From 513df7ede07913b22f3091fec5221e2bc2eadd74 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Thu, 03 Dec 2020 11:21:24 +0800 Subject: [PATCH] 暴击飘字数值 --- Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 7 +------ Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs | 2 +- 2 files changed, 2 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index 9869040..9f9fc5b 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -2017,12 +2017,7 @@ if (tm) { tm.GetComponent<Transform>().SetParent(GameObject.Find("MainUI/TextPanel").GetComponent<Transform>(), true); - string bloodStr = ""; - if (doubleHit) - bloodStr += "Dble!"; - if (crit) - bloodStr += "Crt!"; - bloodStr += "-"; + string bloodStr = "-"; bloodStr += ((Int64)val).ToString(); tm.moveBloodText(spos.x, spos.y, bloodStr, crit); diff --git a/Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs b/Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs index ea38f0b..b6f22ed 100644 --- a/Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs +++ b/Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs @@ -35,7 +35,7 @@ // sval.z = 1.0f; // bloodText.transform.localScale = sval * scaleOffect; - // bloodText.text = text; + bloodText.text = text; // this.TextMove(bloodText, crit); Vector3 pos = bloodText.transform.position; -- Gitblit v1.9.1