From 4b116e3d552fd8b317be611cd7aee2c091317d9f Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 11 Dec 2020 19:44:19 +0800
Subject: [PATCH] commit

---
 Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs |   23 +++++++++++++++--------
 1 files changed, 15 insertions(+), 8 deletions(-)

diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
index 2572362..4a574c7 100644
--- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
+++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -24,7 +24,6 @@
     private Text resVersion;//资源版本号
     float waitTime;//切换场景等待时间
 
-
     [SerializeField]
     private Sprite nextSprite;
 
@@ -75,13 +74,7 @@
         transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0;
 
 
-        if (!GameConfig.isFirstStart)//后续直接加载
-        {
-            waitTime = 2f;
-
-            loginNext();
-        }
-        else
+        if (GameConfig.isFirstStart)
         {
             waitTime = 0f;
             //第一次启动,初始化并且埋点
@@ -91,6 +84,20 @@
                 TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
             }
         }
+
+        SetStart();
+    }
+
+    /// <summary>
+    /// 设置开始状态
+    /// </summary>
+    private void SetStart()
+    {
+        startBtn.gameObject.SetActive(true);
+        int resId = Mathf.FloorToInt(Mathf.Clamp01(GameConfig.GameCompletedCount));
+        Image img = startBtn.transform.GetChild(0).GetComponent<Image>();
+        img.sprite = Resources.Load<Sprite>($"UI/Loading/{resId}");
+        img.SetNativeSize();
     }
 
     /// <summary>

--
Gitblit v1.9.1