From 4d87bb313e1265802aac3f252f2acc448633e35d Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Sat, 12 Dec 2020 14:26:49 +0800 Subject: [PATCH] 购买2级宝石按钮文字没有及时更新 --- Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs | 26 +++++++++++--------------- 1 files changed, 11 insertions(+), 15 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs index ce9fe26..83a426f 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs @@ -86,11 +86,7 @@ public void UpdateDescDisplay() { - int minLevel = 0; - - if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME) - minLevel = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); - + int minLevel = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); NormalDesc.text = $"购买{minLevel + 1}级宝石"; } @@ -335,16 +331,16 @@ if (gameUI.isBuilding) gameUI.CancelGhostPlacement(); - if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME) - { - if (level == -1) - level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); - } - else - { - if (level == -1) - level = 0; - } + // if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME) + // { + // if (level == -1) + level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); + // } + // else + // { + // if (level == -1) + // level = 0; + // } return gameUI.RandomPlaceTower(tower, posx, posy, level, cost, false, isFirstAppear); } -- Gitblit v1.9.1