From 4fe7a27d965c1433c940d5b3eaa13930fa999621 Mon Sep 17 00:00:00 2001 From: River Jiang <546213258@qq.com> Date: Wed, 28 Oct 2020 10:00:08 +0800 Subject: [PATCH] 提交充能技能条动画 --- Assets/Scripts/TowerDefense/UI/EnergyUICtl.cs | 18 ++++++++++++++++++ 1 files changed, 18 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EnergyUICtl.cs b/Assets/Scripts/TowerDefense/UI/EnergyUICtl.cs index 5b4f9cb..9dc7543 100644 --- a/Assets/Scripts/TowerDefense/UI/EnergyUICtl.cs +++ b/Assets/Scripts/TowerDefense/UI/EnergyUICtl.cs @@ -12,9 +12,16 @@ public Image energyScaleMask; /// <summary> + /// 充能条满后,在场景内播放的特效 + /// </summary> + public GameObject energyEffPrefab; + + /// <summary> /// 当前的能量条进度.10份进度. /// </summary> protected int currentProgress; + + protected Vector3 vec3EffectPlay; // Start is called before the first frame update void Start() @@ -24,6 +31,17 @@ } /// <summary> + /// 设置要播放特效的位置信息. + /// </summary> + /// <param name="vec"></param> + public void SetEffectPlayPos( Vector3 vec) + { + vec3EffectPlay.x = vec.x; + vec3EffectPlay.y = vec.y; + vec3EffectPlay.z = vec.z; + } + + /// <summary> /// 获取进度条进度. /// </summary> /// <returns></returns> -- Gitblit v1.9.1