From 5005fed9316ff554e2aa847964da8bac92715495 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Thu, 17 Dec 2020 14:31:39 +0800 Subject: [PATCH] Merge commit 'ecc314323bc050612d47511689b5b4222718fd06' --- Assets/Prefabs/UI/Endless/FPSText.prefab.meta | 7 +++ Assets/Prefabs/UI/Endless/FPSText.prefab | 95 +++++++++++++++++++++++++++++++++++++++++++++++ Assets/Scripts/Manager/ManagerRoot.cs | 3 + 3 files changed, 104 insertions(+), 1 deletions(-) diff --git a/Assets/Prefabs/UI/Endless/FPSText.prefab b/Assets/Prefabs/UI/Endless/FPSText.prefab new file mode 100644 index 0000000..04e8f91 --- /dev/null +++ b/Assets/Prefabs/UI/Endless/FPSText.prefab @@ -0,0 +1,95 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &2915540906519113776 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2915540906519113777} + - component: {fileID: 2915540906519113772} + - component: {fileID: 2915540906519113775} + - component: {fileID: 2915540906519113774} + m_Layer: 5 + m_Name: FPSText + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 0 +--- !u!224 &2915540906519113777 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2915540906519113776} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 457, y: 923.6} + m_SizeDelta: {x: 200, y: 80} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!222 &2915540906519113772 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2915540906519113776} + m_CullTransparentMesh: 0 +--- !u!114 &2915540906519113775 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2915540906519113776} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} + m_FontSize: 30 + m_FontStyle: 1 + m_BestFit: 0 + m_MinSize: 3 + m_MaxSize: 40 + m_Alignment: 3 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: +--- !u!114 &2915540906519113774 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2915540906519113776} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b60bfbc84f4b10642a259b632bc7d0cd, type: 3} + m_Name: + m_EditorClassIdentifier: + fpsText: {fileID: 2915540906519113775} diff --git a/Assets/Prefabs/UI/Endless/FPSText.prefab.meta b/Assets/Prefabs/UI/Endless/FPSText.prefab.meta new file mode 100644 index 0000000..7dba60e --- /dev/null +++ b/Assets/Prefabs/UI/Endless/FPSText.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 836294196125bc94cb6c988e99cb5869 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Manager/ManagerRoot.cs b/Assets/Scripts/Manager/ManagerRoot.cs index 400b5c1..cdee2df 100644 --- a/Assets/Scripts/Manager/ManagerRoot.cs +++ b/Assets/Scripts/Manager/ManagerRoot.cs @@ -20,7 +20,8 @@ { GameConfig.useSDK = false; } - + Application.targetFrameRate = 60; + //Debug.Log("设置了帧数为60"); DOTween.Init(true, true, LogBehaviour.Verbose).SetCapacity(200, 10); root = new GameObject("ManagerRoot"); -- Gitblit v1.9.1