From 4a083f2f3d8baf1c2630b3717d62904edcc8e24a Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Sat, 14 Nov 2020 10:32:27 +0800
Subject: [PATCH] 修改小怪,精灵塔改成2D Sprite

---
 Assets/Scripts/TowerDefense/Towers/Tower.cs |   17 ++++++-----------
 1 files changed, 6 insertions(+), 11 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Towers/Tower.cs b/Assets/Scripts/TowerDefense/Towers/Tower.cs
index 60df6b7..8c00401 100644
--- a/Assets/Scripts/TowerDefense/Towers/Tower.cs
+++ b/Assets/Scripts/TowerDefense/Towers/Tower.cs
@@ -1,4 +1,5 @@
-using System.Collections;
+using KTGMGemClient;
+using System.Collections;
 using System;
 using ActionGameFramework.Health;
 using Core.Utilities;
@@ -197,7 +198,8 @@
         {
             if (this.energyCtl && isClose)
                 energyCtl.gameObject.SetActive(!play);
-            else if(!isClose){
+            else if (!isClose)
+            {
 
             }
 
@@ -224,16 +226,10 @@
             {
                 m_bInAttackMode = value;
                 currentTowerLevel.SetAffectorState(m_bInAttackMode, gridPosition.x);
+                currentTowerLevel.SetAttackState(value);
+
                 if (value)
                 {
-                    if (opponentSide)
-                        currentTowerLevel.SetTowerMonsterMat(materialTowerWaitOppo, false);
-                    else
-                        currentTowerLevel.SetTowerMonsterMat(materialTowerWaitSelf, false);
-
-                    // 处理Tower
-                    this.setTowerState(false);
-
                     if (opponentSide)
                     {
                         OpponentMgr.instance.SetTowerAttID(gridPosition.x, attributeId, this.currentLevel);
@@ -255,7 +251,6 @@
                     // 处理塔位边上的界面.
                     OnTowerUICtrl();
                 }
-
             }
         }
 

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