From 484de84927f4ee4de80558c31f1d19be0ec09f3c Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 18 Nov 2020 15:33:06 +0800
Subject: [PATCH] 替换了登陆图

---
 Assets/Scripts/Net/NetExtends/Table.cs |   32 ++++++++++++++++++++++++++++----
 1 files changed, 28 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/Net/NetExtends/Table.cs b/Assets/Scripts/Net/NetExtends/Table.cs
index fa0a40e..da4917e 100644
--- a/Assets/Scripts/Net/NetExtends/Table.cs
+++ b/Assets/Scripts/Net/NetExtends/Table.cs
@@ -466,10 +466,13 @@
         public List<int> target;
         
         // 技能范围
-        public int tunnel;
+        public List<int> tunnel;
         
         // 技能动作
         public int action;
+        
+        // 技能类型
+        public int skill_class;
         
         // 技能效果
         public List<float> effect;
@@ -486,8 +489,9 @@
             _boss_skill.image = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _boss_skill.cool_down = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _boss_skill.target = GameUtils.GetIntList(item[index++]); 
-            _boss_skill.tunnel = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _boss_skill.tunnel = GameUtils.GetIntList(item[index++]); 
             _boss_skill.action = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _boss_skill.skill_class = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _boss_skill.effect = GameUtils.GetFloatList(item[index++]); 
             
             return _boss_skill;
@@ -953,7 +957,7 @@
         public List<int> target_type;
         
         // buff效果
-        public List<int> buff_effect;
+        public List<float> buff_effect;
         
         // 生命周期
         public int scope;
@@ -973,6 +977,9 @@
         // 品质
         public int rare;
         
+        // 是否重复出现
+        public int is_repeated;
+        
 
 
         public static endless_buff CreateFromJson(JsonData item)
@@ -983,13 +990,14 @@
             _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_buff.name = GameUtils.GetString(item[index++].ToString()); 
             _endless_buff.target_type = GameUtils.GetIntList(item[index++]); 
-            _endless_buff.buff_effect = GameUtils.GetIntList(item[index++]); 
+            _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]); 
             _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_buff.brief = GameUtils.GetString(item[index++].ToString()); 
             _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _endless_buff.is_repeated = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             
             return _endless_buff;
         }
@@ -1023,6 +1031,9 @@
         // 资源id
         public int resource;
         
+        // 击杀得分
+        public int point;
+        
 
 
         public static endless_enemy CreateFromJson(JsonData item)
@@ -1037,6 +1048,7 @@
             _endless_enemy.speed_rate = float.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_enemy.coin_rate = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_enemy.resource = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _endless_enemy.point = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             
             return _endless_enemy;
         }
@@ -1097,6 +1109,9 @@
         // 法阵图片
         public int tunel_bg;
         
+        // 过关得分
+        public int bonus;
+        
 
 
         public static endless_port CreateFromJson(JsonData item)
@@ -1120,6 +1135,7 @@
             _endless_port.drop = GameUtils.GetRewardList(item[index++]); 
             _endless_port.drop_rate = GameUtils.GetIntList(item[index++]); 
             _endless_port.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _endless_port.bonus = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             
             return _endless_port;
         }
@@ -1194,6 +1210,9 @@
         // 限购次数
         public int purchaselimit;
         
+        // 图片资源编号
+        public string img;
+        
 
 
         public static scoreshop CreateFromJson(JsonData item)
@@ -1210,6 +1229,7 @@
             _scoreshop.price = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _scoreshop.rewardlimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _scoreshop.purchaselimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _scoreshop.img = GameUtils.GetString(item[index++].ToString()); 
             
             return _scoreshop;
         }
@@ -1237,6 +1257,9 @@
         // 限购次数
         public int purchaselimit;
         
+        // 商品描述
+        public string info;
+        
 
 
         public static donateshop CreateFromJson(JsonData item)
@@ -1249,6 +1272,7 @@
             _donateshop.reward = GameUtils.GetRewardList(item[index++]); 
             _donateshop.price = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _donateshop.purchaselimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _donateshop.info = GameUtils.GetString(item[index++].ToString()); 
             
             return _donateshop;
         }

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