From 4fe7a27d965c1433c940d5b3eaa13930fa999621 Mon Sep 17 00:00:00 2001
From: River Jiang <546213258@qq.com>
Date: Wed, 28 Oct 2020 10:00:08 +0800
Subject: [PATCH] 提交充能技能条动画

---
 Assets/Scripts/TowerDefense/UI/EnergyUICtl.cs |   18 ++++++++++++++++++
 1 files changed, 18 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EnergyUICtl.cs b/Assets/Scripts/TowerDefense/UI/EnergyUICtl.cs
index 5b4f9cb..9dc7543 100644
--- a/Assets/Scripts/TowerDefense/UI/EnergyUICtl.cs
+++ b/Assets/Scripts/TowerDefense/UI/EnergyUICtl.cs
@@ -12,9 +12,16 @@
     public Image energyScaleMask;
 
     /// <summary>
+    /// 充能条满后,在场景内播放的特效
+    /// </summary>
+    public GameObject energyEffPrefab;
+
+    /// <summary>
     /// 当前的能量条进度.10份进度.
     /// </summary>
     protected int currentProgress;
+
+    protected Vector3 vec3EffectPlay;
 
     // Start is called before the first frame update
     void Start()
@@ -24,6 +31,17 @@
     }
 
     /// <summary>
+    /// 设置要播放特效的位置信息.
+    /// </summary>
+    /// <param name="vec"></param>
+    public void SetEffectPlayPos( Vector3 vec)
+    {
+        vec3EffectPlay.x = vec.x;
+        vec3EffectPlay.y = vec.y;
+        vec3EffectPlay.z = vec.z;
+    }
+
+    /// <summary>
     /// 获取进度条进度.
     /// </summary>
     /// <returns></returns>

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