From 4a083f2f3d8baf1c2630b3717d62904edcc8e24a Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Sat, 14 Nov 2020 10:32:27 +0800 Subject: [PATCH] 修改小怪,精灵塔改成2D Sprite --- Assets/Scripts/TowerDefense/Towers/Tower.cs | 17 ++++++----------- 1 files changed, 6 insertions(+), 11 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Towers/Tower.cs b/Assets/Scripts/TowerDefense/Towers/Tower.cs index 60df6b7..8c00401 100644 --- a/Assets/Scripts/TowerDefense/Towers/Tower.cs +++ b/Assets/Scripts/TowerDefense/Towers/Tower.cs @@ -1,4 +1,5 @@ -using System.Collections; +using KTGMGemClient; +using System.Collections; using System; using ActionGameFramework.Health; using Core.Utilities; @@ -197,7 +198,8 @@ { if (this.energyCtl && isClose) energyCtl.gameObject.SetActive(!play); - else if(!isClose){ + else if (!isClose) + { } @@ -224,16 +226,10 @@ { m_bInAttackMode = value; currentTowerLevel.SetAffectorState(m_bInAttackMode, gridPosition.x); + currentTowerLevel.SetAttackState(value); + if (value) { - if (opponentSide) - currentTowerLevel.SetTowerMonsterMat(materialTowerWaitOppo, false); - else - currentTowerLevel.SetTowerMonsterMat(materialTowerWaitSelf, false); - - // 处理Tower - this.setTowerState(false); - if (opponentSide) { OpponentMgr.instance.SetTowerAttID(gridPosition.x, attributeId, this.currentLevel); @@ -255,7 +251,6 @@ // 处理塔位边上的界面. OnTowerUICtrl(); } - } } -- Gitblit v1.9.1