From 4a083f2f3d8baf1c2630b3717d62904edcc8e24a Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Sat, 14 Nov 2020 10:32:27 +0800 Subject: [PATCH] 修改小怪,精灵塔改成2D Sprite --- Assets/Scripts/TowerDefense/Towers/TowerLaunchers/BallisticLauncher.cs | 17 +++++++++-------- 1 files changed, 9 insertions(+), 8 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Towers/TowerLaunchers/BallisticLauncher.cs b/Assets/Scripts/TowerDefense/Towers/TowerLaunchers/BallisticLauncher.cs index a4fc5da..7dea0db 100644 --- a/Assets/Scripts/TowerDefense/Towers/TowerLaunchers/BallisticLauncher.cs +++ b/Assets/Scripts/TowerDefense/Towers/TowerLaunchers/BallisticLauncher.cs @@ -39,14 +39,15 @@ } ballisticProjectile.FireAtPoint(startPosition, enemy.position); - if (fireParticleObj != null) - { - GameObject psObj = Poolable.TryGetPoolable(fireParticleObj); - ParticleSystem ps = psObj.GetComponent<ParticleSystem>(); - if (ps == null) - ps = psObj.transform.GetChild(0).GetComponent<ParticleSystem>(); - PlayParticles(ps, startPosition, enemy.position); - } + // 先不适用炮口特效了 + // if (fireParticleObj != null) + // { + // GameObject psObj = Poolable.TryGetPoolable(fireParticleObj); + // ParticleSystem ps = psObj.GetComponent<ParticleSystem>(); + // if (ps == null) + // ps = psObj.transform.GetChild(0).GetComponent<ParticleSystem>(); + // PlayParticles(ps, startPosition, enemy.position); + // } } } } \ No newline at end of file -- Gitblit v1.9.1