From 513df7ede07913b22f3091fec5221e2bc2eadd74 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Thu, 03 Dec 2020 11:21:24 +0800
Subject: [PATCH] 暴击飘字数值

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs |    7 +------
 Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs   |    2 +-
 2 files changed, 2 insertions(+), 7 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
index 9869040..9f9fc5b 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -2017,12 +2017,7 @@
             if (tm)
             {
                 tm.GetComponent<Transform>().SetParent(GameObject.Find("MainUI/TextPanel").GetComponent<Transform>(), true);
-                string bloodStr = "";
-                if (doubleHit)
-                    bloodStr += "Dble!";
-                if (crit)
-                    bloodStr += "Crt!";
-                bloodStr += "-";
+                string bloodStr = "-";
                 bloodStr += ((Int64)val).ToString();
 
                 tm.moveBloodText(spos.x, spos.y, bloodStr, crit);
diff --git a/Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs b/Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs
index ea38f0b..b6f22ed 100644
--- a/Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs
+++ b/Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs
@@ -35,7 +35,7 @@
         // sval.z = 1.0f;
         // bloodText.transform.localScale = sval * scaleOffect;
 
-        // bloodText.text = text;
+        bloodText.text = text;
         // this.TextMove(bloodText, crit);
 
         Vector3 pos = bloodText.transform.position;

--
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