From 4b116e3d552fd8b317be611cd7aee2c091317d9f Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 11 Dec 2020 19:44:19 +0800 Subject: [PATCH] commit --- Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | 23 +++++++++++++++-------- 1 files changed, 15 insertions(+), 8 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs index 2572362..4a574c7 100644 --- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs +++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs @@ -24,7 +24,6 @@ private Text resVersion;//资源版本号 float waitTime;//切换场景等待时间 - [SerializeField] private Sprite nextSprite; @@ -75,13 +74,7 @@ transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0; - if (!GameConfig.isFirstStart)//后续直接加载 - { - waitTime = 2f; - - loginNext(); - } - else + if (GameConfig.isFirstStart) { waitTime = 0f; //第一次启动,初始化并且埋点 @@ -91,6 +84,20 @@ TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 } } + + SetStart(); + } + + /// <summary> + /// 设置开始状态 + /// </summary> + private void SetStart() + { + startBtn.gameObject.SetActive(true); + int resId = Mathf.FloorToInt(Mathf.Clamp01(GameConfig.GameCompletedCount)); + Image img = startBtn.transform.GetChild(0).GetComponent<Image>(); + img.sprite = Resources.Load<Sprite>($"UI/Loading/{resId}"); + img.SetNativeSize(); } /// <summary> -- Gitblit v1.9.1