Find("ImageHand").GetComponent<RectTransform>(); + dragHandImg.gameObject.SetActive(false); } /// <summary> @@ -146,9 +166,9 @@ SetRimActive(true); AddButtonListener(towerBuyBtn, ac); Image btnImg = towerBuyBtn.GetComponent<Image>(); - InitRectGuidance(btnImg, 189, 73.5f); + InitRectGuidance(btnImg, 159, 73.5f); SetRimPos(towerBuyBtn); - maskObj.ShowImmediately(); + //maskObj.ShowImmediately(); } else if (currentIndex == 1) @@ -168,6 +188,8 @@ fire1.gameObject.SetActive(true); fire1.transform.Find("Image_2").gameObject.SetActive(false); fire1.enabled = false; + + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire1.transform.position); } } public void Step1_2() @@ -175,6 +197,10 @@ fire2.gameObject.SetActive(true); fire2.enabled = false; DestoryButtonListener(towerBuyBtn); + SetRimActive(false); + CloseMask(); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire2.transform.position); + //RemoveButtonListener(towerBuyBtn); } @@ -186,8 +212,6 @@ { backgroundImg.raycastTarget = true; //RemoveButtonListener(towerBuyBtn); - SetRimActive(false); - CloseMask(); } /// <summary> @@ -197,13 +221,17 @@ { if (currentIndex == 0) { + tmpMask.enabled = true; + offectBackground.SetActive(true); SetGuideUI(false); SetRimPos(fire2.gameObject); fire1.enabled = true; fire2.enabled = true; + image_Tip_Rect.gameObject.SetActive(false); + ShowDragPath(fire2.GetStartP, fire1.GetRect); StartCoroutine(ShowRimTip(str)); } } @@ -212,7 +240,7 @@ public void Step3_2(string str) { SetRimPos(fire1.gameObject); - StartCoroutine(ShowRimTip(str)); + //StartCoroutine(ShowRimTip(str)); } /// <summary> @@ -223,19 +251,22 @@ if (currentIndex == 0) { tmpMask.enabled = false; + offectBackground.SetActive(false); SetRimActive(true); Image btnImg = transform.Find("Image_TowerPos").GetComponent<Image>(); towerPos.enabled = true; InitRectGuidance(btnImg, 75, 80); SetRimPos(btnImg.gameObject); - maskObj.ShowImmediately(); + //maskObj.ShowImmediately(); + ShowDragPath(fire1.GetStartP, btnImg.rectTransform); StartCoroutine(ShowRimTip(str)); + } } /// <summary> - /// 第六步,拖动造塔 + /// 第六步 /// </summary> public void Step5(int currentIndex, string str) { @@ -259,9 +290,10 @@ GameObject go = transform.Find("Image_TowerPos2").gameObject; Image btnImg = go.GetComponent<Image>(); + btnImg.raycastTarget = false; InitRectGuidance(btnImg, 75, 80); SetRimPos(go); - maskObj.ShowImmediately(); + //maskObj.ShowImmediately(); StartCoroutine(ShowRimTip(str)); } } @@ -284,25 +316,30 @@ { if (currentIndex == 0) { + SetRimActive(true); + + image_Tip_Rect.gameObject.SetActive(false); //设置位置 AddButtonListener(towerBuyBtn, ac); Image btnImg = towerBuyBtn.GetComponent<Image>(); - InitRectGuidance(btnImg, 189, 73.5f); + InitRectGuidance(btnImg, 159, 73.5f); SetRimPos(towerBuyBtn); - maskObj.ShowImmediately(); + //maskObj.ShowImmediately(); } else if (currentIndex == 1) { GameObject go = transform.Find("Image_TowerPos2").gameObject; Image btnImg = go.GetComponent<Image>(); + btnImg.raycastTarget = true; InitRectGuidance(btnImg, 75, 80); SetRimPos(go); - maskObj.ShowImmediately(); + //maskObj.ShowImmediately(); + ShowDragPath(water1.GetStartP, btnImg.rectTransform); } - StartCoroutine(ShowRimTip(str)); + //StartCoroutine(ShowRimTip(str)); } public void Step9_1() @@ -331,27 +368,40 @@ if (currentIndex == 0) { tmpMask.enabled = true; - + tmpMask.color = new Color(1.0f, 1.0f, 1.0f, 0); SetGuideUI(false); SetRimActive(true); SetRimPos(skill.gameObject); - StartCoroutine(ShowRimTip(str)); + image_Tip_Rect.gameObject.SetActive(false); + //StartCoroutine(ShowRimTip(str)); + + ShowDragPath(skill.GetStartP, image_SkillRim.rectTransform); + + InitRectGuidance(image_SkillRim, 79, 265); + } else if (currentIndex == 1) { - SetRimPos(image_SkillRim.gameObject); - StartCoroutine(ShowRimTip(str)); + SetRimActive(false); + //SetRimPos(image_SkillRim.gameObject); + //StartCoroutine(ShowRimTip(str)); } } + public void SkillRelease() + { + StopShowDragPath(true); + CloseMask(); + image_SkillRim.gameObject.SetActive(false); + tmpMask.enabled = false; + SetRimActive(false); + } public void Step12() { - image_SkillRim.gameObject.SetActive(false); - tmpMask.enabled = false; + SetGuideUI(true); - SetRimActive(false); } #region 按钮以及提示 @@ -374,7 +424,22 @@ SetRimActive(true); RectTransform rt = target.GetComponent<RectTransform>(); image_Rim_Rect.anchoredPosition = rt.anchoredPosition; + if (target.gameObject.name == "TowerBuyBtn") + { + image_Rim_Rect.anchoredPosition = towerBuyBtnPos; + } image_Rim_Rect.sizeDelta = (rt.sizeDelta * rt.localScale) + rimOffset; + if (image_Rim_Rect.sizeDelta.x > 200) + { + particle_1.SetActive(false); + particle_2.SetActive(true); + } + else + { + particle_1.SetActive(true); + particle_2.SetActive(false); + } + if (changeTipPos) image_Tip_Rect.anchoredPosition = new Vector2(image_Rim_Rect.anchoredPosition.x, image_Rim_Rect.anchoredPosition.y + 74 / 2 + image_Rim_Rect.sizeDelta.y / 2); @@ -413,7 +478,15 @@ maskObj.gameObject.SetActive(true); } //maskObj.Init(target); - maskObj.InitForCamera(target, x, y); + //maskObj.ShowImmediately(); + if (target.gameObject.name == "TowerBuyBtn") + { + maskObj.InitForCamera(target, towerBuyBtnPos, x, y); + } + else + { + maskObj.InitForCamera(target, x, y); + } } @@ -458,5 +531,25 @@ #endregion + #region 拖动效果 + private void ShowDragPath(Vector2 startP, RectTransform endP) + { + if (!dragHandImg.gameObject.activeSelf) + { + dragHandImg.gameObject.SetActive(true); + dragHandImg.anchoredPosition = startP; + dragHandImg.DOMove(endP.position, 1).SetEase(Ease.InCubic).SetLoops(-1); + } + } + + public void StopShowDragPath(bool isClose) + { + dragHandImg.DOKill(); + if (isClose) + dragHandImg.gameObject.SetActive(false); + } + + + #endregion } -- Gitblit v1.9.1