From 4d87bb313e1265802aac3f252f2acc448633e35d Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Sat, 12 Dec 2020 14:26:49 +0800
Subject: [PATCH] 购买2级宝石按钮文字没有及时更新

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs |   26 +++++++++++---------------
 1 files changed, 11 insertions(+), 15 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
index ce9fe26..83a426f 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -86,11 +86,7 @@
 
     public void UpdateDescDisplay()
     {
-        int minLevel = 0;
-
-        if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME)
-            minLevel = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
-
+        int minLevel = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
         NormalDesc.text = $"购买{minLevel + 1}级宝石";
     }
 
@@ -335,16 +331,16 @@
         if (gameUI.isBuilding)
             gameUI.CancelGhostPlacement();
 
-        if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME)
-        {
-            if (level == -1)
-                level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
-        }
-        else
-        {
-            if (level == -1)
-                level = 0;
-        }
+        // if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME)
+        // {
+        //     if (level == -1)
+        level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
+        // }
+        // else
+        // {
+        //     if (level == -1)
+        //         level = 0;
+        // }
 
         return gameUI.RandomPlaceTower(tower, posx, posy, level, cost, false, isFirstAppear);
     }

--
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