From 484de84927f4ee4de80558c31f1d19be0ec09f3c Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 18 Nov 2020 15:33:06 +0800 Subject: [PATCH] 替换了登陆图 --- Assets/Scripts/Net/NetExtends/Table.cs | 32 ++++++++++++++++++++++++++++---- 1 files changed, 28 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/Net/NetExtends/Table.cs b/Assets/Scripts/Net/NetExtends/Table.cs index fa0a40e..da4917e 100644 --- a/Assets/Scripts/Net/NetExtends/Table.cs +++ b/Assets/Scripts/Net/NetExtends/Table.cs @@ -466,10 +466,13 @@ public List<int> target; // 技能范围 - public int tunnel; + public List<int> tunnel; // 技能动作 public int action; + + // 技能类型 + public int skill_class; // 技能效果 public List<float> effect; @@ -486,8 +489,9 @@ _boss_skill.image = int.Parse(GameUtils.GetString(item[index++].ToString())); _boss_skill.cool_down = int.Parse(GameUtils.GetString(item[index++].ToString())); _boss_skill.target = GameUtils.GetIntList(item[index++]); - _boss_skill.tunnel = int.Parse(GameUtils.GetString(item[index++].ToString())); + _boss_skill.tunnel = GameUtils.GetIntList(item[index++]); _boss_skill.action = int.Parse(GameUtils.GetString(item[index++].ToString())); + _boss_skill.skill_class = int.Parse(GameUtils.GetString(item[index++].ToString())); _boss_skill.effect = GameUtils.GetFloatList(item[index++]); return _boss_skill; @@ -953,7 +957,7 @@ public List<int> target_type; // buff效果 - public List<int> buff_effect; + public List<float> buff_effect; // 生命周期 public int scope; @@ -973,6 +977,9 @@ // 品质 public int rare; + // 是否重复出现 + public int is_repeated; + public static endless_buff CreateFromJson(JsonData item) @@ -983,13 +990,14 @@ _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString())); _endless_buff.name = GameUtils.GetString(item[index++].ToString()); _endless_buff.target_type = GameUtils.GetIntList(item[index++]); - _endless_buff.buff_effect = GameUtils.GetIntList(item[index++]); + _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]); _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString())); _endless_buff.brief = GameUtils.GetString(item[index++].ToString()); _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString())); _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString())); _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString())); _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString())); + _endless_buff.is_repeated = int.Parse(GameUtils.GetString(item[index++].ToString())); return _endless_buff; } @@ -1023,6 +1031,9 @@ // 资源id public int resource; + // 击杀得分 + public int point; + public static endless_enemy CreateFromJson(JsonData item) @@ -1037,6 +1048,7 @@ _endless_enemy.speed_rate = float.Parse(GameUtils.GetString(item[index++].ToString())); _endless_enemy.coin_rate = int.Parse(GameUtils.GetString(item[index++].ToString())); _endless_enemy.resource = int.Parse(GameUtils.GetString(item[index++].ToString())); + _endless_enemy.point = int.Parse(GameUtils.GetString(item[index++].ToString())); return _endless_enemy; } @@ -1097,6 +1109,9 @@ // 法阵图片 public int tunel_bg; + // 过关得分 + public int bonus; + public static endless_port CreateFromJson(JsonData item) @@ -1120,6 +1135,7 @@ _endless_port.drop = GameUtils.GetRewardList(item[index++]); _endless_port.drop_rate = GameUtils.GetIntList(item[index++]); _endless_port.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); + _endless_port.bonus = int.Parse(GameUtils.GetString(item[index++].ToString())); return _endless_port; } @@ -1194,6 +1210,9 @@ // 限购次数 public int purchaselimit; + // 图片资源编号 + public string img; + public static scoreshop CreateFromJson(JsonData item) @@ -1210,6 +1229,7 @@ _scoreshop.price = int.Parse(GameUtils.GetString(item[index++].ToString())); _scoreshop.rewardlimit = int.Parse(GameUtils.GetString(item[index++].ToString())); _scoreshop.purchaselimit = int.Parse(GameUtils.GetString(item[index++].ToString())); + _scoreshop.img = GameUtils.GetString(item[index++].ToString()); return _scoreshop; } @@ -1237,6 +1257,9 @@ // 限购次数 public int purchaselimit; + // 商品描述 + public string info; + public static donateshop CreateFromJson(JsonData item) @@ -1249,6 +1272,7 @@ _donateshop.reward = GameUtils.GetRewardList(item[index++]); _donateshop.price = int.Parse(GameUtils.GetString(item[index++].ToString())); _donateshop.purchaselimit = int.Parse(GameUtils.GetString(item[index++].ToString())); + _donateshop.info = GameUtils.GetString(item[index++].ToString()); return _donateshop; } -- Gitblit v1.9.1